mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
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622 lines
23 KiB
Lua
622 lines
23 KiB
Lua
-- chronosphere --
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require "functions.soft_reset"
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require "functions.basic_markets"
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require "modules.difficulty_vote"
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require "modules.biters_yield_coins"
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require "modules.no_deconstruction_of_neutral_entities"
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--require "modules.no_solar"
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require "modules.shotgun_buff"
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require "modules.mineable_wreckage_yields_scrap"
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require "maps.chronosphere.comfylatron"
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require "maps.chronosphere.terrain"
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require "on_tick_schedule"
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require "modules.biter_noms_you"
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local Server = require 'utils.server'
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local Ai = require "maps.chronosphere.ai"
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local Planets = require "maps.chronosphere.chronobubles"
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local Ores =require "maps.chronosphere.ores"
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local Reset = require "functions.soft_reset"
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local Map = require "modules.map_info"
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local Upgrades = require "maps.chronosphere.upgrades"
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local Tick_functions = require "maps.chronosphere.tick_functions"
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local Event_functions = require "maps.chronosphere.event_functions"
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local Chrono = require "maps.chronosphere.chrono"
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local Locomotive = require "maps.chronosphere.locomotive"
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--local Modifier = require "player_modifiers"
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local update_gui = require "maps.chronosphere.gui"
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local math_random = math.random
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local math_floor = math.floor
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local math_sqrt = math.sqrt
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--local chests = {}
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--local acus = {}
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global.objective = {}
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global.flame_boots = {}
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global.comfylatron = nil
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global.lab_cells = {}
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local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 32, ['grenade'] = 4, ['raw-fish'] = 4, ['rail'] = 16, ['wood'] = 16}
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local starting_cargo = {['firearm-magazine'] = 16, ['iron-plate'] = 16, ['wood'] = 16, ['burner-mining-drill'] = 8}
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local function generate_overworld(surface, optplanet)
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Planets.determine_planet(optplanet)
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local planet = global.objective.planet
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local message = "Planet info: " .. planet[1].name.name .. ", Ore richness: " .. planet[1].ore_richness.name .. ", Speed of day: " .. planet[1].day_speed.name
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game.print(message, {r=0.98, g=0.66, b=0.22})
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Server.to_discord_embed(message)
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if planet[1].name.id == 12 then
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game.print("Comfylatron: OwO what are those strange trees?!? They have ore fruits! WTF!", {r=0.98, g=0.66, b=0.22})
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elseif planet[1].name.id == 14 then
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game.print("Comfylatron: OOF this one is a bit hot. And have seen those biters? They BATHE in fire! Maybe try some bricks to protect from lava?", {r=0.98, g=0.66, b=0.22})
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elseif planet[1].name.id == 17 then
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game.print("Comfylatron: So here we are. Fish Market. When they ordered the fish, they said this location is perfectly safe. Looks like we will have to do it for them. I hope you have enough nukes. Also, that satellite gave us some space knowledge.", {r=0.98, g=0.66, b=0.22})
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end
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surface.min_brightness = 0
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surface.brightness_visual_weights = {1, 1, 1}
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global.objective.surface = surface
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surface.daytime = planet[1].time
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local timer = planet[1].day_speed.timer
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if timer == 0 then
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surface.freeze_daytime = true
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timer = timer + 1
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else
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surface.freeze_daytime = false
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end
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surface.ticks_per_day = timer * 250
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local moisture = planet[1].name.moisture
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if moisture ~= 0 then
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local mgs = surface.map_gen_settings
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mgs.property_expression_names["control-setting:moisture:bias"] = moisture
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surface.map_gen_settings = mgs
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end
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if planet[1].name.id == 8 then --water planet
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local mgs = surface.map_gen_settings
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mgs.water = 0.8
