mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
353 lines
13 KiB
Lua
353 lines
13 KiB
Lua
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local Memory = require 'maps.pirates.memory'
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local Math = require 'maps.pirates.math'
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local Balance = require 'maps.pirates.balance'
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local Common = require 'maps.pirates.common'
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local CoreData = require 'maps.pirates.coredata'
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local Utils = require 'maps.pirates.utils_local'
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local inspect = require 'utils.inspect'.inspect
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local SurfacesCommon = require 'maps.pirates.surfaces.common'
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local Public = {}
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local enum = {
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INITIAL = 'Initial',
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SECONDARY = 'Secondary',
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}
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Public.enum = enum
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Public.Data = {}
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-- local enum_boat = Boats.enum
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-- Public.enum_boat = enum_boat
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Public.Data.width = 92
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Public.Data.height = 46
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Public.Data.loco_offset = {x = -2, y = 0}
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-- Public.Data.loco_offset = {x = 18, y = 0}
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-- Public.Data.display_name = 'Ship\'s Hold'
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Public[enum.INITIAL] = {}
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Public[enum.INITIAL].Data = {}
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Public[enum.INITIAL].Data.hold_whitebelts_lrtp_order = {
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{x = -19.5, y = -21.5, direction = defines.direction.north, type = 'output'},
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{x = -18.5, y = -21.5, direction = defines.direction.north, type = 'output'},
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{x = -17.5, y = -21.5, direction = defines.direction.north, type = 'output'},
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{x = 17.5, y = -21.5, direction = defines.direction.north, type = 'output'},
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{x = 18.5, y = -21.5, direction = defines.direction.north, type = 'output'},
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{x = 19.5, y = -21.5, direction = defines.direction.north, type = 'output'},
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{x = -44.5, y = -3.5, direction = defines.direction.west, type = 'output'},
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{x = 44.5, y = -3.5, direction = defines.direction.east, type = 'output'},
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{x = -44.5, y = -2.5, direction = defines.direction.west, type = 'output'},
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{x = 44.5, y = -2.5, direction = defines.direction.east, type = 'output'},
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{x = -44.5, y = 2.5, direction = defines.direction.west, type = 'input'},
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{x = 44.5, y = 2.5, direction = defines.direction.east, type = 'input'},
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{x = -44.5, y = 3.5, direction = defines.direction.west, type = 'input'},
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{x = 44.5, y = 3.5, direction = defines.direction.east, type = 'input'},
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{x = -19.5, y = 21.5, direction = defines.direction.south, type = 'input'},
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{x = -18.5, y = 21.5, direction = defines.direction.south, type = 'input'},
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{x = -17.5, y = 21.5, direction = defines.direction.south, type = 'input'},
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{x = 17.5, y = 21.5, direction = defines.direction.south, type = 'input'},
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{x = 18.5, y = 21.5, direction = defines.direction.south, type = 'input'},
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{x = 19.5, y = 21.5, direction = defines.direction.south, type = 'input'},
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}
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Public[enum.SECONDARY] = {}
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Public[enum.SECONDARY].Data = {}
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Public[enum.SECONDARY].Data.hold_whitebelts_lrtp_order = {
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{x = -44.5, y = -3.5, direction = defines.direction.west, type = 'output'},
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{x = 44.5, y = -3.5, direction = defines.direction.east, type = 'output'},
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{x = -44.5, y = -2.5, direction = defines.direction.west, type = 'output'},
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{x = 44.5, y = -2.5, direction = defines.direction.east, type = 'output'},
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{x = -44.5, y = 2.5, direction = defines.direction.west, type = 'input'},
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{x = 44.5, y = 2.5, direction = defines.direction.east, type = 'input'},
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{x = -44.5, y = 3.5, direction = defines.direction.west, type = 'input'},
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{x = 44.5, y = 3.5, direction = defines.direction.east, type = 'input'},
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}
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Public.Data.boxes_bp = [[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]]
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Public.Data.boxes_bp_offset = {x = 0, y = 0}
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Public.Data.surfacename_rendering_pos = {x = Public.Data.loco_offset.x, y = -Public.Data.height/2 - 5}
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function Public.get_hold_surface_name(nth)
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nth = nth or 1
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local memory = Memory.get_crew_memory()
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local subtype = (nth == 1) and enum.INITIAL or enum.SECONDARY
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return SurfacesCommon.encode_surface_name(memory.id, nth, SurfacesCommon.enum.HOLD, subtype)
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end
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function Public.get_hold_surface(nth)
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nth = nth or 1
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local name = Public.get_hold_surface_name(nth)
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if name and game.surfaces[name] and game.surfaces[name].valid then return game.surfaces[name] end
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end
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function Public.create_hold_surface(nth)
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local memory = Memory.get_crew_memory()
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local boat = memory.boat
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local width = Public.Data.width
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local height = Public.Data.height
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local map_gen_settings = Common.default_map_gen_settings(width, height)
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map_gen_settings.autoplace_settings.decorative.treat_missing_as_default = false
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local holdname = Public.get_hold_surface_name(nth)
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if not holdname then log(inspect{'holdname is nil? here some stuff:', memory.id, nth, SurfacesCommon.enum.HOLD}) end
