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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/player_modifiers.lua
2019-10-02 21:13:14 +02:00

41 lines
1.2 KiB
Lua

--Central to add all player modifiers together.
local modifiers = {
"character_build_distance_bonus",
"character_crafting_speed_modifier",
"character_health_bonus",
"character_inventory_slots_bonus",
"character_item_drop_distance_bonus",
"character_item_pickup_distance_bonus",
"character_loot_pickup_distance_bonus",
"character_mining_speed_modifier",
"character_reach_distance_bonus",
"character_resource_reach_distance_bonus",
"character_running_speed_modifier",
}
function update_player_modifiers(player)
for _, modifier in pairs(modifiers) do
local sum_value = 0
for _, value in pairs(global.player_modifiers[player.index][modifier]) do
sum_value = sum_value + value
end
player[modifier] = sum_value
end
end
local function on_player_joined_game(event)
if global.player_modifiers[event.player_index] then return end
global.player_modifiers[event.player_index] = {}
for _, modifier in pairs(modifiers) do
global.player_modifiers[event.player_index][modifier] = {}
end
end
local function on_init(event)
global.player_modifiers = {}
end
local event = require 'utils.event'
event.on_init(on_init)
event.add(defines.events.on_player_joined_game, on_player_joined_game)