1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-03 13:12:11 +02:00
ComfyFactorio/maps/journey/unique_modifiers.lua
2021-05-21 01:02:48 +02:00

281 lines
9.2 KiB
Lua

--luacheck: ignore
local Get_noise = require 'utils.get_noise'
local BiterRaffle = require 'functions.biter_raffle'
local math_random = math.random
local math_abs = math.abs
local math_floor = math.floor
local math_sqrt = math.sqrt
local rock_raffle = {'sand-rock-big', 'sand-rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-huge'}
local size_of_rock_raffle = #rock_raffle
local ore_raffle = {}
for i = 1, 25, 1 do table.insert(ore_raffle, 'iron-ore') end
for i = 1, 17, 1 do table.insert(ore_raffle, 'copper-ore') end
for i = 1, 15, 1 do table.insert(ore_raffle, 'coal') end
local size_of_ore_raffle = #ore_raffle
local ore_raffle_2 = {}
for i = 1, 15, 1 do table.insert(ore_raffle_2, 'iron-ore') end
for i = 1, 9, 1 do table.insert(ore_raffle_2, 'copper-ore') end
for i = 1, 7, 1 do table.insert(ore_raffle_2, 'coal') end
for i = 1, 5, 1 do table.insert(ore_raffle_2, 'stone') end
local size_of_ore_raffle_2 = #ore_raffle_2
local rock_yield = {
['rock-big'] = 1,
['rock-huge'] = 2,
['sand-rock-big'] = 1
}
local solid_tiles = {
['concrete'] = true,
['hazard-concrete-left'] = true,
['hazard-concrete-right'] = true,
['refined-concrete'] = true,
['refined-hazard-concrete-left'] = true,
['refined-hazard-concrete-right'] = true,
['stone-path'] = true,
["lab-dark-1"] = true,
["lab-dark-2"] = true,
}
local Public = {}
Public.lush = {}
Public.eternal_night = {
on_world_start = function(journey)
game.surfaces.nauvis.daytime = 0.5
game.surfaces.nauvis.freeze_daytime = true
end,
}
Public.eternal_day = {
on_world_start = function(journey)
game.surfaces.nauvis.daytime = 0
game.surfaces.nauvis.freeze_daytime = true
end,
}
Public.matter_anomaly = {
on_world_start = function(journey)
local force = game.forces.player
for i = 1, 4, 1 do force.technologies['mining-productivity-' .. i].researched = true end
for i = 1, 6, 1 do force.technologies['mining-productivity-4'].researched = true end
end,
}
Public.quantum_anomaly = {
on_world_start = function(journey)
local force = game.forces.player
for i = 1, 6, 1 do force.technologies['research-speed-' .. i].researched = true end
end,
}
Public.mountainous = {
on_player_mined_entity = function(event)
local entity = event.entity
if not entity.valid then return end
if not rock_yield[entity.name] then return end
local surface = entity.surface
event.buffer.clear()
local ore = ore_raffle[math_random(1, size_of_ore_raffle)]
local count = math_floor(math_sqrt(entity.position.x ^ 2 + entity.position.y ^ 2) * 0.02) + math_random(25, 75)
local ore_amount = math_floor(count * 0.85)
local stone_amount = math_floor(count * 0.15)
surface.spill_item_stack(entity.position, {name = ore, count = ore_amount}, true)
surface.spill_item_stack(entity.position, {name = 'stone', count = stone_amount}, true)
end,
on_chunk_generated = function(event, journey)
local surface = event.surface
local seed = surface.map_gen_settings.seed
local left_top_x = event.area.left_top.x
local left_top_y = event.area.left_top.y
local get_tile = surface.get_tile
local position
local noise
for x = 0, 31, 1 do
for y = 0, 31, 1 do
if math_random(1, 3) ~= 1 then
position = {x = left_top_x + x, y = left_top_y + y}
if surface.can_place_entity({name = "coal", position = position}) then
noise = math_abs(Get_noise('scrapyard', position, seed))
if noise < 0.025 or noise > 0.50 then
surface.create_entity({name = rock_raffle[math_random(1, size_of_rock_raffle)], position = position})
end
end
end
end
end
end,
}
Public.replicant_fauna = {
on_entity_died = function(event)
local entity = event.entity
if not entity.valid then return end
local cause = event.cause
if not cause then return end
if not cause.valid then return end
if cause.force.index == 2 then cause.surface.create_entity({name = cause.name, position = entity.position, force = "enemy"}) end
end,
}
Public.pitch_black = {
on_world_start = function(journey)
local surface = game.surfaces.nauvis
surface.daytime = 0.5
surface.freeze_daytime = true
surface.min_brightness = 0
surface.brightness_visual_weights = {1, 1, 1, 1}
end,
}
Public.tarball = {
on_robot_built_entity = function(event)
local entity = event.created_entity
if not entity.valid then return end
if entity.surface.index ~= 1 then return end
entity.minable = false
end,
on_built_entity = function(event)
local entity = event.created_entity
if not entity.valid then return end
if entity.surface.index ~= 1 then return end
