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https://github.com/ComfyFactory/ComfyFactorio.git
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129 lines
3.5 KiB
Lua
129 lines
3.5 KiB
Lua
local Public = require 'modules.wave_defense.table'
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function Public.wave_defense_roll_biter_name()
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local biter_raffle = Public.get('biter_raffle')
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local max_chance = 0
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for k, v in pairs(biter_raffle) do
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max_chance = max_chance + v
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end
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local r = math.random(0, math.floor(max_chance))
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local current_chance = 0
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for k, v in pairs(biter_raffle) do
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current_chance = current_chance + v
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if r <= current_chance then
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return k
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end
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end
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end
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function Public.wave_defense_roll_spitter_name()
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local spitter_raffle = Public.get('spitter_raffle')
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local max_chance = 0
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for k, v in pairs(spitter_raffle) do
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max_chance = max_chance + v
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end
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local r = math.random(0, math.floor(max_chance))
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local current_chance = 0
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for k, v in pairs(spitter_raffle) do
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current_chance = current_chance + v
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if r <= current_chance then
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return k
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end
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end
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end
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function Public.wave_defense_set_unit_raffle(level)
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Public.set(
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'biter_raffle',
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{
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['small-biter'] = 1000 - level * 1.75,
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['medium-biter'] = level,
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['big-biter'] = 0,
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['behemoth-biter'] = 0
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}
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)
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Public.set(
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'spitter_raffle',
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{
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['small-spitter'] = 1000 - level * 1.75,
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['medium-spitter'] = level,
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['big-spitter'] = 0,
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['behemoth-spitter'] = 0
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}
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)
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local biter_raffle = Public.get('biter_raffle')
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local spitter_raffle = Public.get('spitter_raffle')
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if level > 500 then
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biter_raffle['medium-biter'] = 500 - (level - 500)
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spitter_raffle['medium-spitter'] = 500 - (level - 500)
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biter_raffle['big-biter'] = (level - 500) * 2
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spitter_raffle['big-spitter'] = (level - 500) * 2
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end
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if level > 800 then
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biter_raffle['behemoth-biter'] = (level - 800) * 2.75
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spitter_raffle['behemoth-spitter'] = (level - 800) * 2.75
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end
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for k, _ in pairs(biter_raffle) do
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if biter_raffle[k] < 0 then
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biter_raffle[k] = 0
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end
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end
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for k, _ in pairs(spitter_raffle) do
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if spitter_raffle[k] < 0 then
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spitter_raffle[k] = 0
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end
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end
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end
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function Public.wave_defense_roll_worm_name()
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local worm_raffle = Public.get('worm_raffle')
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local max_chance = 0
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for k, v in pairs(worm_raffle) do
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max_chance = max_chance + v
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end
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local r = math.random(0, math.floor(max_chance))
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local current_chance = 0
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for k, v in pairs(worm_raffle) do
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current_chance = current_chance + v
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if r <= current_chance then
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return k
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end
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end
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end
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function Public.wave_defense_set_worm_raffle(level)
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Public.set(
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'worm_raffle',
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{
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['small-worm-turret'] = 1000 - level * 1.75,
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['medium-worm-turret'] = level,
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['big-worm-turret'] = 0,
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['behemoth-worm-turret'] = 0
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}
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)
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local worm_raffle = Public.get('worm_raffle')
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if level > 500 then
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worm_raffle['medium-worm-turret'] = 500 - (level - 500)
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worm_raffle['big-worm-turret'] = (level - 500) * 2
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end
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if level > 800 then
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worm_raffle['behemoth-worm-turret'] = (level - 800) * 3
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end
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for k, _ in pairs(worm_raffle) do
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if worm_raffle[k] < 0 then
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worm_raffle[k] = 0
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end
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end
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end
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function Public.wave_defense_print_chances(tbl)
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for k, v in pairs(tbl) do
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game.print(k .. ' chance = ' .. v)
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end
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end
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return Public
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