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surface.map_gen_settings = mgs
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end
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if planet[1].name.id == 14 then --lava planet
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local mgs = surface.map_gen_settings
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mgs.water = 0
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surface.map_gen_settings = mgs
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end
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if planet[1].name.id ~= 12 then --choppy planet
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local mgs = surface.map_gen_settings
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mgs.water = 0.2
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surface.map_gen_settings = mgs
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end
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if planet[1].name.id == 17 then --fish market
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local mgs = surface.map_gen_settings
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mgs.width = 2176
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surface.map_gen_settings = mgs
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surface.request_to_generate_chunks({-960,-64}, 3)
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--surface.request_to_generate_chunks({0,0}, 3)
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surface.force_generate_chunk_requests()
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else
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surface.request_to_generate_chunks({0,0}, 3)
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surface.force_generate_chunk_requests()
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end
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end
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local function get_map_gen_settings()
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local map_gen_settings = {
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["seed"] = math_random(1, 1000000),
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["width"] = 960,
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["height"] = 960,
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["water"] = 0.1,
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["starting_area"] = 1,
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["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
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["default_enable_all_autoplace_controls"] = true,
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["autoplace_settings"] = {
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["entity"] = {treat_missing_as_default = false},
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["tile"] = {treat_missing_as_default = true},
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["decorative"] = {treat_missing_as_default = true},
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},
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}
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return map_gen_settings
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end
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local function render_train_hp()
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local surface = game.surfaces[global.active_surface_index]
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local objective = global.objective
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objective.health_text = rendering.draw_text{
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text = "HP: " .. objective.health .. " / " .. objective.max_health,
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surface = surface,
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target = global.locomotive,
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target_offset = {0, -2.5},
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color = global.locomotive.color,
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scale = 1.40,
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font = "default-game",
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alignment = "center",
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scale_with_zoom = false
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}
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objective.caption = rendering.draw_text{
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text = "Comfylatron's ChronoTrain",
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surface = surface,
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target = global.locomotive,
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target_offset = {0, -4.25},
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color = global.locomotive.color,
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scale = 1.80,
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font = "default-game",
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alignment = "center",
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scale_with_zoom = false
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}
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end
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local function reset_map()
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global.chunk_queue = {}
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if game.surfaces["chronosphere"] then game.delete_surface(game.surfaces["chronosphere"]) end
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if game.surfaces["cargo_wagon"] then game.delete_surface(game.surfaces["cargo_wagon"]) end
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--chests = {}
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local objective = global.objective
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objective.computerupgrade = 0
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objective.computerparts = 0
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objective.computermessage = 0
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local map_gen_settings = get_map_gen_settings()
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Planets.determine_planet(nil)
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local planet = global.objective.planet
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if not global.active_surface_index then
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global.active_surface_index = game.create_surface("chronosphere", map_gen_settings).index
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else
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game.forces.player.set_spawn_position({12, 10}, game.surfaces[global.active_surface_index])
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global.active_surface_index = Reset.soft_reset_map(game.surfaces[global.active_surface_index], map_gen_settings, starting_items).index
