mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
187 lines
6.0 KiB
Lua
187 lines
6.0 KiB
Lua
local math_random = math.random
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local valid_entities = {
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['rock-big'] = true,
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['rock-huge'] = true,
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['sand-rock-big'] = true,
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['mineable-wreckage'] = true
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}
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local size_raffle = {
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{'giant', 65, 96},
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{'huge', 33, 64},
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{'big', 17, 32},
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{'small', 9, 16},
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{'tiny', 4, 8}
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}
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local function get_chances()
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local chances = {}
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if game.entity_prototypes['angels-ore1'] then
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for i = 1, 6, 1 do
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table.insert(chances, {'angels-ore' .. i, 1})
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end
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table.insert(chances, {'coal', 2})
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table.insert(chances, {'mixed', 2})
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return chances
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end
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table.insert(chances, {'iron-ore', 25})
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table.insert(chances, {'copper-ore', 18})
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table.insert(chances, {'mixed', 15})
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table.insert(chances, {'coal', 14})
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table.insert(chances, {'stone', 8})
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table.insert(chances, {'uranium-ore', 3})
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return chances
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end
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local function set_raffle()
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global.rocks_yield_ore_veins.raffle = {}
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for _, t in pairs(get_chances()) do
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for _ = 1, t[2], 1 do
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table.insert(global.rocks_yield_ore_veins.raffle, t[1])
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end
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end
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if game.entity_prototypes['angels-ore1'] then
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global.rocks_yield_ore_veins.mixed_ores = {'angels-ore1', 'angels-ore2', 'angels-ore3', 'angels-ore4', 'angels-ore5', 'angels-ore6', 'coal'}
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return
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end
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global.rocks_yield_ore_veins.mixed_ores = {'iron-ore', 'copper-ore', 'stone', 'coal'}
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end
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local function get_amount(position)
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local distance_to_center = math.sqrt(position.x ^ 2 + position.y ^ 2) * 2 + 1500
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distance_to_center = distance_to_center * global.rocks_yield_ore_veins.amount_modifier
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local m = (75 + math_random(0, 50)) * 0.01
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return distance_to_center * m
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end
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local function draw_chain(surface, count, ore, ore_entities, ore_positions)
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local vectors = {{0, -1}, {-1, 0}, {1, 0}, {0, 1}}
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local r = math_random(1, #ore_entities)
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local position = {x = ore_entities[r].position.x, y = ore_entities[r].position.y}
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for _ = 1, count, 1 do
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table.shuffle_table(vectors)
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for i = 1, 4, 1 do
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local p = {x = position.x + vectors[i][1], y = position.y + vectors[i][2]}
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if surface.can_place_entity({name = 'coal', position = p, amount = 1}) then
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if not ore_positions[p.x .. '_' .. p.y] then
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position.x = p.x
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position.y = p.y
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ore_positions[p.x .. '_' .. p.y] = true
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local name = ore
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if ore == 'mixed' then
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name = global.rocks_yield_ore_veins.mixed_ores[math_random(1, #global.rocks_yield_ore_veins.mixed_ores)]
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end
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ore_entities[#ore_entities + 1] = {name = name, position = p, amount = get_amount(position)}
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break
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end
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end
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end
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end
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end
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local function ore_vein(event)
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local surface = event.entity.surface
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local size = size_raffle[math_random(1, #size_raffle)]
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local ore = global.rocks_yield_ore_veins.raffle[math_random(1, #global.rocks_yield_ore_veins.raffle)]
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local icon
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if game.entity_prototypes[ore] then
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icon = '[img=entity/' .. ore .. ']'
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else
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icon = ' '
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end
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local player = game.players[event.player_index]
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for _, p in pairs(game.connected_players) do
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if p.index == player.index then
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p.print(
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{
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'rocks_yield_ore_veins.player_print',
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{'rocks_yield_ore_veins_colors.' .. ore},
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{'rocks_yield_ore_veins.' .. size[1]},
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{'rocks_yield_ore_veins.' .. ore},
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icon
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},
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{r = 0.80, g = 0.80, b = 0.80}
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)
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else
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game.print(
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{
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'rocks_yield_ore_veins.game_print',
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'[color=' .. player.chat_color.r .. ',' .. player.chat_color.g .. ',' .. player.chat_color.b .. ']' .. player.name .. '[/color]',
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{'rocks_yield_ore_veins.' .. size[1]},
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{'rocks_yield_ore_veins.' .. ore},
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icon
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},
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{r = 0.80, g = 0.80, b = 0.80}
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)
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end
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end
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local ore_entities = {{name = ore, position = {x = event.entity.position.x, y = event.entity.position.y}, amount = get_amount(event.entity.position)}}
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if ore == 'mixed' then
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ore_entities = {
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{
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name = global.rocks_yield_ore_veins.mixed_ores[math_random(1, #global.rocks_yield_ore_veins.mixed_ores)],
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position = {x = event.entity.position.x, y = event.entity.position.y},
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amount = get_amount(event.entity.position)
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}
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}
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end
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local ore_positions = {[event.entity.position.x .. '_' .. event.entity.position.y] = true}
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local count = math_random(size[2], size[3])
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for _ = 1, 128, 1 do
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local c = math_random(math.floor(size[2] * 0.25) + 1, size[2])
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if count < c then
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c = count
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end
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local placed_ore_count = #ore_entities
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draw_chain(surface, c, ore, ore_entities, ore_positions)
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count = count - (#ore_entities - placed_ore_count)
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if count <= 0 then
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break
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end
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end
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for _, e in pairs(ore_entities) do
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surface.create_entity(e)
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end
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end
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local function on_player_mined_entity(event)
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if not event.entity.valid then
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return
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end
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if not valid_entities[event.entity.name] then
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return
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end
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if math_random(1, global.rocks_yield_ore_veins.chance) ~= 1 then
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return
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end
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ore_vein(event)
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end
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local function on_init()
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global.rocks_yield_ore_veins = {}
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global.rocks_yield_ore_veins.raffle = {}
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global.rocks_yield_ore_veins.mixed_ores = {}
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global.rocks_yield_ore_veins.chance = 768
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global.rocks_yield_ore_veins.amount_modifier = 1
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set_raffle()
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end
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local Event = require 'utils.event'
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Event.on_init(on_init)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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