mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
194 lines
6.3 KiB
Lua
194 lines
6.3 KiB
Lua
--destroying and mining rocks yields ore -- load as last module
|
|
local max_spill = 60
|
|
local math_random = math.random
|
|
local math_floor = math.floor
|
|
local math_sqrt = math.sqrt
|
|
|
|
local rock_yield = {
|
|
["rock-big"] = 1,
|
|
["rock-huge"] = 2,
|
|
["sand-rock-big"] = 1
|
|
}
|
|
|
|
local particles = {
|
|
["iron-ore"] = "iron-ore-particle",
|
|
["copper-ore"] = "copper-ore-particle",
|
|
["uranium-ore"] = "coal-particle",
|
|
["coal"] = "coal-particle",
|
|
["stone"] = "stone-particle",
|
|
["angels-ore1"] = "iron-ore-particle",
|
|
["angels-ore2"] = "copper-ore-particle",
|
|
["angels-ore3"] = "coal-particle",
|
|
["angels-ore4"] = "iron-ore-particle",
|
|
["angels-ore5"] = "iron-ore-particle",
|
|
["angels-ore6"] = "iron-ore-particle",
|
|
}
|
|
|
|
local function get_chances()
|
|
local chances = {}
|
|
|
|
if game.entity_prototypes["angels-ore1"] then
|
|
for i = 1, 6, 1 do
|
|
table.insert(chances, {"angels-ore" .. i, 1})
|
|
end
|
|
table.insert(chances, {"coal", 2})
|
|
return chances
|
|
end
|
|
|
|
table.insert(chances, {"iron-ore", 25})
|
|
table.insert(chances, {"copper-ore",17})
|
|
table.insert(chances, {"coal",13})
|
|
table.insert(chances, {"uranium-ore",2})
|
|
|
|
return chances
|
|
end
|
|
|
|
local function set_raffle()
|
|
global.rocks_yield_ore["raffle"] = {}
|
|
for _, t in pairs(get_chances()) do
|
|
for x = 1, t[2], 1 do
|
|
table.insert(global.rocks_yield_ore["raffle"], t[1])
|
|
end
|
|
end
|
|
global.rocks_yield_ore["size_of_raffle"] = #global.rocks_yield_ore["raffle"]
|
|
end
|
|
|
|
local function create_particles(surface, name, position, amount, cause_position)
|
|
local direction_mod = (-100 + math_random(0,200)) * 0.0004
|
|
local direction_mod_2 = (-100 + math_random(0,200)) * 0.0004
|
|
|
|
if cause_position then
|
|
direction_mod = (cause_position.x - position.x) * 0.025
|
|
direction_mod_2 = (cause_position.y - position.y) * 0.025
|
|
end
|
|
|
|
for i = 1, amount, 1 do
|
|
local m = math_random(4, 10)
|
|
local m2 = m * 0.005
|
|
|
|
surface.create_particle({
|
|
name = name,
|
|
position = position,
|
|
frame_speed = 1,
|
|
vertical_speed = 0.130,
|
|
height = 0,
|
|
movement = {
|
|
(m2 - (math_random(0, m) * 0.01)) + direction_mod,
|
|
(m2 - (math_random(0, m) * 0.01)) + direction_mod_2
|
|
}
|
|
})
|
|
end
|
|
end
|
|
|
|
local function get_amount(entity)
|
|
local distance_to_center = math_floor(math_sqrt(entity.position.x ^ 2 + entity.position.y ^ 2))
|
|
|
|
local amount = global.rocks_yield_ore_base_amount + (distance_to_center * global.rocks_yield_ore_distance_modifier)
|
|
if amount > global.rocks_yield_ore_maximum_amount then amount = global.rocks_yield_ore_maximum_amount end
|
|
|
|
local m = (70 + math_random(0, 60)) * 0.01
|
|
|
|
amount = math_floor(amount * rock_yield[entity.name] * m)
|
|
if amount < 1 then amount = 1 end
|
|
|
|
return amount
|
|
end
|
|
|
|
local function on_player_mined_entity(event)
|
|
local entity = event.entity
|
|
if not entity.valid then return end
|
|
if not rock_yield[entity.name] then return end
|
|
|
|
event.buffer.clear()
|
|
|
|
local ore = global.rocks_yield_ore["raffle"][math_random(1, global.rocks_yield_ore["size_of_raffle"])]
|
|
local player = game.players[event.player_index]
|
|
|
|
local count = get_amount(entity)
|
|
count = math_floor(count * (1 + player.force.mining_drill_productivity_bonus))
|
|
|
|
global.rocks_yield_ore["ores_mined"] = global.rocks_yield_ore["ores_mined"] + count
