mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
167 lines
12 KiB
INI
167 lines
12 KiB
INI
description=A chonky scenario featuring a whole compilation of different maps,\nfrom various creators.\n\nHow to activate a map:\n1. Tab into the folder of the scenario. (..\Factorio\scenarios\ComfyFactorio)\n2. Open the file "control.lua" with a text editor.\n3. Search for ---- enable maps here ----\n4. Remove the -- comment from the line of the map you want to activate.\n5. If the scenario was downloaded or saved from multiplayer server, delete "blueprint.zip".\n6. Tab back into the game and get comfy.
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[biter_battles]
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map_info= - - B I T E R B A T T L E S - -\n\n The biters have noticed that you are secretly hoarding fish in the rocket silo.\n Your objective is to defend your silo, while defeating the other team.\n\n Feed your opponent's biters with science packs to increase their strength.\n High tier science juice will yield stronger mutagenic results.\n Only feeding and time increases their power and will lead to your teams victory.\n\n There is no major direct pvp combat.\n The horizontal border river is landfill proof.\n Construction robots can not build on the other teams's side.\n The random map layout is mirrored to provide a fair competition.\n\n West and East directions contain no biter nests,\n leaving room for factory expansion and outpost building.\n North and South directions are biter territory.\n\n The gui yields two different main stats for each team's biters.\n\n - EVO -\n Evolution of the biters. Increases when they get fed.\n Can rise above 100% which unlocks endgame modifiers,\n granting them increased damage and health.\n\n - THREAT -\n Causes biters to attack. Reduces when biters are slain.\n Feeding gives permanent "threat-income", as well as creating instant threat.\n A high threat value causes big attacks. Values of zero or below will cause no attacks.
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[cave_miner]
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map_info_main_caption= - - C A V E M I N E R - -
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map_info_sub_caption=~diggy diggy hole~
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map_info_text=Delve deep for greater treasures, but also face increased dangers.\n\nThe team's pickaxe and backpack can be upgraded at the market.\nThe prices may be rerolled by spending some fish.\nBiter evolution scales with depth.\n\nBreaking rocks is exhausting and might make you hungry.\nSo don´t forget to eat some fish once in a while to stay well fed.\nBe careful, eating too much might have it´s consequences too.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nDarkness is a hazard in the mines, stay near your lamps..
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[desert_oasis]
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map_info_main_caption=--Desert Oasis--
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map_info_sub_caption=Survival in the dry sands.
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map_info_text=This is a harsh world, the heat is unbearable and the sand is sharp like diamonds.\nMake sure to stay properly hydrated.\nDrink some water from a pond, or sip it out of a barrel to stay refreshed.\n\nWe shall not attempt to travel without a proper vehicle.\nMany building foundations are not possible to be set up outside of the oasis.\nRailways between them however should be possible.\n\nLuckily the ship's moisture meter module did survive the crash.\nIt may come in handy!
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[expanse]
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map_info_main_caption=-- E x p a n s e --
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map_info_sub_caption=
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map_info_text=The blue chests are hungry.\nFeed them and they will reward you with more land.\n\nThe friendly infini tree will provide you with all the wood you ever wanted.\nThe everlasting rock with be happy to provide resources for you.\n\nIf you find yourself stuck, put a reroll token, the COIN, in the chest to get a new offer.\nUnlocking chests may drop additional tokens.\nBiters might invade your lands, we managed to mark the danger sites, but biters might choose some of them randomly.\nMining research now increases inventory size.\nTank with acid allows some uranium from the rock, if you have uranium research.
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biters_invasion_warning=Warning! Biters are aproaching your positions and will attack in about __1__ seconds! We detected __2__ groups aproaching some of the marked positions!
