mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-03 13:12:11 +02:00
281 lines
9.2 KiB
Lua
281 lines
9.2 KiB
Lua
--luacheck: ignore
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local Get_noise = require 'utils.get_noise'
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local BiterRaffle = require 'functions.biter_raffle'
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local math_random = math.random
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local math_abs = math.abs
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local math_floor = math.floor
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local math_sqrt = math.sqrt
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local rock_raffle = {'sand-rock-big', 'sand-rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-huge'}
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local size_of_rock_raffle = #rock_raffle
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local ore_raffle = {}
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for i = 1, 25, 1 do table.insert(ore_raffle, 'iron-ore') end
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for i = 1, 17, 1 do table.insert(ore_raffle, 'copper-ore') end
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for i = 1, 15, 1 do table.insert(ore_raffle, 'coal') end
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local size_of_ore_raffle = #ore_raffle
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local ore_raffle_2 = {}
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for i = 1, 15, 1 do table.insert(ore_raffle_2, 'iron-ore') end
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for i = 1, 9, 1 do table.insert(ore_raffle_2, 'copper-ore') end
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for i = 1, 7, 1 do table.insert(ore_raffle_2, 'coal') end
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for i = 1, 5, 1 do table.insert(ore_raffle_2, 'stone') end
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local size_of_ore_raffle_2 = #ore_raffle_2
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local rock_yield = {
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['rock-big'] = 1,
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['rock-huge'] = 2,
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['sand-rock-big'] = 1
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}
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local solid_tiles = {
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['concrete'] = true,
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['hazard-concrete-left'] = true,
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['hazard-concrete-right'] = true,
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['refined-concrete'] = true,
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['refined-hazard-concrete-left'] = true,
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['refined-hazard-concrete-right'] = true,
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['stone-path'] = true,
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["lab-dark-1"] = true,
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["lab-dark-2"] = true,
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}
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local Public = {}
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Public.lush = {}
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Public.eternal_night = {
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on_world_start = function(journey)
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game.surfaces.nauvis.daytime = 0.5
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game.surfaces.nauvis.freeze_daytime = true
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end,
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}
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Public.eternal_day = {
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on_world_start = function(journey)
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game.surfaces.nauvis.daytime = 0
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game.surfaces.nauvis.freeze_daytime = true
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end,
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}
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Public.matter_anomaly = {
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on_world_start = function(journey)
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local force = game.forces.player
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for i = 1, 4, 1 do force.technologies['mining-productivity-' .. i].researched = true end
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for i = 1, 6, 1 do force.technologies['mining-productivity-4'].researched = true end
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end,
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}
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Public.quantum_anomaly = {
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on_world_start = function(journey)
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local force = game.forces.player
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for i = 1, 6, 1 do force.technologies['research-speed-' .. i].researched = true end
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end,
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}
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Public.mountainous = {
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on_player_mined_entity = function(event)
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local entity = event.entity
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if not entity.valid then return end
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if not rock_yield[entity.name] then return end
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local surface = entity.surface
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event.buffer.clear()
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local ore = ore_raffle[math_random(1, size_of_ore_raffle)]
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local count = math_floor(math_sqrt(entity.position.x ^ 2 + entity.position.y ^ 2) * 0.02) + math_random(25, 75)
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local ore_amount = math_floor(count * 0.85)
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local stone_amount = math_floor(count * 0.15)
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surface.spill_item_stack(entity.position, {name = ore, count = ore_amount}, true)
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surface.spill_item_stack(entity.position, {name = 'stone', count = stone_amount}, true)
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end,
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on_chunk_generated = function(event, journey)
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local surface = event.surface
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local seed = surface.map_gen_settings.seed
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local left_top_x = event.area.left_top.x
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local left_top_y = event.area.left_top.y
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local get_tile = surface.get_tile
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local position
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local noise
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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if math_random(1, 3) ~= 1 then
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position = {x = left_top_x + x, y = left_top_y + y}
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if surface.can_place_entity({name = "coal", position = position}) then
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noise = math_abs(Get_noise('scrapyard', position, seed))
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if noise < 0.025 or noise > 0.50 then
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surface.create_entity({name = rock_raffle[math_random(1, size_of_rock_raffle)], position = position})
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end
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end
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end
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end
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end
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end,
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}
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Public.replicant_fauna = {
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on_entity_died = function(event)
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local entity = event.entity
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if not entity.valid then return end
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local cause = event.cause
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if not cause then return end
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if not cause.valid then return end
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if cause.force.index == 2 then cause.surface.create_entity({name = cause.name, position = entity.position, force = "enemy"}) end
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end,
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}
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Public.pitch_black = {
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on_world_start = function(journey)
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local surface = game.surfaces.nauvis
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surface.daytime = 0.5
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surface.freeze_daytime = true
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surface.min_brightness = 0
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surface.brightness_visual_weights = {1, 1, 1, 1}
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end,
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}
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Public.tarball = {
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on_robot_built_entity = function(event)
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local entity = event.created_entity
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if not entity.valid then return end
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if entity.surface.index ~= 1 then return end
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entity.minable = false
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end,
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on_built_entity = function(event)
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local entity = event.created_entity
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if not entity.valid then return end
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if entity.surface.index ~= 1 then return end
