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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-28 23:06:38 +02:00
ComfyFactorio/chatbot.lua
2020-12-28 12:05:59 +01:00

253 lines
8.0 KiB
Lua

local Event = require 'utils.event'
local session = require 'utils.datastore.session_data'
local Timestamp = require 'utils.timestamp'
local Server = require 'utils.server'
local Color = require 'utils.color_presets'
local font_color = Color.warning
local font_welcome = {r = 150, g = 100, b = 255, a = 255}
local font = 'default-game'
local format = string.format
local brain = {
[1] = {'Our Discord server is at: https://getcomfy.eu/discord'},
[2] = {
'Need an admin? Join our discord at: https://getcomfy.eu/discord,',
'and report it in #i-need-halp',
'If you have played for more than 5h in our maps then,',
'you are eligible to run the command /jail and /free'
},
[3] = {'Scenario repository for download:', 'https://github.com/M3wM3w/ComfyFactorio'},
[4] = {
'If you feel like the server is lagging, run the following command:',
'/server-ups',
'This will display the server UPS on your top right screen.'
},
[5] = {
"If you're not trusted - ask a trusted player or an admin to trust you."
}
}
local links = {
['admin'] = brain[2],
['administrator'] = brain[2],
['discord'] = brain[1],
['download'] = brain[3],
['github'] = brain[3],
['greifer'] = brain[2],
['grief'] = brain[2],
['griefer'] = brain[2],
['griefing'] = brain[2],
['mod'] = brain[2],
['moderator'] = brain[2],
['scenario'] = brain[3],
['stealing'] = brain[2],
['stole'] = brain[2],
['troll'] = brain[2],
['lag'] = brain[4],
['lagging'] = brain[4],
['trust'] = brain[5],
['trusted'] = brain[5],
['untrusted'] = brain[5]
}
local function on_player_created(event)
local player = game.players[event.player_index]
player.print('[font=' .. font .. ']' .. 'Join the comfy discord >> getcomfy.eu/discord' .. '[/font]', font_welcome)
end
commands.add_command(
'trust',
'Promotes a player to trusted!',
function(cmd)
local trusted = session.get_trusted_table()
local player = game.player
if player and player.valid then
if not player.admin then
player.print("You're not admin!", {r = 1, g = 0.5, b = 0.1})
return
end
if cmd.parameter == nil then
return
end
local target_player = game.players[cmd.parameter]
if target_player then
if trusted[target_player.name] then
game.print(target_player.name .. ' is already trusted!')
return
end
trusted[target_player.name] = true
game.print(target_player.name .. ' is now a trusted player.', {r = 0.22, g = 0.99, b = 0.99})
for _, a in pairs(game.connected_players) do
if a.admin and a.name ~= player.name then
a.print('[ADMIN]: ' .. player.name .. ' trusted ' .. target_player.name, {r = 1, g = 0.5, b = 0.1})
end
end
end
else
if cmd.parameter == nil then
return
end
local target_player = game.players[cmd.parameter]
if target_player then
if trusted[target_player.name] == true then
game.print(target_player.name .. ' is already trusted!')
return
end
trusted[target_player.name] = true
game.print(target_player.name .. ' is now a trusted player.', {r = 0.22, g = 0.99, b = 0.99})
end
end
end
)
commands.add_command(
'untrust',
'Demotes a player from trusted!',
function(cmd)
local trusted = session.get_trusted_table()
local player = game.player
local p
if player then
if player ~= nil then
p = player.print
if not player.admin then
p("You're not admin!", {r = 1, g = 0.5, b = 0.1})
return
end
else
p = log
end
if cmd.parameter == nil then
return
end
local target_player = game.players[cmd.parameter]
if target_player then
if trusted[target_player.name] == false then
game.print(target_player.name .. ' is already untrusted!')
return
end
trusted[target_player.name] = false
game.print(target_player.name .. ' is now untrusted.', {r = 0.22, g = 0.99, b = 0.99})
for _, a in pairs(game.connected_players) do
if a.admin == true and a.name ~= player.name then
a.print('[ADMIN]: ' .. player.name .. ' untrusted ' .. target_player.name, {r = 1, g = 0.5, b = 0.1})
end
end
end
else
if cmd.parameter == nil then
return
end
local target_player = game.players[cmd.parameter]
if target_player then
if trusted[target_player.name] == false then
game.print(target_player.name .. ' is already untrusted!')
return
end
trusted[target_player.name] = false
game.print(target_player.name .. ' is now untrusted.', {r = 0.22, g = 0.99, b = 0.99})
end
end
end
)
local function process_bot_answers(event)
local player = game.players[event.player_index]
if player.admin then
return
end
local message = event.message
message = string.lower(message)
for word in string.gmatch(message, '%g+') do
if links[word] then
for _, bot_answer in pairs(links[word]) do
player.print('[font=' .. font .. ']' .. bot_answer .. '[/font]', font_color)
end
return
end
end
end
local function on_console_chat(event)
if not event.player_index then
return
end
local secs = Server.get_current_time()
if not secs then
return
end
process_bot_answers(event)
end
--share vision of silent-commands with other admins
local function on_console_command(event)
local cmd = event.command
if not event.player_index then
return
end
local player = game.players[event.player_index]
local param = event.parameters
if not player.admin then
return
end
local server_time = Server.get_current_time()
if server_time then
server_time = format(' (Server time: %s)', Timestamp.to_string(server_time))
else
server_time = ' at tick: ' .. game.tick
end
if string.len(param) <= 0 then
param = nil
end
local commands = {
['editor'] = true,
['silent-command'] = true,
['sc'] = true,
['debug'] = true
}
if not commands[cmd] then
return
end
if player then
for _, p in pairs(game.connected_players) do
if p.admin == true and p.name ~= player.name then
if param then
p.print(player.name .. ' ran: ' .. cmd .. ' "' .. param .. '" ' .. server_time, {r = 0.22, g = 0.99, b = 0.99})
else
p.print(player.name .. ' ran: ' .. cmd .. server_time, {r = 0.22, g = 0.99, b = 0.99})
end
end
end
if param then
print(player.name .. ' ran: ' .. cmd .. ' "' .. param .. '" ' .. server_time)
return
else
print(player.name .. ' ran: ' .. cmd .. server_time)
return
end
else
if param then
print('ran: ' .. cmd .. ' "' .. param .. '" ' .. server_time)
return
else
print('ran: ' .. cmd .. server_time)
return
end
end
end
Event.add(defines.events.on_player_created, on_player_created)
Event.add(defines.events.on_console_chat, on_console_chat)
Event.add(defines.events.on_console_command, on_console_command)