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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-30 23:17:53 +02:00
ComfyFactorio/comfy_panel/map_score.lua

109 lines
3.2 KiB
Lua

local Tabs = require 'comfy_panel.main'
local Token = require 'utils.token'
local module_name = 'Map Scores'
local Public = {}
local function get_sorted_score()
local list = {}
for player_index, score_points in pairs(global.custom_highscore.score_list) do
table.insert(list, {name = game.players[player_index].name, points = score_points})
end
local list_size = #list
if list_size == 0 then
return list
end
table.sort(
list,
function(a, b)
return a.points > b.points
end
)
return list
end
local function score_list(data)
local frame = data.frame
frame.clear()
frame.style.padding = 4
frame.style.margin = 0
local line = frame.add {type = 'line'}
line.style.top_margin = 4
line.style.bottom_margin = 4
local scroll_pane = frame.add {type = 'scroll-pane', name = 'scroll_pane', direction = 'vertical', horizontal_scroll_policy = 'never', vertical_scroll_policy = 'auto'}
scroll_pane.style.minimal_width = 780
scroll_pane.style.maximal_height = 360
scroll_pane.style.minimal_height = 360
local t = scroll_pane.add {type = 'table', column_count = 3}
local label = t.add({type = 'label', caption = '#'})
label.style.minimal_width = 30
label.style.font = 'heading-2'
label.style.padding = 3
local player_label = t.add({type = 'label', caption = 'Player:'})
player_label.style.minimal_width = 160
player_label.style.font = 'heading-2'
player_label.style.padding = 3
local desc_label = t.add({type = 'label', caption = global.custom_highscore.description})
desc_label.style.minimal_width = 160
desc_label.style.font = 'heading-2'
desc_label.style.padding = 3
for key, score in pairs(get_sorted_score()) do
local key_label = t.add({type = 'label', caption = key})
key_label.style.font = 'heading-2'
key_label.style.padding = 1
local scoreName_label = t.add({type = 'label', caption = score.name})
scoreName_label.style.font = 'heading-2'
scoreName_label.style.padding = 1
scoreName_label.style.font_color = game.players[score.name].chat_color
local points_label = t.add({type = 'label', caption = score.points})
points_label.style.font = 'heading-2'
points_label.style.padding = 1
end
end
local score_list_token = Token.register(score_list)
function Public.set_score_description(str)
global.custom_highscore.description = str
end
function Public.set_score(player, count)
local score_lists = global.custom_highscore.score_list
score_lists[player.index] = count
end
function Public.get_score(player)
local score_lists = global.custom_highscore.score_list
if not score_lists[player.index] then
score_lists[player.index] = 0
end
return score_lists[player.index]
end
function Public.reset_score()
global.custom_highscore = {
description = 'Won rounds:',
score_list = {}
}
end
local function on_init()
global.custom_highscore = {
description = 'Won rounds:',
score_list = {}
}
end
Tabs.add_tab_to_gui({name = module_name, id = score_list_token, admin = false})
local event = require 'utils.event'
event.on_init(on_init)
return Public