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entity.minable = false
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end,
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on_chunk_generated = function(event, journey)
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table.insert(journey.world_color_filters, rendering.draw_sprite(
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{
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sprite = 'tile/lab-dark-1',
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x_scale = 32,
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y_scale = 32,
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target = event.area.left_top,
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surface = event.surface,
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tint = {r = 0.0, g = 0.0, b = 0.0, a = 0.5},
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render_layer = 'ground'
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}
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))
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end,
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}
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Public.swamps = {
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on_chunk_generated = function(event, journey)
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local surface = event.surface
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local seed = surface.map_gen_settings.seed
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local left_top_x = event.area.left_top.x
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local left_top_y = event.area.left_top.y
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local tiles = {}
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for _, tile in pairs(surface.find_tiles_filtered({name = {"water", "deepwater"}, area = event.area})) do
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table.insert(tiles, {name = "water-shallow", position = tile.position})
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end
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surface.set_tiles(tiles, true, false, false, false)
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local tiles = {}
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local position = {x = left_top_x + x, y = left_top_y + y}
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local noise = Get_noise('journey_swamps', position, seed)
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if noise > 0.45 or noise < -0.65 then table.insert(tiles, {name = "water-shallow", position = {x = position.x, y = position.y}}) end
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end
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end
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surface.set_tiles(tiles, true, false, false, false)
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for _, tile in pairs(tiles) do
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if math_random(1, 32) == 1 then
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surface.create_entity({name = "fish", position = tile.position})
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end
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end
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end,
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}
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Public.volcanic = {
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on_chunk_generated = function(event, journey)
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table.insert(journey.world_color_filters, rendering.draw_sprite({
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sprite = 'tile/lab-dark-2',
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x_scale = 32,
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y_scale = 32,
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target = event.area.left_top,
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surface = event.surface,
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tint = {r = 0.55, g = 0.0, b = 0.0, a = 0.5},
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render_layer = 'ground'
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}))
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end,
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on_player_changed_position = function(event)
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local player = game.players[event.player_index]
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if player.driving then return end
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local surface = player.surface
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if surface.index ~= 1 then return end
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if solid_tiles[surface.get_tile(player.position).name] then return end
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surface.create_entity({name = "fire-flame", position = player.position})
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end,
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on_world_start = function(journey)
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local surface = game.surfaces.nauvis
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surface.request_to_generate_chunks({x = 0, y = 0}, 3)
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surface.force_generate_chunk_requests()
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surface.spill_item_stack({0, 0}, {name = "stone-brick", count = 4096}, true)
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end,
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}
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Public.chaotic_resources = {
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on_chunk_generated = function(event, journey)
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local surface = event.surface
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for _, ore in pairs(surface.find_entities_filtered({area = event.area, name = {'iron-ore', 'copper-ore', 'coal', 'stone'}})) do
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surface.create_entity({name = ore_raffle_2[math_random(1, size_of_ore_raffle_2)], position = ore.position, amount = ore.amount})
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ore.destroy()
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end
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end,
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}
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Public.infested = {
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on_entity_died = function(event)
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local entity = event.entity
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if not entity.valid then return end
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if entity.force.index ~= 3 then return end
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entity.surface.create_entity({name = BiterRaffle.roll('mixed', game.forces.enemy.evolution_factor + 0.1), position = entity.position, force = 'enemy'})
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end,
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on_player_mined_entity = function(event)
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local entity = event.entity
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if not entity.valid then return end
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if entity.force.index ~= 3 then return end
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entity.surface.create_entity({name = BiterRaffle.roll('mixed', game.forces.enemy.evolution_factor + 0.1), position = entity.position, force = 'enemy'})
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end,
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on_robot_mined_entity = function(event)
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local entity = event.entity
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if not entity.valid then return end
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if entity.force.index ~= 3 then return end
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entity.surface.create_entity({name = BiterRaffle.roll('mixed', game.forces.enemy.evolution_factor + 0.1), position = entity.position, force = 'enemy'})
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end,
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}
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Public.undead_plague = {
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on_entity_died = function(event)
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local entity = event.entity
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if not entity.valid then return end
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if entity.force.index ~= 2 then return end
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if math_random(1,2) == 1 then return end
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entity.surface.create_entity({name = entity.name, position = entity.position, force = 'enemy'})
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end,
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}
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Public.low_mass = {
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on_world_start = function(journey)
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local force = game.forces.player
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force.character_running_speed_modifier = 0.5
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for i = 1, 6, 1 do force.technologies['worker-robots-speed-' .. i].researched = true end
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end,
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}
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Public.dense_atmosphere = {
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on_robot_built_entity = function(event)
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local entity = event.created_entity
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if not entity.valid then return end
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if entity.surface.index ~= 1 then return end
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if entity.name == "roboport" then entity.die() end
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end,
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on_built_entity = function(event)
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local entity = event.created_entity
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if not entity.valid then return end
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if entity.surface.index ~= 1 then return end
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if entity.name == "roboport" then entity.die() end
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end,
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}
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return Public |