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end
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local surface = game.surfaces[global.active_surface_index]
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generate_overworld(surface, planet)
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objective.max_health = 10000
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objective.health = 10000
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objective.hpupgradetier = 0
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objective.acuupgradetier = 0
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objective.filterupgradetier = 0
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objective.pickupupgradetier = 0
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objective.invupgradetier = 0
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objective.toolsupgradetier = 0
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objective.waterupgradetier = 0
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objective.outupgradetier = 0
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objective.boxupgradetier = 0
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objective.poisondefense = 2
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objective.poisontimeout = 0
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objective.chronojumps = 0
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objective.chronotimer = 0
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objective.passivetimer = 0
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objective.passivejumps = 0
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objective.chrononeeds = 2000
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objective.mainscore = 0
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objective.active_biters = {}
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objective.unit_groups = {}
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objective.biter_raffle = {}
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global.outchests = {}
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global.upgradechest = {}
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global.fishchest = {}
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global.acumulators = {}
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for _, player in pairs(game.connected_players) do
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global.flame_boots[player.index] = {fuel = 1, steps = {}}
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end
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global.friendly_fire_history = {}
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global.landfill_history = {}
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global.mining_history = {}
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global.score = {}
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game.difficulty_settings.technology_price_multiplier = 0.6
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game.map_settings.enemy_evolution.destroy_factor = 0.005
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game.map_settings.enemy_evolution.pollution_factor = 0
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game.map_settings.enemy_evolution.time_factor = 7e-05
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game.map_settings.enemy_expansion.enabled = true
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game.map_settings.enemy_expansion.max_expansion_cooldown = 3600
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game.map_settings.enemy_expansion.min_expansion_cooldown = 3600
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game.map_settings.enemy_expansion.settler_group_max_size = 8
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game.map_settings.enemy_expansion.settler_group_min_size = 16
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game.map_settings.pollution.enabled = true
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game.map_settings.pollution.pollution_restored_per_tree_damage = 0.02
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game.map_settings.pollution.min_pollution_to_damage_trees = 1
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game.map_settings.pollution.max_pollution_to_restore_trees = 0
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game.map_settings.pollution.pollution_with_max_forest_damage = 10
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game.map_settings.pollution.pollution_per_tree_damage = 0.1
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game.map_settings.pollution.ageing = 0.1
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game.map_settings.pollution.diffusion_ratio = 0.1
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game.map_settings.pollution.enemy_attack_pollution_consumption_modifier = 5
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game.forces["enemy"].evolution_factor = 0.0001
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game.forces.player.technologies["land-mine"].enabled = false
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game.forces.player.technologies["landfill"].enabled = false
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game.forces.player.technologies["railway"].researched = true
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game.forces.player.set_spawn_position({12, 10}, surface)
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local wagons = {}
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wagons[1] = {inventory = starting_cargo, bar = 0, filters = {}}
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wagons[2] = {inventory = starting_cargo, bar = 0, filters = {}}
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for i = 1, 40, 1 do
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wagons[1].filters[i] = nil
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wagons[2].filters[i] = nil
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end
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Locomotive.locomotive_spawn(surface, {x = 16, y = 10}, wagons)
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render_train_hp()
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game.reset_time_played()
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global.difficulty_poll_closing_timeout = game.tick + 54000
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global.difficulty_player_votes = {}
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if objective.game_won then
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game.print("Comfylatron: WAIT whaat? Looks like we did not fixed the train properly and it teleported us back in time...sigh...so let's do this again, and now properly.", {r=0.98, g=0.66, b=0.22})
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end
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objective.game_lost = false