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tokens_dropped=__1__ has dropped their tokens! __2__
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chest_reset=The hungry chest has renewed its offers! __1__
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colored_text=[color=__1__,__2__,__3__]__4__[/color]
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gps=[gps=__1__,__2__,__3__]
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tile_unlock=__1__ has unlocked new grounds! __2__
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stats_gui=Expanse hungry chest stats
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stats_size=Total size unlocked: __1__
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stats_attack=Next biter invasion: __1__ / __2__ possible positions, __3__ groups
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stats_item_tooltip=__1__, value: __2__
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[fish_defender]
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map_info_main_caption=--Fish Defender--
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map_info_sub_caption= *blb blubby blub*
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map_info_text=The biters have caught the scent of fish in the market.\nFend them off as long as possible!\nThis however will not be an easy task,\nsince their strength and resistance increases constantly over time.\n\nYour ultimate goal is to evacuate all the fish to cat planet!\nPut them in your rocket's cargo and launch them into space.\nDon't worry, you will still get space science.\n\nThe Market will gladly take any coin you might find.\nAdditional turret slots can be bought at the market.\nSeveral unique upgrades are available too.\nResearching tanks will unlock the artillery technology early.\nAny container bearing dangerous goods, like ammo, grenades or barrels,\ncauses heavy explosions when it breaks.\nMaybe this can be used to our advantage.
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boss_message=Boss Wave __1__ - - __2__
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50=The Big Biter Gang
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100=Biterzilla
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150=The Spitter Squad
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200=The Wall Nibblers
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250=Conveyor Munchers
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300=Furnace Freezers
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350=Cable Chewers
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400=Power Pole Thieves
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450=Assembler Annihilators
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500=Inserter Crunchers
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550=Engineer Eaters
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600=Belt Unbalancers
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650=Turret Devourers
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700=Pipe Perforators
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750=Desync Bros
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800=Ratio Randomizers
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850=Wire Chompers
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900=The Bus Mixers
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950=Roundabout Deadlockers
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1000=Happy Tree Friends
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1050=Uranium Digesters
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1100=Bot Banishers
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1150=Chest Crushers
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1200=Cargo Wagon Scratchers
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1250=Transport Belt Surfers
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1300=Pumpjack Pulverizers
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1350=Radar Ravagers
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1400=Mall Deconstrutors
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1450=Lamp Dimmers
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1500=Roboport Disablers
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1550=Signal Spammers
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1600=Brick Tramplers
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1650=Drill Destroyers
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1700=Gearwheel Grinders
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1750=Silo Seekers
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1800=Circuit Breakers
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1850=Bullet Absorbers
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1900=Oil Guzzlers
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1950=Belt Rotators
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2000=Bluescreen Factor
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[dungeons]
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map_info_main_caption=D U N G E O N S
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map_info_sub_caption= ~You put your robe and wizard hat on. You are still in a dungeon.~
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map_info_text=Expand into the depths for treasure.\nEverytime a new room is discovered, the depth-meter in your left top will increase.\n\nEnemies get more chonky.\nResources yield more ore.\nLoot gets more shiny.\n\nYou can use the green smelly dungeon sewers for long range transports.\n\nHow far can you make it?
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depth=~ Depth __1__ ~
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depth_tooltip=Evolution: __1__%\nEnemy Health: __2__%\nEnemy Damage: __3__%
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[dungeons_tiered]
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map_info_main_caption=D U N G E O N S
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map_info_sub_caption= ~You put your robe and wizard hat on. You are still in a dungeon.~
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map_info_text=Expand into the depths for treasure.\nEverytime a new room is discovered, the depth-meter in your left top will increase.\n\nEnemies get more chonky.\nResources yield more ore.\nLoot gets more shiny.\n\nBut for real challenge and real shinies, you need to go also deeper.\nUse arrow buttons on top to change floors!\n\nHow far can you make it?
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descend=Descend to lower floor.\nEach floor has stronger enemies and better treasure.\nRIGHT-CLICK: Descend 5 floors.\nSHIFT-CLICK: Desscend to lowest accessible Floor.
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ascend=Ascend to higher floor.\nRIGHT-CLICK: Ascend 5 floors.\nSHIFT-CLICK: Ascend to Floor 0.
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depth=~ Floor __1__ | Depth __2__ ~
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depth_tooltip=Evolution: __1__%\nEnemy Health: __2__%\nEnemy Damage: __3__%\nLoot Value: __4__\nTreasure rooms found: __5__\nHidden Technologies: __6__
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max_depth=You are on deepest level already!
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min_depth=You are on highest level already!
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only_on_spawn=You can change floors only on spawn.
