mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
184 lines
5.1 KiB
Lua
184 lines
5.1 KiB
Lua
local Public = {}
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local connection_radius = 7
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local entity_type_whitelist = {
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['accumulator'] = true,
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['ammo-turret'] = true,
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['arithmetic-combinator'] = true,
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['artillery-turret'] = true,
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['assembling-machine'] = true,
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['boiler'] = true,
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['constant-combinator'] = true,
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['container'] = true,
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['curved-rail'] = true,
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['decider-combinator'] = true,
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['electric-pole'] = true,
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['electric-turret'] = true,
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['fluid-turret'] = true,
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['furnace'] = true,
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['gate'] = true,
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['generator'] = true,
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['heat-interface'] = true,
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['heat-pipe'] = true,
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['infinity-container'] = true,
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['infinity-pipe'] = true,
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['inserter'] = true,
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['lamp'] = true,
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['land-mine'] = true,
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['loader'] = true,
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['logistic-container'] = true,
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['market'] = true,
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['mining-drill'] = true,
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['offshore-pump'] = true,
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['pipe'] = true,
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['pipe-to-ground'] = true,
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['programmable-speaker'] = true,
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['pump'] = true,
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['radar'] = true,
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['rail-chain-signal'] = true,
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['rail-signal'] = true,
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['reactor'] = true,
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['roboport'] = true,
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['rocket-silo'] = true,
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['solar-panel'] = true,
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['splitter'] = true,
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['storage-tank'] = true,
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['straight-rail'] = true,
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['train-stop'] = true,
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['transport-belt'] = true,
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['underground-belt'] = true,
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['wall'] = true
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}
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local function is_position_isolated(surface, force, position)
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local position_x = position.x
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local position_y = position.y
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local area = {{position_x - connection_radius, position_y - connection_radius}, {position_x + connection_radius, position_y + connection_radius}}
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local count = 0
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for _, e in pairs(surface.find_entities_filtered({area = area, force = force.name})) do
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if entity_type_whitelist[e.type] then
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count = count + 1
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if count > 1 then
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return
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end
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end
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end
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return true
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end
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local function refund_item(event, item_name)
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if event.player_index then
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game.players[event.player_index].insert({name = item_name, count = 1})
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return
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end
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if event.robot then
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local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
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inventory.insert({name = item_name, count = 1})
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return
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end
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end
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local function error_floaty(surface, position, msg)
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surface.create_entity(
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{
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name = 'flying-text',
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position = position,
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text = msg,
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color = {r = 0.77, g = 0.0, b = 0.0}
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}
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)
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end
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local function is_town_market_nearby(entity)
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local area = {{entity.position.x - 48, entity.position.y - 48}, {entity.position.x + 48, entity.position.y + 48}}
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local markets = entity.surface.find_entities_filtered({name = 'market', area = area})
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if not markets[1] then
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return false
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end
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for _, market in pairs(markets) do
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if market.force.index > 3 then
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return true
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end
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end
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return false
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end
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function Public.prevent_isolation(event)
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local entity = event.created_entity
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if not entity.valid then
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return
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end
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if entity.force.index == 1 then
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return
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end
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if not entity_type_whitelist[entity.type] then
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return
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end
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local surface = event.created_entity.surface
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if is_position_isolated(surface, entity.force, entity.position) then
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error_floaty(surface, entity.position, {'modules_towny.message_error_building'})
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refund_item(event, event.stack.name)
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entity.destroy()
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return true
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end
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end
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function Public.prevent_isolation_landfill(event)
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if event.item.name ~= 'landfill' then
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return
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end
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local surface = game.surfaces[event.surface_index]
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local tiles = event.tiles
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local force
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if event.player_index then
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force = game.players[event.player_index].force
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else
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force = event.robot.force
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end
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for _, placed_tile in pairs(tiles) do
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local position = placed_tile.position
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if is_position_isolated(surface, force, position) then
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error_floaty(surface, position, {'modules_towny.message_error_tile'})
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surface.set_tiles({{name = 'water', position = position}}, true)
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refund_item(event, 'landfill')
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end
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end
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end
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local square_min_distance_to_spawn = 80 ^ 2
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function Public.restrictions(event)
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local entity = event.created_entity
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if not entity.valid then
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return
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end
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if entity.force.index == 1 then
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if is_town_market_nearby(entity) then
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refund_item(event, event.stack.name)
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error_floaty(entity.surface, entity.position, {'modules_towny.message_error_close_town'})
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entity.destroy()
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end
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return
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end
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if not entity_type_whitelist[entity.type] then
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return
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end
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if entity.position.x ^ 2 + entity.position.y ^ 2 > square_min_distance_to_spawn then
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return
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end
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refund_item(event, event.stack.name)
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error_floaty(entity.surface, entity.position, {'modules_towny.message_error_close_spawn'})
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entity.destroy()
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end
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return Public
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