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objective.game_won = false
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--set_difficulty()
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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global.flame_boots[event.player_index] = {fuel = 1}
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if not global.flame_boots[event.player_index].steps then global.flame_boots[event.player_index].steps = {} end
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local surface = game.surfaces[global.active_surface_index]
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if player.online_time == 0 then
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player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 32, 0.5), surface)
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for item, amount in pairs(starting_items) do
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player.insert({name = item, count = amount})
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end
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end
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if player.surface.index ~= global.active_surface_index and player.surface.name ~= "cargo_wagon" then
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player.character = nil
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player.set_controller({type=defines.controllers.god})
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player.create_character()
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player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 32, 0.5), surface)
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for item, amount in pairs(starting_items) do
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player.insert({name = item, count = amount})
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end
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end
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local tile = surface.get_tile(player.position)
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if tile.valid then
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if tile.name == "out-of-map" then
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player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 32, 0.5), surface)
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end
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end
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end
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local function set_objective_health(final_damage_amount)
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if final_damage_amount == 0 then return end
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local objective = global.objective
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objective.health = math_floor(objective.health - final_damage_amount)
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if objective.health > objective.max_health then objective.health = objective.max_health end
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if objective.health <= 0 then
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Chrono.objective_died()
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end
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if objective.health < objective.max_health / 2 and final_damage_amount > 0 then
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Upgrades.trigger_poison()
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end
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rendering.set_text(objective.health_text, "HP: " .. objective.health .. " / " .. objective.max_health)
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end
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local function chronojump(choice)
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local objective = global.objective
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if objective.game_lost then return end
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Chrono.process_jump()
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local oldsurface = game.surfaces[global.active_surface_index]
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for _,player in pairs(game.players) do
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if player.surface == oldsurface then
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if player.controller_type == defines.controllers.editor then player.toggle_map_editor() end
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local wagons = {global.locomotive_cargo, global.locomotive_cargo2, global.locomotive_cargo3}
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Locomotive.enter_cargo_wagon(player, wagons[math_random(1,3)])
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end
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end
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local map_gen_settings = get_map_gen_settings()
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global.lab_cells = {}
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global.active_surface_index = game.create_surface("chronosphere" .. objective.chronojumps, map_gen_settings).index
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local surface = game.surfaces[global.active_surface_index]
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local planet = nil
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if choice then
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Planets.determine_planet(choice)
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planet = global.objective.planet
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end
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generate_overworld(surface, planet)
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game.forces.player.set_spawn_position({12, 10}, surface)
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Locomotive.locomotive_spawn(surface, {x = 16, y = 10}, Chrono.get_wagons())
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render_train_hp()
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game.delete_surface(oldsurface)
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Chrono.post_jump()
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Event_functions.flamer_nerfs()
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surface.pollute(global.locomotive.position, 150 * (4 / (objective.filterupgradetier / 2 + 1)) * (1 + global.objective.chronojumps))
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end
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local tick_minute_functions = {
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[300 * 2] = Ai.destroy_inactive_biters,
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[300 * 3 + 30 * 0] = Ai.pre_main_attack, -- setup for main_attack
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[300 * 3 + 30 * 1] = Ai.perform_main_attack,
