mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
444 lines
12 KiB
Lua
444 lines
12 KiB
Lua
local Event = require 'utils.event'
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local Gui = require 'utils.gui'
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local Server = require 'utils.server'
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local Global = require 'utils.global'
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local SpamProtection = require 'utils.spam_protection'
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local max = math.max
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local round = math.round
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local main_frame_name = Gui.uid_name()
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local selection_button_name = Gui.uid_name()
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local close_main_frame = Gui.uid_name()
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local top_button_name = Gui.uid_name()
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local this = {
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difficulties = {
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[1] = {
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name = "I'm too young to die",
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index = 1,
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value = 0.75,
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color = {r = 0.00, g = 0.25, b = 0.00},
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print_color = {r = 0.00, g = 0.4, b = 0.00},
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count = 0,
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strength_modifier = 1.00,
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boss_modifier = 6.0
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},
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[2] = {
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name = 'Hurt me plenty',
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index = 2,
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value = 1,
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color = {r = 0.00, g = 0.00, b = 0.25},
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print_color = {r = 0.0, g = 0.0, b = 0.5},
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count = 0,
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strength_modifier = 1.25,
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boss_modifier = 7.0
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},
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[3] = {
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name = 'Ultra-violence',
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index = 3,
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value = 1.5,
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color = {r = 255, g = 128, b = 0.00},
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print_color = {r = 255, g = 128, b = 0.00},
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count = 0,
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strength_modifier = 1.75,
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boss_modifier = 8.0
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}
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},
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tooltip = {
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[1] = '',
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[2] = '',
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[3] = ''
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},
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value = 0.75,
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index = 1,
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fair_vote = false,
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closing_timeout = 54000,
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all_votes = {},
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gui_width = 108,
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name = "I'm too young to die",
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strength_modifier = 1.00,
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button_tooltip = nil
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}
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local Public = {}
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Global.register(
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this,
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function(t)
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this = t
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end
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)
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local function clear_main_frame(player)
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local screen = player.gui.center
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if screen[main_frame_name] and screen[main_frame_name].valid then
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screen[main_frame_name].destroy()
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end
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end
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function Public.difficulty_gui()
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local tooltip = 'Current difficulty of the map is ' .. this.difficulties[this.index].name .. '.'
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for _, player in pairs(game.connected_players) do
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local top = player.gui.top
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if top[top_button_name] then
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top[top_button_name].caption = this.difficulties[this.index].name
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top[top_button_name].tooltip = this.button_tooltip or tooltip
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top[top_button_name].style.font_color = this.difficulties[this.index].print_color
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else
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local b =
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top.add {
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type = 'button',
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caption = this.difficulties[this.index].name,
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tooltip = tooltip,
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name = top_button_name
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}
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b.style.font = 'heading-2'
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b.style.font_color = this.difficulties[this.index].print_color
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b.style.minimal_height = 37
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b.style.maximal_height = 37
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b.style.minimal_width = this.gui_width
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end
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end
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end
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local function highest_count(tbl)
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local init = {
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count = {},
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index = {}
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}
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for i = 1, #tbl do
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init.count[#init.count + 1] = tbl[i].count
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init.index[#init.index + 1] = tbl[i].index
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end
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local highest = max(unpack(init.count))
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local pre = {}
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if this.fair_vote then
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for x = 1, #init.count do
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if init.count[x] == highest then
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pre[#pre + 1] = {i = init.index[x], c = init.count[x]}
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end
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end
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else
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for x = 1, #init.count do
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if init.count[x] ~= 0 then
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if round(init.count[x] / highest) == 1 then
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pre[#pre + 1] = {i = init.index[x], c = init.count[x]}
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end
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end
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end
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end
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local post = {}
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for i = 1, #pre do
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post[#post + 1] = pre[i].i
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end
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highest = round(table.mean(post))
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return highest
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end
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local function poll_difficulty(player)
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if player.gui.center[main_frame_name] then
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clear_main_frame(player)
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end
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if game.tick > this.closing_timeout then
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if player.online_time ~= 0 then
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local t = math.abs(math.floor((this.closing_timeout - game.tick) / 3600))
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local str = 'Votes have closed ' .. t
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str = str .. ' minute'
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if t > 1 then
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str = str .. 's'
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end
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str = str .. ' ago.'
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player.print(str)
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end
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return
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end
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local _, inside_frame = Gui.add_main_frame_with_toolbar(player, 'center', main_frame_name, nil, close_main_frame, 'Difficulty')
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if not inside_frame then
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return
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end
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for i = 1, #this.difficulties, 1 do
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local button_flow =
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inside_frame.add {
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type = 'flow',
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name = tostring(i)
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}
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local b = button_flow.add({type = 'button', name = selection_button_name, caption = this.difficulties[i].name})
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b.style.font_color = this.difficulties[i].color
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b.style.font = 'heading-2'
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b.style.minimal_width = 160
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b.tooltip = this.tooltip[i]
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end
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local label_flow =
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inside_frame.add {
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type = 'flow'
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}
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inside_frame.add({type = 'line'})
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label_flow.style.horizontal_align = 'center'
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label_flow.style.horizontally_stretchable = true
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local timeleft_flow =
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inside_frame.add {
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type = 'flow'
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}
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timeleft_flow.style.horizontal_align = 'center'
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timeleft_flow.style.horizontally_stretchable = true
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local b =
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timeleft_flow.add(
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{
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type = 'button',
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caption = math.floor((this.closing_timeout - game.tick) / 3600) .. ' minutes left.'
