mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
138 lines
5.4 KiB
Lua
138 lines
5.4 KiB
Lua
--luacheck: ignore
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local Town_center = require 'modules.towny.town_center'
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local Table = require 'modules.towny.table'
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local Public = {}
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local upgrade_functions = {
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--Upgrade Town Center Health
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[1] = function(town_center)
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if town_center.max_health > 500000 then
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return
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end
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town_center.health = town_center.health + town_center.max_health
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town_center.max_health = town_center.max_health * 2
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Town_center.set_market_health(town_center.market, 0)
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end,
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--Upgrade Backpack
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[2] = function(town_center)
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local force = town_center.market.force
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if force.character_inventory_slots_bonus >= 100 then
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return
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end
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force.character_inventory_slots_bonus = force.character_inventory_slots_bonus + 5
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end,
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--Upgrade Backpack
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[3] = function(town_center)
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local force = town_center.market.force
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if town_center.upgrades.mining_prod >= 10 then
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return
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end
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town_center.upgrades.mining_prod = town_center.upgrades.mining_prod + 1
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force.mining_drill_productivity_bonus = force.mining_drill_productivity_bonus + 0.1
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end
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}
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local function clear_offers(market)
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for i = 1, 256, 1 do
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local a = market.remove_market_item(1)
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if a == false then
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return
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end
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end
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end
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local function set_offers(town_center)
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local market = town_center.market
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local force = market.force
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local special_offers = {}
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if town_center.max_health < 500000 then
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special_offers[1] = {{{'coin', town_center.max_health * 0.1}}, {'modules_towny.upgrade_hp'}}
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else
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special_offers[1] = {{{'infinity-chest', 1}}, {'modules_towny.upgrade_hp_max'}}
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end
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if force.character_inventory_slots_bonus < 100 then
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special_offers[2] = {{{'coin', (force.character_inventory_slots_bonus / 5 + 1) * 50}}, {'modules_towny.upgrade_backpack'}}
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else
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special_offers[2] = {{{'infinity-chest', 1}}, {'modules_towny.upgrade_backpack_max'}}
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end
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if town_center.upgrades.mining_prod < 10 then
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special_offers[3] = {{{'coin', (town_center.upgrades.mining_prod + 1) * 400}}, {'modules_towny.upgrade_mining'}}
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else
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special_offers[3] = {{{'infinity-chest', 1}}, {'modules_towny.upgrade_mining_max'}}
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end
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local market_items = {}
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for _, v in pairs(special_offers) do
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table.insert(market_items, {price = v[1], offer = {type = 'nothing', effect_description = v[2]}})
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end
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table.insert(market_items, {price = {{'coin', 1}}, offer = {type = 'give-item', item = 'raw-fish', count = 1}})
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table.insert(market_items, {price = {{'coin', 8}}, offer = {type = 'give-item', item = 'wood', count = 50}})
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table.insert(market_items, {price = {{'coin', 8}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}})
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table.insert(market_items, {price = {{'coin', 8}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}})
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table.insert(market_items, {price = {{'coin', 8}}, offer = {type = 'give-item', item = 'stone', count = 50}})
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table.insert(market_items, {price = {{'coin', 8}}, offer = {type = 'give-item', item = 'coal', count = 50}})
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table.insert(market_items, {price = {{'coin', 12}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}})
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table.insert(market_items, {price = {{'wood', 7}}, offer = {type = 'give-item', item = 'coin'}})
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table.insert(market_items, {price = {{'iron-ore', 7}}, offer = {type = 'give-item', item = 'coin'}})
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table.insert(market_items, {price = {{'copper-ore', 7}}, offer = {type = 'give-item', item = 'coin'}})
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table.insert(market_items, {price = {{'stone', 7}}, offer = {type = 'give-item', item = 'coin'}})
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table.insert(market_items, {price = {{'coal', 7}}, offer = {type = 'give-item', item = 'coin'}})
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table.insert(market_items, {price = {{'uranium-ore', 5}}, offer = {type = 'give-item', item = 'coin'}})
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table.insert(market_items, {price = {{'coin', 300}}, offer = {type = 'give-item', item = 'loader', count = 1}})
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table.insert(market_items, {price = {{'coin', 600}}, offer = {type = 'give-item', item = 'fast-loader', count = 1}})
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table.insert(market_items, {price = {{'coin', 900}}, offer = {type = 'give-item', item = 'express-loader', count = 1}})
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for _, item in pairs(market_items) do
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market.add_market_item(item)
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end
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end
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function Public.refresh_offers(event)
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local townytable = Table.get_table()
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local market = event.entity or event.market
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if not market then
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return
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end
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if not market.valid then
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return
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end
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if market.name ~= 'market' then
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return
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end
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local town_center = townytable.town_centers[market.force.name]
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if not town_center then
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return
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end
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clear_offers(market)
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set_offers(town_center)
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end
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function Public.offer_purchased(event)
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local townytable = Table.get_table()
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local offer_index = event.offer_index
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if not upgrade_functions[offer_index] then
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return
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end
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local market = event.market
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local town_center = townytable.town_centers[market.force.name]
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if not town_center then
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return
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end
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upgrade_functions[offer_index](town_center)
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count = event.count
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if count > 1 then
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local offers = market.get_market_items()
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local price = offers[offer_index].price[1].amount
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game.players[event.player_index].insert({name = 'coin', count = price * (count - 1)})
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end
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end
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return Public
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