mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
115 lines
3.6 KiB
Lua
115 lines
3.6 KiB
Lua
--luacheck: ignore
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local event = require 'utils.event'
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local simplex_noise = require 'utils.simplex_noise'.d2
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require 'modules.satellite_score'
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require 'modules.biter_noms_you'
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require 'modules.dangerous_goods'
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require 'modules.spawners_contain_biters'
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require 'modules.splice_double'
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local math_random = math.random
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local math_floor = math.floor
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local math_abs = math.abs
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local math_sqrt = math.sqrt
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local LootRaffle = require 'functions.loot_raffle'
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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local noise_seed_add = 25000
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if name == 1 then
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local noise = {}
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noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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noise[3] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
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seed = seed + noise_seed_add
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noise[4] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
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local noise = noise[1] + noise[2] * 0.35 + noise[3] * 0.23 + noise[4] * 0.11
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return noise
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end
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seed = seed + noise_seed_add * 5
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if name == 2 then
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local noise = {}
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noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
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local noise = noise[1] + noise[2] * 0.1
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return noise
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end
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end
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local function process_tile(surface, pos)
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local noise = get_noise(1, pos)
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local noise_2 = get_noise(2, pos)
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if noise < 0.12 and noise > -0.12 then
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return
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end
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if noise_2 < 0.12 and noise_2 > -0.12 then
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return
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end
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local tile = surface.get_tile(pos)
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if tile.collides_with('player-layer') then
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return
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end
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if surface.can_place_entity({name = 'wooden-chest', position = pos, force = 'neutral'}) then
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local e = surface.create_entity({name = 'wooden-chest', position = pos, force = 'neutral'})
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if math_abs(noise_2) > 0.76 or math_random(1, 32) == 1 then
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local budget = math_sqrt(pos.x ^ 2 + pos.y ^ 2) + 1
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local item_stacks = LootRaffle.roll(budget, 16)
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for _, item_stack in pairs(item_stacks) do
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e.insert(item_stack)
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end
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end
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end
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end
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local function get_spawn_position()
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for y = 0, 1024, 1 do
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for x = 0, 1024, 1 do
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local pos = {x = x, y = y}
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local noise = get_noise(1, pos)
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if noise < 0.08 and noise > -0.08 then
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return pos
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end
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end
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end
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end
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local function on_chunk_generated(event)
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local surface = event.surface
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local left_top = event.area.left_top
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for x = 0.5, 31.5, 1 do
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for y = 0.5, 31.5, 1 do
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local pos = {x = left_top.x + x, y = left_top.y + y}
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process_tile(surface, pos)
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end
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end
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if player.online_time == 0 then
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player.insert {name = 'pistol', count = 1}
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player.insert {name = 'firearm-magazine', count = 16}
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player.insert {name = 'iron-plate', count = 100}
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player.insert {name = 'copper-plate', count = 50}
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player.insert {name = 'car', count = 1}
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end
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end
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local function on_init()
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local surface = game.surfaces[1]
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game.forces['player'].set_spawn_position(get_spawn_position(surface), surface)
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end
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event.on_init(on_init)
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event.add(defines.events.on_chunk_generated, on_chunk_generated)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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