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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/maps/dungeons/main.lua
MewMew eb74c7daeb update
tiered worm turrets
decoratives for grassland biome
various roll values
2020-04-04 20:24:05 +02:00

239 lines
7.8 KiB
Lua

-- Deep dark dungeons by mewmew --
require "modules.mineable_wreckage_yields_scrap"
require "modules.biters_yield_ore"
require "modules.explosives"
local MapInfo = require "modules.map_info"
local Room_generator = require "functions.room_generator"
local RPG = require "modules.rpg"
local BiterHealthBooster = require "modules.biter_health_booster"
local Biomes = {}
Biomes.dirtlands = require "maps.dungeons.biome_dirtlands"
Biomes.desert = require "maps.dungeons.biome_desert"
Biomes.red_desert = require "maps.dungeons.biome_red_desert"
Biomes.grasslands = require "maps.dungeons.biome_grasslands"
Biomes.concrete = require "maps.dungeons.biome_concrete"
Biomes.doom = require "maps.dungeons.biome_doom"
Biomes.glitch = require "maps.dungeons.biome_glitch"
local Get_noise = require "utils.get_noise"
local table_shuffle_table = table.shuffle_table
local table_insert = table.insert
local table_remove = table.remove
local math_random = math.random
local math_abs = math.abs
local math_floor = math.floor
local disabled_for_deconstruction = {
["fish"] = true,
["rock-huge"] = true,
["rock-big"] = true,
["sand-rock-big"] = true,
["mineable-wreckage"] = true
}
local function get_biome(position)
local seed = game.surfaces[1].map_gen_settings.seed
local seed_addition = 100000
if Get_noise("dungeons", position, seed + seed_addition * 1) > 0.59 then return "glitch" end
if Get_noise("dungeons", position, seed + seed_addition * 2) > 0.48 then return "doom" end
if Get_noise("dungeons", position, seed + seed_addition * 3) > 0.20 then return "grasslands" end
if Get_noise("dungeons", position, seed + seed_addition * 4) > 0.35 then return "red_desert" end
if Get_noise("dungeons", position, seed + seed_addition * 5) > 0.25 then return "desert" end
if Get_noise("dungeons", position, seed + seed_addition * 6) > 0.75 then return "concrete" end
return "dirtlands"
end
local function draw_depth_gui()
for _, player in pairs(game.connected_players) do
if player.gui.top.dungeon_depth then player.gui.top.dungeon_depth.destroy() end
local element = player.gui.top.add({type = "sprite-button", name = "dungeon_depth", caption = "Depth: " .. global.dungeons.depth, tooltip = "Delve deep and face increased dangers.\nIncreases whenever a new room is discovered."})
local style = element.style
style.minimal_height = 38
style.maximal_height = 38
style.minimal_width = 146
style.top_padding = 2
style.left_padding = 4
style.right_padding = 4
style.bottom_padding = 2
style.font_color = {r = 125, g = 75, b = 25}
style.font = "default-large-bold"
end
end
local function expand(surface, position)
local room = Room_generator.get_room(surface, position)
if not room then return end
local name = get_biome(position)
Biomes[name](surface, room)
if not room.room_tiles[1] then return end
global.dungeons.depth = global.dungeons.depth + 1
draw_depth_gui()
end
local function on_chunk_generated(event)
local surface = event.surface
local left_top = event.area.left_top
local tiles = {}
local i = 1
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local position = {x = left_top.x + x, y = left_top.y + y}
if math_abs(position.x) > 2 or math_abs(position.y) > 2 then
tiles[i] = {name = "out-of-map", position = position}
i = i + 1
else
if math_abs(position.x) > 1 or math_abs(position.y) > 1 then
tiles[i] = {name = "black-refined-concrete", position = position}
i = i + 1
else
tiles[i] = {name = "purple-refined-concrete", position = position}
i = i + 1
end
end
end
end
surface.set_tiles(tiles, true)
