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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/maps/native_war/init.lua
2020-02-23 04:02:58 +01:00

255 lines
9.2 KiB
Lua

local Public = {}
function Public.settings()
global.gui_refresh_delay = 0
global.game_lobby_active = true
global.bb_debug = false
global.combat_balance = {}
global.nv_settings = {
--TEAM SETTINGS--
["team_balancing"] = true, --Should players only be able to join a team that has less or equal members than the opposing team?
["only_admins_vote"] = false, --Are only admins able to vote on the global difficulty?
--GENERAL SETTINGS--
["blueprint_library_importing"] = false, --Allow the importing of blueprints from the blueprint library?
["blueprint_string_importing"] = false, --Allow the importing of blueprints via blueprint strings?
}
end
function Public.surface()
local map_gen_settings = {}
map_gen_settings.seed = math.random(1, 99999999)
map_gen_settings.water = math.random(5, 10) * 0.025
map_gen_settings.starting_area = 1
map_gen_settings.terrain_segmentation = 8
map_gen_settings.cliff_settings = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = 2.5, size = 0.65, richness = 0.5},
["stone"] = {frequency = 2.5, size = 0.65, richness = 0.5},
["copper-ore"] = {frequency = 2.5, size = 0.65, richness = 0.5},
["iron-ore"] = {frequency = 2.5, size = 0.65, richness = 0.5},
["uranium-ore"] = {frequency = 2, size = 1, richness = 1},
["crude-oil"] = {frequency = 3, size = 1, richness = 0.75},
["trees"] = {frequency = math.random(5, 12) * 0.1, size = math.random(5, 12) * 0.1, richness = math.random(1, 10) * 0.1},
["enemy-base"] = {frequency = 0, size = 0, richness = 0}
}
local surface = game.create_surface("mirror_terrain", map_gen_settings)
local hatchery_position = {x = 200, y = 0}
local x = hatchery_position.x - 16
local offset = 38
surface.request_to_generate_chunks({x, 0}, 5)
surface.force_generate_chunk_requests()
local positions = {{x = x, y = offset}, {x = x, y = offset * -1}, {x = x, y = offset * -2}, {x = x, y = offset * 2}}
table.shuffle_table(positions)
local r = 32
for x = r * -1, r, 1 do
for y = r * -1, r, 1 do
local p = {x = hatchery_position.x + x, y = hatchery_position.y + y}
if math.sqrt(x ^ 2 + y ^ 2) < r then
local tile = surface.get_tile(p)
if tile.name == "water" or tile.name == "deepwater" then
surface.set_tiles({{name = "landfill", position = p}}, true)
end
end
end
end
local map_gen_settings2 = {
["seed"] = 1,
["water"] = 1,
["starting_area"] = 1,
["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
["default_enable_all_autoplace_controls"] = false,
["autoplace_settings"] = {
["entity"] = {treat_missing_as_default = false},
["tile"] = {treat_missing_as_default = false},
["decorative"] = {treat_missing_as_default = false},
},
}
global.active_surface_index = game.create_surface("native_war", map_gen_settings2)
local surface = game.surfaces["native_war"]
surface.request_to_generate_chunks({0,0}, 8)
surface.force_generate_chunk_requests()
end
function Public.forces()
local surface = game.surfaces["native_war"]
game.create_force("west")
game.create_force("east")
game.create_force("spectator")
game.forces.west.set_friend("spectator", true)
game.forces.west.set_spawn_position({-205, 0}, surface)
game.forces.west.share_chart = true
game.forces.east.set_friend("spectator", true)
game.forces.east.set_spawn_position({205, 0}, surface)
game.forces.east.share_chart = true
game.forces.spectator.set_friend("west", true)
game.forces.spectator.set_friend("east", true)
game.forces.spectator.set_spawn_position({0,-190},surface)
game.forces.spectator.share_chart = false
if not global.nv_settings.blueprint_library_importing then
game.permissions.get_group("Default").set_allows_action(defines.input_action.grab_blueprint_record, false)
end
if not global.nv_settings.blueprint_string_importing then
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint_string, false)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint, false)
end
local p = game.permissions.create_group("spectator")
for action_name, _ in pairs(defines.input_action) do
p.set_allows_action(defines.input_action[action_name], false)
end
local defs = {
defines.input_action.activate_copy,
defines.input_action.activate_cut,
defines.input_action.activate_paste,
defines.input_action.clean_cursor_stack,
