mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
99 lines
3.7 KiB
Lua
99 lines
3.7 KiB
Lua
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local Common = require 'maps.pirates.common'
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local Balance = require 'maps.pirates.balance'
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local Utils = require 'maps.pirates.utils_local'
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local Math = require 'maps.pirates.math'
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local inspect = require 'utils.inspect'.inspect
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local Boats = require 'maps.pirates.structures.boats.boats'
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local Memory = require 'maps.pirates.memory'
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local Kraken = require 'maps.pirates.surfaces.sea.kraken'
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local Public = {}
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local GuiCommon = require 'maps.pirates.gui.common'
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-- local button_sprites = {
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-- ['small-biter'] = 0,
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-- ['medium-biter'] = 0.2,
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-- ['small-spitter'] = 0.25,
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-- ['medium-spitter'] = 0.4,
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-- ['big-spitter'] = 0.5,
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-- ['big-biter'] = 0.501,
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-- ['behemoth-spitter'] = 0.9,
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-- ['behemoth-biter'] = 0.901
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-- }
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-- local function get_alien_name(evolution_factor)
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-- local last_match = 'fish'
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-- for name, alien_threshold in pairs(button_sprites) do
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-- if evolution_factor == alien_threshold then
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-- return name
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-- end
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-- -- next alien evolution_factor isn't reached
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-- if alien_threshold > evolution_factor then
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-- return last_match
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-- end
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-- -- surpassed this alien evolution_factor
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-- if alien_threshold < evolution_factor then
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-- last_match = name
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-- end
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-- end
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-- return last_match
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-- end
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function Public.update(player)
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local memory = Memory.get_crew_memory()
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local pirates_flow = player.gui.top
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local button = pirates_flow.evo_piratebutton_frame.evo_piratebutton
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if button and button.valid then
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local evo = memory.evolution_factor or 0
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-- local evo = Math.floor(evo * 1000) * 0.001
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-- local current_alien = get_alien_name(evolution_factor)
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-- local sprite = 'entity/' .. current_alien
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-- if evolution_factor == 0 or (memory.boat and (memory.boat.state == Boats.enum_state.ATSEA_SAILING or memory.boat.state == Boats.enum_state.ATSEA_LOADING_MAP)) then
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-- button.number = 0
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-- button.tooltip = 'Local biter evolution\n\n0'
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-- else
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local destination = Common.current_destination()
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local evolution_base
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local evolution_time
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local evolution_silo
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local evolution_nests
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if memory.boat and memory.boat.state and (memory.boat.state == Boats.enum_state.ATSEA_SAILING or memory.boat.state == Boats.enum_state.ATSEA_LOADING_MAP) then
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evolution_base = evo - (memory.kraken_evo or 0)
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-- here Kraken.kraken_slots
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local krakens = false
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if memory.active_sea_enemies and memory.active_sea_enemies.krakens then
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for i = 1, Kraken.kraken_slots do
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if memory.active_sea_enemies.krakens[i] then krakens = true break end
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end
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end
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if krakens then
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button.tooltip = string.format('Local biter evolution\n\nLeagues: %.2f\nKraken: %.2f\nTotal: %.2f', evolution_base, Balance.kraken_spawns_base_extra_evo + (memory.kraken_evo or 0), Balance.kraken_spawns_base_extra_evo + evo)
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button.number = Balance.kraken_spawns_base_extra_evo + evo
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else
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button.tooltip = string.format('Local biter evolution\n\nLeagues: %.2f\nTotal: %.2f', evolution_base, evo)
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button.number = evo
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end
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else
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evolution_base = (destination and destination.dynamic_data and destination.dynamic_data.evolution_accrued_leagues) or 0
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evolution_time = (destination and destination.dynamic_data and destination.dynamic_data.evolution_accrued_time) or 0
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evolution_nests = (destination and destination.dynamic_data and destination.dynamic_data.evolution_accrued_nests) or 0
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evolution_silo = (destination and destination.dynamic_data and destination.dynamic_data.evolution_accrued_silo) or 0
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button.tooltip = string.format('Local biter evolution\n\nLeagues: %.2f\nTime: %.2f\nNests: %.2f\nSilo: %.2f\nTotal: %.2f', evolution_base, evolution_time, evolution_nests, evolution_silo, evo)
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button.number = evo
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end
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-- end
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-- if sprite then
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-- button.sprite = spritem
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-- end
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end
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end
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return Public |