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[300 * 3 + 30 * 2] = Ai.perform_main_attack,
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[300 * 3 + 30 * 3] = Ai.perform_main_attack,
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[300 * 3 + 30 * 4] = Ai.perform_main_attack,
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[300 * 3 + 30 * 5] = Ai.perform_main_attack, -- call perform_main_attack 7 times on different ticks
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[300 * 4] = Ai.send_near_biters_to_objective,
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[300 * 5] = Ai.wake_up_sleepy_groups,
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[300] = Ai.rogue_group
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}
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local function tick()
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local objective = global.objective
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local tick = game.tick
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if tick % 60 == 30 and objective.chronotimer < 64 then
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local surface = game.surfaces[global.active_surface_index]
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if objective.planet[1].name.id == 17 then
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surface.request_to_generate_chunks({-800,0}, 3 + math_floor(objective.chronotimer / 5))
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else
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surface.request_to_generate_chunks({0,0}, 3 + math_floor(objective.chronotimer / 5))
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end
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--surface.force_generate_chunk_requests()
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end
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if tick % 10 == 0 and objective.planet[1].name.id == 18 then
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Tick_functions.spawn_poison()
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Tick_functions.spawn_poison()
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--Tick_functions.spawn_poison()
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--Tick_functions.spawn_poison()
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end
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if tick % 30 == 0 then
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if tick % 600 == 0 then
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Tick_functions.charge_chronosphere()
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Tick_functions.transfer_pollution()
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if objective.poisontimeout > 0 then
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objective.poisontimeout = objective.poisontimeout - 1
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end
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end
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if tick % 1800 == 0 then
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Locomotive.set_player_spawn_and_refill_fish()
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set_objective_health(Tick_functions.repair_train())
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Upgrades.check_upgrades()
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Tick_functions.boost_evolution()
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end
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local key = tick % 3600
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if tick_minute_functions[key] then tick_minute_functions[key]() end
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if tick % 60 == 0 and objective.planet[1].name.id ~= 17 then
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objective.chronotimer = objective.chronotimer + 1
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objective.passivetimer = objective.passivetimer + 1
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if objective.chronojumps > 0 then
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game.surfaces[global.active_surface_index].pollute(global.locomotive.position, (0.5 * objective.chronojumps) * (4 / (objective.filterupgradetier / 2 + 1)) * global.difficulty_vote_value)
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end
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if Tick_functions.check_chronoprogress() then chronojump(nil) end
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end
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if tick % 120 == 0 then
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Tick_functions.move_items()
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Tick_functions.output_items()
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end
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if global.game_reset_tick then
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if global.game_reset_tick < tick then
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global.game_reset_tick = nil
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reset_map()
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end
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return
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end
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Locomotive.fish_tag()
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end
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for _, player in pairs(game.connected_players) do update_gui(player) end
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end
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local function on_init()
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local T = Map.Pop_info()
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T.localised_category = "chronosphere"
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T.main_caption_color = {r = 150, g = 150, b = 0}
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T.sub_caption_color = {r = 0, g = 150, b = 0}
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global.objective.game_lost = true
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global.objective.game_won = false
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game.create_force("scrapyard")
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game.forces.scrapyard.set_friend('enemy', true)
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game.forces.enemy.set_friend('scrapyard', true)
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reset_map()
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--if game.surfaces["nauvis"] then game.delete_surface(game.surfaces["nauvis"]) end
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end
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local function protect_entity(event)
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if event.entity.force.index ~= 1 then return end --Player Force
