mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
205 lines
5.1 KiB
Lua
205 lines
5.1 KiB
Lua
local Global = require 'utils.global'
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local Game = require 'utils.game'
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local Token = require 'utils.token'
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local Server = require 'utils.server'
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local Event = require 'utils.event'
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local table = require 'utils.table'
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local Print = require('utils.print_override')
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local raw_print = Print.raw_print
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local session_data_set = 'sessions'
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local error_offline = '[ERROR] Webpanel is offline.'
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local session = {}
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local online_track = {}
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local trusted = {}
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local set_data = Server.set_data
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local try_get_data = Server.try_get_data
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local concat = table.concat
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local trusted_value = 2592000
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local nth_tick = 18000 -- nearest prime to 5 minutes in ticks
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Global.register(
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{
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session = session,
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online_track = online_track,
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trusted = trusted
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},
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function(tbl)
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session = tbl.session
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online_track = tbl.online_track
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trusted = tbl.trusted
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end
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)
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local Public = {}
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local try_download_data =
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Token.register(
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function(data)
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local key = data.key
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local value = data.value
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if value then
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session[key] = value
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if value > trusted_value then
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trusted[key] = true
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end
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else
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session[key] = 0
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trusted[key] = false
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set_data(session_data_set, key, session[key])
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end
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end
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)
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local try_upload_data =
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Token.register(
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function(data)
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local key = data.key
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local value = data.value
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local player = game.get_player(key)
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if value then
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local old_time_ingame = value
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if not online_track[key] then
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online_track[key] = 0
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end
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local new_time = old_time_ingame + player.online_time - online_track[key]
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if new_time <= 0 then
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new_time = old_time_ingame + player.online_time
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print('[ERROR] ' .. key .. ' had new time set as negative value: ' .. new_time)
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return
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end
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set_data(session_data_set, key, new_time)
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session[key] = new_time
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online_track[key] = player.online_time
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end
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end
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)
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--- Uploads each connected players play time to the dataset
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local function upload_data()
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for _, p in pairs(game.connected_players) do
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Public.try_ul_data(p.name)
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end
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end
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--- Prints out game.tick to real hour/minute
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---@param int
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function Public.format_time(ticks)
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local seconds = ticks / 60
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local minutes = math.floor((seconds) / 60)
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local hours = math.floor((minutes) / 60)
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local min = math.floor(minutes - 60 * hours)
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return string.format('%dh:%02dm', hours, minutes, min)
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end
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--- Tries to get data from the webpanel and updates the local table with values.
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-- @param data_set player token
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function Public.try_dl_data(key)
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key = tostring(key)
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local secs = Server.get_current_time()
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if secs == nil then
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raw_print(error_offline)
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return
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else
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try_get_data(session_data_set, key, try_download_data)
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end
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end
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--- Tries to get data from the webpanel and updates the local table with values.
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-- @param data_set player token
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function Public.try_ul_data(key)
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key = tostring(key)
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local secs = Server.get_current_time()
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if secs == nil then
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raw_print(error_offline)
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return
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else
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try_get_data(session_data_set, key, try_upload_data)
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end
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end
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--- Checks if a player exists within the table
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-- @param player_name <string>
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-- @return <boolean>
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function Public.exists(player_name)
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return session[player_name] ~= nil
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end
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--- Prints a list of all players in the player_session table.
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function Public.print_sessions()
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local result = {}
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for k, _ in pairs(session) do
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result[#result + 1] = k
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end
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result = concat(result, ', ')
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Game.player_print(result)
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end
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--- Returns the table of session
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-- @return <table>
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function Public.get_session_table()
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return session
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end
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--- Returns the table of online_track
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-- @return <table>
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function Public.get_tracker_table()
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return online_track
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end
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--- Returns the table of trusted
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-- @return <table>
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function Public.get_trusted_table()
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return trusted
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end
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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local player = game.get_player(event.player_index)
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if not player then
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return
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end
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if game.is_multiplayer() then
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Public.try_dl_data(player.name)
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else
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session[player.name] = player.online_time
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end
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end
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)
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Event.add(
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defines.events.on_player_left_game,
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function(event)
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local player = game.get_player(event.player_index)
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if not player then
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return
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end
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if game.is_multiplayer() then
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Public.try_ul_data(player.name)
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end
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end
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)
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Event.on_nth_tick(nth_tick, upload_data)
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Server.on_data_set_changed(
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session_data_set,
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function(data)
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session[data.key] = data.value
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if data.value > trusted_value then
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trusted[data.key] = true
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else
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if trusted[data.key] then
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trusted[data.key] = false
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end
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end
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end
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)
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return Public
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