defines.input_action.edit_permission_group,
defines.input_action.gui_click,
defines.input_action.gui_confirmed,
defines.input_action.gui_elem_changed,
defines.input_action.gui_location_changed,
defines.input_action.gui_selected_tab_changed,
defines.input_action.gui_selection_state_changed,
defines.input_action.gui_switch_state_changed,
defines.input_action.gui_text_changed,
defines.input_action.gui_value_changed,
defines.input_action.open_character_gui,
defines.input_action.open_kills_gui,
defines.input_action.rotate_entity,
defines.input_action.start_walking,
defines.input_action.toggle_show_entity_info,
defines.input_action.write_to_console,
}
for _, d in pairs(defs) do p.set_allows_action(d, true) end
global.rocket_silo = {}
global.spectator_rejoin_delay = {}
global.spy_fish_timeout = {}
global.force_area = {}
global.unit_spawners = {}
global.unit_spawners.north_biters = {}
global.unit_spawners.south_biters = {}
global.active_biters = {}
global.biter_raffle = {}
global.evo_raise_counter = 1
global.next_attack = "north"
if math.random(1,2) == 1 then global.next_attack = "south" end
global.bb_evolution = {}
global.bb_threat_income = {}
global.bb_threat = {}
global.chunks_to_mirror = {}
global.map_pregen_message_counter = {}
for _, force_name in pairs({"west", "east"}) do
game.forces[force_name].share_chart = true
game.forces[force_name].research_queue_enabled = true
game.forces[force_name].technologies["artillery"].enabled = false
game.forces[force_name].technologies["artillery-shell-range-1"].enabled = false
game.forces[force_name].technologies["artillery-shell-speed-1"].enabled = false
game.forces[force_name].technologies["land-mine"].enabled = false
game.forces[force_name].technologies["atomic-bomb"].enabled = false
game.forces[force_name].research_queue_enabled = true
game.forces[force_name].share_chart = true
local force_index = game.forces[force_name].index
global.map_forces[force_name].unit_health_boost = 1
global.map_forces[force_name].unit_count = 0
global.map_forces[force_name].units = {}
global.map_forces[force_name].radar = {}
global.map_forces[force_name].max_unit_count = 768
global.map_forces[force_name].player_count = 0
global.biter_reanimator.forces[force_index] = 0
global.map_forces[force_name].energy = 0
global.map_forces[force_name].modifier ={damage = 1, resistance = 1, splash = 1}
global.map_forces[force_name].ate_buffer_potion = {
["automation-science-pack"] = 0,
["logistic-science-pack"]= 0,
["military-science-pack"]= 0,
["chemical-science-pack"]= 0,
["production-science-pack"]= 0,
["utility-science-pack"]= 0
}
if force_name == "west" then
global.map_forces[force_name].worm_turrets_positions = {
[1] = {x=-127,y=-38},
[2] = {x=-112,y=-38},
[3] = {x=-127,y=-70},
[4] = {x=-112,y=-70},
[5] = {x=-127,y=-102},
[6] = {x=-112,y=-102},
[7] = {x=-90,y=-119},
[8] = {x=-90,y=-136},
[9] = {x=-70,y=-90},
[10] = {x=-50,y=-90},
[11] = {x=-70,y=-58},
[12] = {x=-50,y=-58},
[13] = {x=-70,y=-26},
[14] = {x=-50,y=-26},
[15] = {x=-70,y=0},
[16] = {x=-50,y=0},
[17] = {x=-70,y=36},
[18] = {x=-50,y=36},
[19] = {x=-70,y=68},
[20] = {x=-50,y=68},
[21] = {x=-70,y=100},
[22] = {x=-50,y=100},
[23] = {x=-30,y=119},
[24] = {x=-30,y=136},
[25] = {x=-9,y=90},
[26] = {x=9,y=90},
[27] = {x=-9,y=59},
[28] = {x=9,y=59},
[29] = {x=-9,y=27},
[30] = {x=9,y=27}
}
global.map_forces[force_name].spawn = {x=-137,y=0}
global.map_forces[force_name].eei = {x=-200,y=0}
else
global.map_forces[force_name].worm_turrets_positions ={
[1] = {x=127,y=38},
[2] = {x=112,y=38},
[3] = {x=127,y=70},
[4] = {x=112,y=70},
[5] = {x=127,y=102},
[6] = {x=112,y=102},
[7] = {x=90,y=119},
[8] = {x=90,y=136},
[9] = {x=70,y=90},
[10] = {x=50,y=90},
[11] = {x=70,y=58},
[12] = {x=50,y=58},
[13] = {x=70,y=26},
[14] = {x=50,y=26},
[15] = {x=70,y=0},
[16] = {x=50,y=0},
[17] = {x=70,y=-36},
[18] = {x=50,y=-36},
[19] = {x=70,y=-68},
[20] = {x=50,y=-68},
[21] = {x=70,y=-100},
[22] = {x=50,y=-100},
[23] = {x=30,y=-119},
[24] = {x=30,y=-136},
[25] = {x=-9,y=-90},
[26] = {x=9,y=-90},
[27] = {x=9,y=-59},
[28] = {x=-9,y=-59},
[29] = {x=9,y=-27},
[30] = {x=-9,y=-27}
}
global.map_forces[force_name].spawn = {x=137,y=0}
global.map_forces[force_name].eei = {x=201,y=0}
end
global.active_biters[force_name] = {}
global.biter_raffle[force_name] = {}
end
end
return Public