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local surface = game.create_surface(holdname, map_gen_settings)
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surface.freeze_daytime = true
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surface.daytime = 0
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surface.show_clouds = false
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surface.solar_power_multiplier = 0
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-- more here
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Common.ensure_chunks_at(surface, {x = 0, y = 0}, 5)
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local subtype = nth == 1 and enum.INITIAL or enum.SECONDARY
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local whitebelts_table, whitebelts_data
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if (not boat.hold_whitebelts) then boat.hold_whitebelts = {} end
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boat.hold_whitebelts[nth] = {}
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whitebelts_table = boat.hold_whitebelts[nth]
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if subtype == enum.INITIAL then
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whitebelts_data = Public[enum.INITIAL].Data.hold_whitebelts_lrtp_order
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elseif subtype == enum.SECONDARY then
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whitebelts_data = Public[enum.SECONDARY].Data.hold_whitebelts_lrtp_order
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end
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for _, b in ipairs(whitebelts_data) do
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local p = {x = b.x, y = b.y}
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local e = surface.create_entity({name = 'linked-belt', position = p, force = boat.force_name, create_build_effect_smoke = false, direction = b.direction})
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if e and e.valid then
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e.destructible = false
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e.minable = false
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e.rotatable = false
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e.operable = false
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local type = b.type
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if nth % 2 == 0 then
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if type == 'input' then type = 'output' else type = 'input' end
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end
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e.linked_belt_type = type
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whitebelts_table[#whitebelts_table + 1] = e
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end
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end
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local boxes = Common.build_from_blueprint(Public.Data.boxes_bp, surface, Public.Data.boxes_bp_offset, boat.force_name)
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for _, e in pairs(boxes) do
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if e and e.valid then
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e.destructible = false
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e.minable = false
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e.rotatable = false
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end
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end
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Common.build_small_loco(surface, Public.Data.loco_offset, memory.force, {255, 106, 52})
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local items = subtype == enum.INITIAL and Balance.starting_items_crew_downstairs() or {}
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Common.surface_place_random_obstacle_boxes(Public.get_hold_surface(nth), {x=0,y=0}, Public.Data.width, Public.Data.height, 'rocket-silo', {[1] = 0, [2] = 8, [3] = 4, [4] = 1}, items)
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-- Public.hold_place_random_obstacle_boxes(nth, {[1] = 0, [2] = 9, [3] = 3, [4] = 1}, items)
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if subtype == enum.SECONDARY then
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if Common.difficulty() >= 1 then
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Public.upgrade_chests(nth, 'iron-chest')
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-- elseif Common.difficulty() > 1 then
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-- Public.upgrade_chests(nth, 'steel-chest')
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end
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Public.nth_hold_connect_linked_belts(nth)
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end
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if nth==1 then
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memory.shiphold_rendering_1 = rendering.draw_text{
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text = 'Ship\'s Hold',
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surface = surface,
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target = Public.Data.surfacename_rendering_pos,
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color = CoreData.colors.renderingtext_yellow,
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scale = 6,
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font = 'default-game',
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alignment = 'center'
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}
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else
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if nth==2 then
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if memory.shiphold_rendering_1 then
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rendering.set_text(memory.shiphold_rendering_1, 'Ship\'s Hold: -1')
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end
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end
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rendering.draw_text{
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text = 'Ship\'s Hold: -' .. nth,
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surface = surface,
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target = Public.Data.surfacename_rendering_pos,
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color = CoreData.colors.renderingtext_yellow,
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scale = 6,
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font = 'default-game',
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alignment = 'center'
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}
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end
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end
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function Public.add_another_hold_surface()
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local memory = Memory.get_crew_memory()
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memory.hold_surface_count = memory.hold_surface_count + 1
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Public.create_hold_surface(memory.hold_surface_count)
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return memory.hold_surface_count
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end
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function Public.upgrade_chests(nth, new_chest)
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local memory = Memory.get_crew_memory()
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local boat = memory.boat
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local surface = Public.get_hold_surface(nth)
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local ps = Common.entity_positions_from_blueprint(Public.Data.boxes_bp, {x = -Public.Data.width/2 ,y = -Public.Data.height/2})
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for _, p in pairs(ps) do
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local es = surface.find_entities_filtered{name = 'wooden-chest', position = p, radius = 0.05}
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if es and #es == 1 then
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es[1].minable = true
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es[1].destructible = true
