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ComfyFactorio/maps/mountain_fortress_v3/soft_reset.lua
2020-08-26 11:08:43 +02:00

115 lines
3.7 KiB
Lua

local Server = require 'utils.server'
local Session = require 'utils.datastore.session_data'
local Modifers = require 'player_modifiers'
local WPT = require 'maps.mountain_fortress_v3.table'
local mapkeeper = '[color=blue]Mapkeeper:[/color]'
local Public = {}
local function reset_forces(new_surface, old_surface)
for _, f in pairs(game.forces) do
local spawn = {
x = game.forces.player.get_spawn_position(old_surface).x,
y = game.forces.player.get_spawn_position(old_surface).y
}
f.reset()
f.reset_evolution()
f.set_spawn_position(spawn, new_surface)
end
for _, tech in pairs(game.forces.player.technologies) do
tech.researched = false
game.forces.player.set_saved_technology_progress(tech, 0)
end
end
local function teleport_players(surface)
game.forces.player.set_spawn_position({-27, 25}, surface)
for _, player in pairs(game.connected_players) do
player.teleport(
surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 3, 0, 5),
surface
)
end
end
local function equip_players(player_starting_items, data)
for k, player in pairs(game.players) do
if player.character and player.character.valid then
player.character.destroy()
end
if player.connected then
if not player.character then
player.set_controller({type = defines.controllers.god})
player.create_character()
end
player.clear_items_inside()
Modifers.update_player_modifiers(player)
for item, amount in pairs(player_starting_items) do
player.insert({name = item, count = amount})
end
else
data.players[player.index] = nil
Session.clear_player(player)
game.remove_offline_players({player.index})
end
end
end
function Public.soft_reset_map(old_surface, map_gen_settings, player_starting_items)
local this = WPT.get()
if not this.soft_reset_counter then
this.soft_reset_counter = 0
end
if not this.original_surface_name then
this.original_surface_name = old_surface.name
end
this.soft_reset_counter = this.soft_reset_counter + 1
local new_surface =
game.create_surface(this.original_surface_name .. '_' .. tostring(this.soft_reset_counter), map_gen_settings)
new_surface.request_to_generate_chunks({0, 0}, 0.5)
new_surface.force_generate_chunk_requests()
reset_forces(new_surface, old_surface)
teleport_players(new_surface)
equip_players(player_starting_items, this)
game.delete_surface(old_surface)
local radius = 512
local area = {{x = -radius, y = -radius}, {x = radius, y = radius}}
for _, entity in pairs(new_surface.find_entities_filtered {area = area, type = 'logistic-robot'}) do
entity.destroy()
end
for _, entity in pairs(new_surface.find_entities_filtered {area = area, type = 'construction-robot'}) do
entity.destroy()
end
local message = table.concat({mapkeeper .. ' Welcome to ', this.original_surface_name, '!'})
local message_to_discord = table.concat({'** Welcome to ', this.original_surface_name, '! **'})
if this.soft_reset_counter > 1 then
message =
table.concat(
{
mapkeeper,
' The world has been reshaped, welcome to ',
this.original_surface_name,
' number ',
tostring(this.soft_reset_counter),
'!'
}
)
end
game.print(message, {r = 0.98, g = 0.66, b = 0.22})
Server.to_discord_embed(message_to_discord)
return new_surface
end
return Public