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ComfyFactorio/maps/mountain_fortress_v3/surface.lua

103 lines
3.1 KiB
Lua

local Global = require 'utils.global'
local surface_name = 'mtn_v3'
local WPT = require 'maps.mountain_fortress_v3.table'
local Reset = require 'maps.mountain_fortress_v3.soft_reset'
local zone_settings = WPT.zone_settings
local Public = {}
local this = {
active_surface_index = nil,
surface_name = surface_name
}
Global.register(
this,
function(tbl)
this = tbl
end
)
local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 16, ['rail'] = 16, ['wood'] = 16, ['explosives'] = 32}
function Public.create_surface()
local map_gen_settings = {
['seed'] = math.random(10000, 99999),
['width'] = zone_settings.zone_width,
['water'] = 0.001,
['starting_area'] = 1,
['cliff_settings'] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
['default_enable_all_autoplace_controls'] = true,
['autoplace_settings'] = {
['entity'] = {treat_missing_as_default = false},
['tile'] = {
settings = {
['deepwater'] = {frequency = 1, size = 0, richness = 1},
['deepwater-green'] = {frequency = 1, size = 0, richness = 1},
['water'] = {frequency = 1, size = 0, richness = 1},
['water-green'] = {frequency = 1, size = 0, richness = 1},
['water-mud'] = {frequency = 1, size = 0, richness = 1},
['water-shallow'] = {frequency = 1, size = 0, richness = 1}
},
treat_missing_as_default = true
},
['decorative'] = {treat_missing_as_default = true}
},
property_expression_names = {
cliffiness = 0,
['tile:water:probability'] = -10000,
['tile:deep-water:probability'] = -10000
}
}
local mine = {}
mine['control-setting:moisture:bias'] = 0.33
mine['control-setting:moisture:frequency:multiplier'] = 1
map_gen_settings.property_expression_names = mine
if not this.active_surface_index then
this.active_surface_index = game.create_surface(surface_name, map_gen_settings).index
else
this.active_surface_index = Reset.soft_reset_map(game.surfaces[this.active_surface_index], map_gen_settings, starting_items).index
end
-- this.soft_reset_counter = Reset.get_reset_counter()
if not this.cleared_nauvis then
local mgs = game.surfaces['nauvis'].map_gen_settings
mgs.width = 16
mgs.height = 16
game.surfaces['nauvis'].map_gen_settings = mgs
game.surfaces['nauvis'].clear()
this.cleared_nauvis = true
end
return this.active_surface_index
end
--- Returns the surface index.
function Public.get_active_surface()
return this.active_surface
end
--- Returns the surface name.
function Public.get_surface_name()
return this.surface_name
end
--- Returns the amount of times the server has soft restarted.
function Public.get_reset_counter()
return this.soft_reset_counter
end
function Public.get(key)
if key then
return this[key]
else
return this
end
end
return Public