mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
84 lines
3.2 KiB
Lua
84 lines
3.2 KiB
Lua
local event = require 'utils.event'
|
|
|
|
local info = [[
|
|
- - B I T E R B A T T L E S - -
|
|
|
|
Your objective is to defend your team's rocket silo and defeat the other team.
|
|
Feed the opponent's biters with science packs to increase their strength.
|
|
High tier science juice will yield stronger results.
|
|
|
|
There is no major direct pvp combat.
|
|
The horizontal border river is landfill proof.
|
|
Construction robots can not build on the other teams's side.
|
|
The random map layout is mirrored to provide a fair competition.
|
|
|
|
West and East directions contain no biter nests,
|
|
leaving room for factory expansion and outpost building.
|
|
North and South directions are biter territory.
|
|
|
|
There is no biter evolution from pollution, or destruction.
|
|
ONLY feeding increases their power and will lead to your teams victory.
|
|
The gui yields two different main stats for each team's biters.
|
|
|
|
- EVO -
|
|
The evolution of the biters, which increases when they get fed.
|
|
It can go above 100% which unlocks endgame modifiers,
|
|
granting them increased damage and evasion.
|
|
|
|
- THREAT -
|
|
Causes biters to attack and reduces when biters are slain.
|
|
Feeding gives permanent "threat-income", as well as creating instant threat.
|
|
A high threat value causes big attacks.
|
|
Values of zero or below will cause no attacks.
|
|
]]
|
|
|
|
local function create_map_intro_button(player)
|
|
if player.gui.top["map_intro_button"] then return end
|
|
local b = player.gui.top.add({type = "sprite-button", caption = "?", name = "map_intro_button", tooltip = "Map Info"})
|
|
b.style.font_color = {r=0.5, g=0.3, b=0.99}
|
|
b.style.font = "heading-1"
|
|
b.style.minimal_height = 38
|
|
b.style.minimal_width = 38
|
|
b.style.top_padding = 1
|
|
b.style.left_padding = 1
|
|
b.style.right_padding = 1
|
|
b.style.bottom_padding = 1
|
|
end
|
|
|
|
local function create_map_intro(player)
|
|
if player.gui.center["map_intro_frame"] then player.gui.center["map_intro_frame"].destroy() end
|
|
local frame = player.gui.center.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
|
|
local frame = frame.add {type = "frame"}
|
|
local l = frame.add {type = "label", caption = info, name = "map_intro_text"}
|
|
l.style.single_line = false
|
|
l.style.font = "heading-2"
|
|
l.style.font_color = {r=0.7, g=0.6, b=0.99}
|
|
end
|
|
|
|
local function on_player_joined_game(event)
|
|
local player = game.players[event.player_index]
|
|
create_map_intro_button(player)
|
|
if player.online_time == 0 then
|
|
--create_map_intro(player)
|
|
end
|
|
end
|
|
|
|
local function on_gui_click(event)
|
|
if not event then return end
|
|
if not event.element then return end
|
|
if not event.element.valid then return end
|
|
local player = game.players[event.element.player_index]
|
|
if event.element.name == "close_map_intro_frame" then player.gui.center["map_intro_frame"].destroy() return end
|
|
if event.element.name == "map_intro_text" then player.gui.center["map_intro_frame"].destroy() return end
|
|
if event.element.name == "map_intro_button" then
|
|
if player.gui.center["map_intro_frame"] then
|
|
player.gui.center["map_intro_frame"].destroy()
|
|
else
|
|
create_map_intro(player)
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
event.add(defines.events.on_gui_click, on_gui_click) |