|
|
global.rocks_yield_ore["rocks_broken"] = global.rocks_yield_ore["rocks_broken"] + 1
|
|
|
|
local position = {x = entity.position.x, y = entity.position.y}
|
|
|
|
local ore_amount = math_floor(count * 0.85) + 1
|
|
local stone_amount = math_floor(count * 0.15) + 1
|
|
|
|
player.surface.create_entity({name = "flying-text", position = position, text = "+" .. ore_amount .. " [img=item/" .. ore .. "]", color = {r = 200, g = 160, b = 30}})
|
|
create_particles(player.surface, particles[ore], position, 64, {x = player.position.x, y = player.position.y})
|
|
|
|
entity.destroy()
|
|
|
|
if ore_amount > max_spill then
|
|
player.surface.spill_item_stack(position,{name = ore, count = max_spill}, true)
|
|
ore_amount = ore_amount - max_spill
|
|
local inserted_count = player.insert({name = ore, count = ore_amount})
|
|
ore_amount = ore_amount - inserted_count
|
|
if ore_amount > 0 then
|
|
player.surface.spill_item_stack(position,{name = ore, count = ore_amount}, true)
|
|
end
|
|
else
|
|
player.surface.spill_item_stack(position,{name = ore, count = ore_amount}, true)
|
|
end
|
|
|
|
if stone_amount > max_spill then
|
|
player.surface.spill_item_stack(position,{name = "stone", count = max_spill}, true)
|
|
stone_amount = stone_amount - max_spill
|
|
local inserted_count = player.insert({name = "stone", count = stone_amount})
|
|
stone_amount = stone_amount - inserted_count
|
|
if stone_amount > 0 then
|
|
player.surface.spill_item_stack(position, {name = "stone", count = stone_amount}, true)
|
|
end
|
|
else
|
|
player.surface.spill_item_stack(position, {name = "stone", count = stone_amount}, true)
|
|
end
|
|
end
|
|
|
|
local function on_entity_died(event)
|
|
local entity = event.entity
|
|
if not entity.valid then return end
|
|
if not rock_yield[entity.name] then return end
|
|
|
|
local surface = entity.surface
|
|
local ore = global.rocks_yield_ore["raffle"][math_random(1, global.rocks_yield_ore["size_of_raffle"])]
|
|
local pos = {entity.position.x, entity.position.y}
|
|
create_particles(surface, particles[ore], pos, 16, false)
|
|
|
|
if event.cause then
|
|
if event.cause.valid then
|
|
if event.cause.force.index == 2 or event.cause.force.index == 3 then
|
|
entity.destroy()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
entity.destroy()
|
|
|
|
local count = math_random(6,9)
|
|
global.rocks_yield_ore["ores_mined"] = global.rocks_yield_ore["ores_mined"] + count
|
|
surface.spill_item_stack(pos,{name = ore, count = count}, true)
|
|
|
|
local count = math_random(1,3)
|
|
global.rocks_yield_ore["ores_mined"] = global.rocks_yield_ore["ores_mined"] + count
|
|
surface.spill_item_stack(pos,{name = "stone", count = math_random(1,3)}, true)
|
|
|
|
global.rocks_yield_ore["rocks_broken"] = global.rocks_yield_ore["rocks_broken"] + 1
|
|
end
|
|
|
|
local function on_init()
|
|
global.rocks_yield_ore = {}
|
|
global.rocks_yield_ore["rocks_broken"] = 0
|
|
global.rocks_yield_ore["ores_mined"] = 0
|
|
set_raffle()
|
|
|
|
if not global.rocks_yield_ore_distance_modifier then global.rocks_yield_ore_distance_modifier = 0.25 end
|
|
if not global.rocks_yield_ore_base_amount then global.rocks_yield_ore_base_amount = 35 end
|
|
if not global.rocks_yield_ore_maximum_amount then global.rocks_yield_ore_maximum_amount = 150 end
|
|
end
|
|
|
|
local Event = require 'utils.event'
|
|
Event.on_init(on_init)
|
|
Event.add(defines.events.on_entity_died, on_entity_died)
|
|
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity) |