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if Event_functions.isprotected(event.entity) then
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if event.cause then
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if event.cause == global.comfylatron or event.entity == global.comfylatron then
|
|
return
|
|
end
|
|
if event.cause.force.index == 2 then
|
|
set_objective_health(event.final_damage_amount)
|
|
end
|
|
end
|
|
if not event.entity.valid then return end
|
|
event.entity.health = event.entity.health + event.final_damage_amount
|
|
end
|
|
end
|
|
|
|
|
|
|
|
local function on_entity_damaged(event)
|
|
if not event.entity.valid then return end
|
|
protect_entity(event)
|
|
if not event.entity.valid then return end
|
|
if not event.entity.health then return end
|
|
Event_functions.biters_chew_rocks_faster(event)
|
|
if event.entity.force.name == "enemy" then
|
|
Event_functions.biter_immunities(event)
|
|
end
|
|
end
|
|
|
|
local function pre_player_mined_item(event)
|
|
local objective = global.objective
|
|
if objective.planet[1].name.id == 11 then --rocky planet
|
|
if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" then
|
|
Event_functions.trap(event.entity, false)
|
|
event.entity.destroy()
|
|
Event_functions.rocky_loot(event)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_player_mined_entity(event)
|
|
local entity = event.entity
|
|
if not entity.valid then return end
|
|
if entity.type == "tree" and global.objective.planet[1].name.id == 12 then --choppy planet
|
|
Event_functions.trap(entity, false)
|
|
Event_functions.choppy_loot(event)
|
|
end
|
|
if entity.name == "rock-huge" or entity.name == "rock-big" or entity.name == "sand-rock-big" then
|
|
if global.objective.planet[1].name.id ~= 11 and global.objective.planet[1].name.id ~= 16 then --rocky and maze planet
|
|
Ores.prospect_ores(entity, entity.surface, entity.position)
|
|
elseif
|
|
global.objective.planet[1].name.id == 11 then event.buffer.clear() -- rocky planet
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_entity_died(event)
|
|
if event.entity.type == "tree" and global.objective.planet[1].name.id == 12 then --choppy planet
|
|
if event.cause then
|
|
if event.cause.valid then
|
|
if event.cause.force.name ~= "enemy" then
|
|
Event_functions.trap(event.entity, false)
|
|
end
|
|
end
|
|
end
|
|
-- if not event.entity.valid then return end
|
|
-- for _, entity in pairs (event.entity.surface.find_entities_filtered({area = {{event.entity.position.x - 4, event.entity.position.y - 4},{event.entity.position.x + 4, event.entity.position.y + 4}}, name = "fire-flame-on-tree"})) do
|
|
-- if entity.valid then entity.destroy() end
|
|
-- end
|
|
--return
|
|
end
|
|
local entity = event.entity
|
|
if not entity.valid then return end
|
|
if entity.type == "unit" and entity.force == "enemy" then
|
|
global.objective.active_biters[entity.unit_number] = nil
|
|
end
|
|
if entity.force.name == "scrapyard" and entity.name == "gun-turret" and global.objective.planet[1].name.id == 16 then
|
|
Event_functions.trap(entity, true)
|
|
end
|
|
if entity.force.name == "enemy" and entity.type == "unit-spawner" and global.objective.planet[1].name.id == 18 then
|
|
Ores.prospect_ores(event.entity, event.entity.surface, event.entity.position)
|
|
--Event_functions.swamp_loot(event)
|
|
end
|
|
if entity.force.index == 3 then
|
|
if event.cause then
|
|
if event.cause.valid then
|
|
if event.cause.force.index == 2 then
|
|
Event_functions.shred_simple_entities(entity)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--on_player_mined_entity(event)
|
|
--if not event.entity.valid then return end
|
|
--end
|
|
|
|
local function on_research_finished(event)
|
|
event.research.force.character_inventory_slots_bonus = game.forces.player.mining_drill_productivity_bonus * 100 + global.objective.invupgradetier * 5
|
|
Event_functions.flamer_nerfs()
|
|
if not event.research.force.technologies["steel-axe"].researched then return end
|
|
event.research.force.manual_mining_speed_modifier = 1 + game.forces.player.mining_drill_productivity_bonus * 4
|
|
end
|
|
|
|
local function on_player_driving_changed_state(event)
|
|
local player = game.players[event.player_index]
|
|
local vehicle = event.entity
|
|
Locomotive.enter_cargo_wagon(player, vehicle)
|
|
end
|
|
|
|
-- function deny_building(event)
|
|
-- local entity = event.created_entity
|
|
-- if not entity.valid then return end
|
|
-- local surface = event.created_entity.surface
|
|
--
|
|
-- if event.player_index then
|
|
-- game.players[event.player_index].insert({name = entity.name, count = 1})
|
|
-- else
|
|
-- local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
|
|
-- inventory.insert({name = entity.name, count = 1})
|
|
-- end
|
|
--
|
|
-- surface.create_entity({
|
|
-- name = "flying-text",
|
|
-- position = entity.position,
|
|
-- text = "Private Comfylatron's area!",
|
|
-- color = {r=0.98, g=0.66, b=0.22}
|
|
-- })
|
|
--
|
|
-- entity.destroy()
|
|
-- end
|
|
|
|
-- local function on_built_entity(event)
|
|
-- if event.surface.name == "cargo_wagon" and event.position.y < -190 then
|
|
-- deny_building(event)
|
|
-- end
|
|
-- end
|
|
--
|
|
-- local function on_robot_built_entity(event)
|
|
-- if event.surface.name == "cargo_wagon" and event.position.y < -190 then
|
|
-- deny_building(event)
|
|
-- end
|
|
-- Terrain.deny_construction_bots(event)
|
|
-- end
|
|
-- local function on_market_item_purchased(event)
|
|
-- Locomotive.offer_purchased(event)
|
|
-- end
|
|
|
|
local function on_player_changed_position(event)
|
|
if global.objective.planet[1].name.id == 14 then --lava planet
|
|
Event_functions.lava_planet(event)
|
|
end
|
|
end
|
|
|
|
local event = require 'utils.event'
|
|
event.on_init(on_init)
|
|
event.on_nth_tick(2, tick)
|
|
event.add(defines.events.on_entity_damaged, on_entity_damaged)
|
|
event.add(defines.events.on_entity_died, on_entity_died)
|
|
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
--event.add(defines.events.on_player_left_game, on_player_left_game)
|
|
event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item)
|
|
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
event.add(defines.events.on_research_finished, on_research_finished)
|
|
--event.add(defines.events.on_market_item_purchased, on_market_item_purchased)
|
|
event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)
|
|
event.add(defines.events.on_player_changed_position, on_player_changed_position)
|
|
|
|
if _DEBUG then
|
|
local Session = require 'utils.session_data'
|
|
local Color = require 'utils.color_presets'
|
|
|
|
commands.add_command(
|
|
'chronojump',
|
|
'Weeeeee!',
|
|
function(cmd)
|
|
local player = game.player
|
|
local trusted = Session.get_trusted_table()
|
|
local param = tostring(cmd.parameter)
|
|
local p
|
|
|
|
if player then
|
|
if player ~= nil then
|
|
p = player.print
|
|
if not trusted[player.name] then
|
|
if not player.admin then
|
|
p("[ERROR] Only admins and trusted weebs are allowed to run this command!", Color.fail)
|
|
return
|
|
end
|
|
end
|
|
else
|
|
p = log
|
|
end
|
|
end
|
|
chronojump(param)
|
|
end)
|
|
end
|