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ComfyFactorio/maps/labyrinth_map_intro.lua
2021-03-24 20:14:55 +01:00

77 lines
2.3 KiB
Lua

--luacheck: ignore
local event = require 'utils.event'
local main_caption = ' --Labyrinth-- '
local sub_caption = ' *...where am i* '
local info =
[[
How did i end up in this strange place?
You can barely remember that your ship must have crashed.
To make things worse, you can´t make out any of your supplies.
They must have sunken with it.
At least i am still alive.. i hope..
It seems to be an island of some sort.
There is nothing but water as far as your eyes can see.
There seems to be an opening to the north.
Maybe i should inspect...
]]
local function create_map_intro(player)
local frame = player.gui.left.add {type = 'frame', name = 'map_intro_frame', direction = 'vertical'}
local t = frame.add {type = 'table', column_count = 1}
local tt = t.add {type = 'table', column_count = 3}
local l = tt.add {type = 'label', caption = main_caption}
l.style.font = 'default-listbox'
l.style.font_color = {r = 0.6, g = 0.3, b = 0.99}
l.style.top_padding = 6
l.style.bottom_padding = 6
local l = tt.add {type = 'label', caption = sub_caption}
l.style.font = 'default'
l.style.font_color = {r = 0.2, g = 0.9, b = 0.2}
l.style.minimal_width = 280
local b = tt.add {type = 'button', caption = 'X', name = 'close_map_intro_frame', align = 'right'}
b.style.font = 'default'
b.style.minimal_height = 30
b.style.minimal_width = 30
b.style.top_padding = 2
b.style.left_padding = 4
b.style.right_padding = 4
b.style.bottom_padding = 2
local tt = t.add {type = 'table', column_count = 1}
local frame = t.add {type = 'frame'}
local l = frame.add {type = 'label', caption = info}
l.style.single_line = false
l.style.font_color = {r = 0.95, g = 0.95, b = 0.95}
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
create_map_intro(player)
end
local function on_gui_click(event)
if not event then
return
end
if not event.element then
return
end
if not event.element.valid then
return
end
local player = game.players[event.element.player_index]
if event.element.name == 'close_map_intro_frame' then
player.gui.left['map_intro_frame'].destroy()
end
end
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_gui_click, on_gui_click)