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}
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)
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b.style.font_color = {r = 0.66, g = 0.0, b = 0.66}
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b.style.font = 'heading-3'
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b.style.minimal_width = 96
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b.enabled = false
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inside_frame.add({type = 'line'})
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end
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local function set_difficulty()
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local index = highest_count(this.difficulties)
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if not index or not this.difficulties[index] then
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return
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end
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if this.index ~= index then
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local message = table.concat({'*** Map difficulty has changed to ', this.difficulties[index].name, ' difficulty! ***'})
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game.print(message, this.difficulties[index].print_color)
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Server.to_discord_embed(message)
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end
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this.index = index
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this.name = this.difficulties[index].name
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this.value = this.difficulties[index].value
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this.boss_modifier = this.difficulties[index].boss_modifier
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this.strength_modifier = this.difficulties[index].strength_modifier
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this.button_tooltip = this.tooltip[index]
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end
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function Public.reset_difficulty_poll(tbl)
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if tbl then
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this.value = tbl.value or 0.75
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this.index = tbl.index or 1
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this.all_votes = {}
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this.closing_timeout = tbl.closing_timeout or game.tick + 54000
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for _, p in pairs(game.connected_players) do
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if p.gui.center[main_frame_name] then
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clear_main_frame(p)
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end
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poll_difficulty(p)
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end
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for _, vote in pairs(this.difficulties) do
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vote.count = 0
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end
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Public.difficulty_gui()
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else
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this.value = 0.75
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this.index = 1
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this.all_votes = {}
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this.closing_timeout = game.tick + 54000
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for _, p in pairs(game.connected_players) do
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if p.gui.center[main_frame_name] then
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clear_main_frame(p)
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end
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poll_difficulty(p)
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end
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for _, vote in pairs(this.difficulties) do
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vote.count = 0
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end
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Public.difficulty_gui()
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end
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end
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local function on_player_joined_game(event)
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local player = game.get_player(event.player_index)
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if game.tick < this.closing_timeout then
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if not this.all_votes[player.name] then
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poll_difficulty(player)
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end
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else
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clear_main_frame(player)
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end
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Public.difficulty_gui()
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end
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local function on_player_left_game(event)
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if game.tick > this.closing_timeout then
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return
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end
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local player = game.get_player(event.player_index)
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if not this.all_votes[player.name] then
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return
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end
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local index = this.all_votes[player.name].index
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this.difficulties[index].count = this.difficulties[index].count - 1
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if this.difficulties[index].count <= 0 then
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this.difficulties[index].count = 0
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end
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this.all_votes[player.name] = nil
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set_difficulty()
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Public.difficulty_gui()
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end
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function Public.set_tooltip(...)
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if type(...) == 'table' then
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this.tooltip = ...
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end
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end
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function Public.set_difficulties(...)
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if type(...) == 'table' then
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this.difficulties = ...
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end
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end
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function Public.set_poll_closing_timeout(...)
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this.closing_timeout = ...
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end
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--- Sets gui width
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---@param number number
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function Public.set_gui_width(number)
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this.gui_width = number
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end
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function Public.get_fair_vote()
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return this.fair_vote
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end
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function Public.set_fair_vote(value)
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this.fair_vote = value or false
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end
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function Public.get(key)
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if key then
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return this[key]
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else
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return this
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end
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end
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function Public.set(key, value)
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if key and (value or value == false) then
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this[key] = value
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return this[key]
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elseif key then
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return this[key]
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else
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return this
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end
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end
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Gui.on_click(
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selection_button_name,
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function(event)
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local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Poll difficulty selection frame name')
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if is_spamming then
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return
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end
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local element = event.element
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if not element or not element.valid then
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return
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end
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local player = event.player
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if not player or not player.valid then
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return
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end
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local i = tonumber(element.parent.name)
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if game.tick > this.closing_timeout then
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clear_main_frame(player)
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return
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end
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if this.all_votes[player.name] and this.all_votes[player.name].index == i then
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player.print('You have already voted for ' .. this.difficulties[i].name .. '.', this.difficulties[i].print_color)
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clear_main_frame(player)
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return
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end
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if this.all_votes[player.name] then
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local index = this.all_votes[player.name].index
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this.difficulties[index].count = this.difficulties[index].count - 1
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if this.difficulties[index].count <= 0 then
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this.difficulties[index].count = 0
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end
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end
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this.difficulties[i].count = this.difficulties[i].count + 1
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this.all_votes[player.name] = {voted = true, index = i}
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set_difficulty()
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Public.difficulty_gui()
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clear_main_frame(player)
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local message = '*** ' .. player.name .. ' has voted for ' .. this.difficulties[i].name .. ' difficulty! ***'
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game.print(message, this.difficulties[i].print_color)
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Server.to_discord_embed(message)
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end
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)
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Gui.on_click(
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top_button_name,
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function(event)
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local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Poll difficulty top button')
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if is_spamming then
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return
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end
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local player = event.player
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if not player or not player.valid then
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return
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end
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if game.tick > this.closing_timeout then
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clear_main_frame(player)
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return
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end
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local screen = player.gui.center
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if screen[main_frame_name] and screen[main_frame_name].valid then
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clear_main_frame(player)
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else
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poll_difficulty(player)
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end
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end
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)
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Gui.on_click(
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close_main_frame,
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function(event)
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local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Poll difficulty close button')
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if is_spamming then
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return
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end
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local player = event.player
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if not player or not player.valid then
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return
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end
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clear_main_frame(player)
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end
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)
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Event.add(defines.events.on_player_created, on_player_joined_game)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_left_game, on_player_left_game)
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Public.top_button_name = top_button_name
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return Public
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