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es[1].rotatable = true
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end
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local e2 = surface.create_entity{name = new_chest, position = p, fast_replace = true, spill = false, force = boat.force_name}
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e2.minable = false
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e2.destructible = false
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e2.rotatable = false
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end
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end
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function Public.connect_up_linked_belts_to_deck() --assumes both are in standard lrtd order
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local memory = Memory.get_crew_memory()
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local boat = memory.boat
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if boat and boat.deck_whitebelts and #boat.deck_whitebelts > 0 and boat.hold_whitebelts and boat.hold_whitebelts[1] and #boat.hold_whitebelts[1] > 0 then
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local connections = {
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{1,1},
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{2,2},
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{3,3},
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{4,4},
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{5,5},
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{6,6},
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{15,13},
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{16,14},
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{17,15},
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{18,16},
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{19,17},
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{20,18},
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}
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for _, c in pairs(connections) do
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local b1 = boat.hold_whitebelts[1][c[1]]
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local b2 = boat.deck_whitebelts[c[2]]
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b1.connect_linked_belts(b2)
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end
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end
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end
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function Public.nth_hold_connect_linked_belts(nth) --assumes both are in standard lrtd order
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local memory = Memory.get_crew_memory()
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local boat = memory.boat
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if boat.hold_whitebelts and boat.hold_whitebelts[nth-1] and #boat.hold_whitebelts[nth-1] > 0 and boat.hold_whitebelts[nth] and #boat.hold_whitebelts[nth] > 0 then
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local connections
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if nth % 2 == 0 then
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if nth == 2 then
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connections = {
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{5,11},
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{6,12},
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{7,13},
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{8,14},
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}
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for _, c in pairs(connections) do
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local b1 = boat.hold_whitebelts[nth][c[1]]
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local b2 = boat.hold_whitebelts[nth-1][c[2]]
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b1.connect_linked_belts(b2)
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end
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else
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connections = {
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{5,5},
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{6,6},
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{7,7},
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{8,8},
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}
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for _, c in pairs(connections) do
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local b1 = boat.hold_whitebelts[nth][c[1]]
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local b2 = boat.hold_whitebelts[nth-1][c[2]]
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b1.connect_linked_belts(b2)
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end
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end
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connections = {
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{1,7},
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{2,8},
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{3,9},
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{4,10},
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}
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for _, c in pairs(connections) do
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local b1 = boat.hold_whitebelts[nth][c[1]]
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local b2 = boat.hold_whitebelts[1][c[2]]
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b1.connect_linked_belts(b2)
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end
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else
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connections = {
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{1,1},
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{2,2},
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{3,3},
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{4,4},
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}
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for _, c in pairs(connections) do
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local b1 = boat.hold_whitebelts[nth][c[1]]
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local b2 = boat.hold_whitebelts[nth-1][c[2]]
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b1.connect_linked_belts(b2)
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end
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connections = {
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{5,7},
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{6,8},
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{7,9},
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{8,10},
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}
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for _, c in pairs(connections) do
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local b1 = boat.hold_whitebelts[nth][c[1]]
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local b2 = boat.hold_whitebelts[1][c[2]]
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b1.connect_linked_belts(b2)
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end
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end
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end
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end
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function Public.terrain(args)
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if args.p.x < Public.Data.width/2-5 and args.p.x > Public.Data.width/2-10 and args.p.y > Public.Data.height/2 - 2 then
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args.tiles[#args.tiles + 1] = {name = 'water', position = args.p}
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else
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args.tiles[#args.tiles + 1] = {name = CoreData.static_boat_floor, position = args.p}
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end
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return nil
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end
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function Public.chunk_structures(args)
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return nil
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end
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return Public |