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https://github.com/ComfyFactory/ComfyFactorio.git
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81 lines
2.2 KiB
Lua
81 lines
2.2 KiB
Lua
local Global = require 'utils.global'
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local surface_name = 'amap'
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local WPT = require 'maps.amap.table'
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local Reset = require 'maps.amap.soft_reset'
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local Public = {}
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local this = {
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active_surface_index = nil,
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surface_name = surface_name,
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}
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Global.register(
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this,
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function(tbl)
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this = tbl
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end
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)
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local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 16, ['wood'] = 16}
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function Public.create_surface()
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local map_gen_settings = {
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['seed'] = math.random(10000, 99999),
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['starting_area'] = 1.2,
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['default_enable_all_autoplace_controls'] = true,
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['water'] = 0.65
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}
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map_gen_settings.autoplace_controls = {
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["coal"] = {frequency = "1", size = "1", richness = "1"},
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["stone"] = {frequency = "1", size = "1", richness = "1"},
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["copper-ore"] = {frequency = "1", size = "2", richness = "1"},
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["iron-ore"] = {frequency = "1", size = "2", richness = "1"},
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["crude-oil"] = {frequency = "2", size = "2", richness = "1"},
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["trees"] = {frequency = "1", size = "0.5", richness = "0.7"},
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["enemy-base"] = {frequency = "4", size = "2", richness = "1"},
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--["starting_area"] = 1.2,
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}
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if not this.active_surface_index then
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this.active_surface_index = game.create_surface(surface_name, map_gen_settings).index
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else
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this.active_surface_index = Reset.soft_reset_map(game.surfaces[this.active_surface_index], map_gen_settings, starting_items).index
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end
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if not this.cleared_nauvis then
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local mgs = game.surfaces['nauvis'].map_gen_settings
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mgs.width = 16
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mgs.height = 16
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game.surfaces['nauvis'].map_gen_settings = mgs
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game.surfaces['nauvis'].clear()
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this.cleared_nauvis = true
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end
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--local size = game.surfaces[this.active_surface_index].map_gen_settings
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-- size.width = 512
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-- size.height = 512
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--game.surfaces[this.active_surface_index].map_gen_settings = size
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return this.active_surface_index
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end
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function Public.get_active_surface()
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return this.active_surface
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end
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function Public.get_surface_name()
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return this.surface_name
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end
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function Public.get(key)
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if key then
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return this[key]
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else
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return this
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end
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end
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return Public
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