if left_top.x == 32 and left_top.y == 32 then
surface.create_entity({name = "rock-big", position = {0, -2}})
surface.create_entity({name = "rock-big", position = {0, 2}})
surface.create_entity({name = "rock-big", position = {-2, 0}})
surface.create_entity({name = "rock-big", position = {2, 0}})
end
end
local function on_entity_spawned(event)
local spawner = event.spawner
local unit = event.entity
local unit_2 = spawner.surface.create_entity({name = unit.name, position = unit.position, force = "enemy"})
unit_2.ai_settings.allow_try_return_to_spawner = true
unit_2.ai_settings.allow_destroy_when_commands_fail = false
local spawner_tier = global.dungeons.spawner_tier
if not spawner_tier[spawner.unit_number] then
local tier = math_floor(global.dungeons.depth * 0.05 - math_random(1, 4))
if tier < 1 then tier = 1 end
spawner_tier[spawner.unit_number] = tier
rendering.draw_text{
text = "-Tier " .. tier .. "-",
surface = spawner.surface,
target = spawner,
target_offset = {0, -3.25},
color = {25, 0, 100, 255},
scale = 1.50,
font = "default-game",
alignment = "center",
scale_with_zoom = false
}
end
local health_multiplier = (spawner_tier[spawner.unit_number] + 4) * 0.25
if math_random(1, 32) == 1 then
BiterHealthBooster.add_boss_unit(unit, health_multiplier * 8, 0.25)
else
BiterHealthBooster.add_unit(unit, health_multiplier)
end
BiterHealthBooster.add_unit(unit_2, health_multiplier)
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
local surface = game.surfaces["dungeons"]
if player.online_time == 0 then
player.teleport(surface.find_non_colliding_position("character", {0, 0}, 50, 0.5), surface)
player.insert({name = "raw-fish", count = 10})
end
draw_depth_gui()
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then return end
if entity.name ~= "rock-big" then return end
expand(entity.surface, entity.position)
end
local function on_entity_died(event)
local entity = event.entity
if not entity.valid then return end
if entity.type == "unit" and entity.spawner then
entity.spawner.damage(20, game.forces[1])
end
if entity.name ~= "rock-big" then return end
expand(entity.surface, entity.position)
end
local function on_marked_for_deconstruction(event)
if disabled_for_deconstruction[event.entity.name] then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
local function on_init()
local map_gen_settings = {
["water"] = 0,
["starting_area"] = 1,
["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
["default_enable_all_autoplace_controls"] = false,
["autoplace_settings"] = {
["entity"] = {treat_missing_as_default = false},
["tile"] = {treat_missing_as_default = false},
["decorative"] = {treat_missing_as_default = false},
},
}
local surface = game.create_surface("dungeons", map_gen_settings)
surface.request_to_generate_chunks({0,0}, 2)
surface.force_generate_chunk_requests()
local surface = game.surfaces[1]
local map_gen_settings = surface.map_gen_settings
map_gen_settings.height = 3
map_gen_settings.width = 3
surface.map_gen_settings = map_gen_settings
for chunk in surface.get_chunks() do
surface.delete_chunk({chunk.x, chunk.y})
end
game.forces.player.manual_mining_speed_modifier = 0
global.dungeons = {}
global.dungeons.depth = 0
global.dungeons.spawner_tier = {}
global.rocks_yield_ore_base_amount = 50
global.rocks_yield_ore_distance_modifier = 0.001
global.explosion_cells_destructible_tiles = {
["out-of-map"] = 2500,
}
local T = MapInfo.Pop_info()
T.localised_category = "dungeons"
T.main_caption_color = {r = 0, g = 0, b = 0}
T.sub_caption_color = {r = 75, g = 0, b = 0}
end
local Event = require 'utils.event'
Event.on_init(on_init)
Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_entity_spawned, on_entity_spawned)
Event.add(defines.events.on_entity_died, on_entity_died)
require "modules.rocks_yield_ore"