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level_required=You need level __1__ for travelling to next floor!
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floor_size_required=You need to explore at least __1__ rooms on this floor to access next floor!
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travel_down=You have descended to deeper part of dungeon.
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travel_up=You have ascended to previous part of dungeon.
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first_visit=__1__ [lvl __2__] was first to reach Floor __3__!
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too_small=The dungeon needs to be bigger for continuing in this direction.
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treasure_room=Treasure room was found on Floor __1__!
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tech_unlock=__1__ unlock was found on Floor __2__!
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boss_arena=!!Dungeon Bosses!!\nRequires level 5 to join.\n\nCurrent boss level: __1__\nBoss bonus HP: __2__%\nBoss bonus damage: __3__%\nRewards: cca __4__ XP\n\nUp to four players can fight at once.
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arena_occupied=Arena is in use! Wait for previous player to end his fight!
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arena_level_needed=You need level 5 to join the arena!
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robots_following=You cannot enter arena with robots following you!
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arena_level_max=You defeated all the bosses already!
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player_lost=[ARENA]: __1__ lost his battle to Boss lvl __2__!
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player_won=[ARENA]: __1__ defeated the Boss lvl __2__!
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spidertron_not_allowed=Spidertrons are not allowed in first 20 floors!
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[mountain_fortress]
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map_info_main_caption=M O U N T A I N F O R T R E S S
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map_info_sub_caption= ..diggy diggy choo choo..
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map_info_text=The biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn addition, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nYou may find some supply goods, if you enter the wagon.\nGood luck on your journey!
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[rocks_yield_ore_veins]
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coal=coal
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iron-ore=iron
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copper-ore=copper
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uranium-ore=uranium
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stone=stone
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mixed=mixed ore
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angels-ore1=saphirite
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angels-ore2=jivolite
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angels-ore3=stiratite
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angels-ore4=crotinnium
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angels-ore5=rubyte
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angels-ore6=bobmonium
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giant=giant
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huge=huge
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big=big
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small=smol
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tiny=tiny
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player_print=You notice something __1__ underneath the rubble. It's a __2__ vein of __3__!! __4__
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game_print= __1__ found a __2__ vein of __3__! __4__
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[rocks_yield_ore_veins_colors]
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coal=dark
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iron-ore=shiny
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copper-ore=glimmering
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uranium-ore=glowing
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stone=solid
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mixed=glitter
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angels-ore1=blueish
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angels-ore2=yellow
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angels-ore3=strange
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angels-ore4=shiny
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angels-ore5=crimson
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angels-ore6=umber
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[wave_defense]
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gui_1=First wave in
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gui_2=Wave:
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gui_3=Threat:
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gui_4=Paused for:
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tooltip_1=High threat may empower biters.\nBiter health: __1__%\nMax active biters: __2__~
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tooltip_2=gain / minute
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[native_war]
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map_info= - - N A T I V E W A R - -\n\n Defeat the enemy team Market !\n\nFeed your market with science to spawn waves of native biters and spitters !\nThey will soon after swarm to the opposing team Market !\n\nThe corridor is stewn with worms.\nRebuy dead worms and upgrade them to stem the opposing waves !\n\nExcess energy will activate a beam.\nBeam will progress with more excess energy.\nNatives will spawn according to the beam position.\n\nUse radars to spy opponent's base.\nUse your experience to improve damage and resistance of your biters.\nSpace science packs give extra life to your biters.\nConstruction robots may not build over the wall.\n
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[territorial_control]
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map_info_main_caption=T E R R I T O R I A L C O N T R O L
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map_info_sub_caption= ..alone in the darkness..
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map_info_text=Citizen Log #468-2A-3287, Freelancer Trent. \n\nTo whoever is reading this message, \nAny natural resources are rare and the ones worth while are too hard for me to reach. \nLuckily, the wrecks yield all kinds of useful scraps, but also various dangers. \nAlmost lost half a leg some days ago while digging out some scrap. \nThe wildlife is extremely aggressive, especially at the time of night. \nMost of these insect appearing like creatures seem to live underground. \nStay near your light sources, if you want to have a chance of surviving here! \n\n###Log End###
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