entity.minable = false
end,
on_chunk_generated = function(event, journey)
table.insert(journey.world_color_filters, rendering.draw_sprite(
{
sprite = 'tile/lab-dark-1',
x_scale = 32,
y_scale = 32,
target = event.area.left_top,
surface = event.surface,
tint = {r = 0.0, g = 0.0, b = 0.0, a = 0.5},
render_layer = 'ground'
}
))
end,
}
Public.swamps = {
on_chunk_generated = function(event, journey)
local surface = event.surface
local seed = surface.map_gen_settings.seed
local left_top_x = event.area.left_top.x
local left_top_y = event.area.left_top.y
local tiles = {}
for _, tile in pairs(surface.find_tiles_filtered({name = {"water", "deepwater"}, area = event.area})) do
table.insert(tiles, {name = "water-shallow", position = tile.position})
end
surface.set_tiles(tiles, true, false, false, false)
local tiles = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local position = {x = left_top_x + x, y = left_top_y + y}
local noise = Get_noise('journey_swamps', position, seed)
if noise > 0.45 or noise < -0.65 then table.insert(tiles, {name = "water-shallow", position = {x = position.x, y = position.y}}) end
end
end
surface.set_tiles(tiles, true, false, false, false)
for _, tile in pairs(tiles) do
if math_random(1, 32) == 1 then
surface.create_entity({name = "fish", position = tile.position})
end
end
end,
}
Public.volcanic = {
on_chunk_generated = function(event, journey)
table.insert(journey.world_color_filters, rendering.draw_sprite({
sprite = 'tile/lab-dark-2',
x_scale = 32,
y_scale = 32,
target = event.area.left_top,
surface = event.surface,
tint = {r = 0.55, g = 0.0, b = 0.0, a = 0.5},
render_layer = 'ground'
}))
end,
on_player_changed_position = function(event)
local player = game.players[event.player_index]
if player.driving then return end
local surface = player.surface
if surface.index ~= 1 then return end
if solid_tiles[surface.get_tile(player.position).name] then return end
surface.create_entity({name = "fire-flame", position = player.position})
end,
on_world_start = function(journey)
local surface = game.surfaces.nauvis
surface.request_to_generate_chunks({x = 0, y = 0}, 3)
surface.force_generate_chunk_requests()
surface.spill_item_stack({0, 0}, {name = "stone-brick", count = 4096}, true)
end,
}
Public.chaotic_resources = {
on_chunk_generated = function(event, journey)
local surface = event.surface
for _, ore in pairs(surface.find_entities_filtered({area = event.area, name = {'iron-ore', 'copper-ore', 'coal', 'stone'}})) do
surface.create_entity({name = ore_raffle_2[math_random(1, size_of_ore_raffle_2)], position = ore.position, amount = ore.amount})
ore.destroy()
end
end,
}
Public.infested = {
on_entity_died = function(event)
local entity = event.entity
if not entity.valid then return end
if entity.force.index ~= 3 then return end
entity.surface.create_entity({name = BiterRaffle.roll('mixed', game.forces.enemy.evolution_factor + 0.1), position = entity.position, force = 'enemy'})
end,
on_player_mined_entity = function(event)
local entity = event.entity
if not entity.valid then return end
if entity.force.index ~= 3 then return end
entity.surface.create_entity({name = BiterRaffle.roll('mixed', game.forces.enemy.evolution_factor + 0.1), position = entity.position, force = 'enemy'})
end,
on_robot_mined_entity = function(event)
local entity = event.entity
if not entity.valid then return end
if entity.force.index ~= 3 then return end
entity.surface.create_entity({name = BiterRaffle.roll('mixed', game.forces.enemy.evolution_factor + 0.1), position = entity.position, force = 'enemy'})
end,
}
Public.undead_plague = {
on_entity_died = function(event)
local entity = event.entity
if not entity.valid then return end
if entity.force.index ~= 2 then return end
if math_random(1,2) == 1 then return end
entity.surface.create_entity({name = entity.name, position = entity.position, force = 'enemy'})
end,
}
Public.low_mass = {
on_world_start = function(journey)
local force = game.forces.player
force.character_running_speed_modifier = 0.5
for i = 1, 6, 1 do force.technologies['worker-robots-speed-' .. i].researched = true end
end,
}
Public.dense_atmosphere = {
on_robot_built_entity = function(event)
local entity = event.created_entity
if not entity.valid then return end
if entity.surface.index ~= 1 then return end
if entity.name == "roboport" then entity.die() end
end,
on_built_entity = function(event)
local entity = event.created_entity
if not entity.valid then return end
if entity.surface.index ~= 1 then return end
if entity.name == "roboport" then entity.die() end
end,
}
return Public