mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
438 lines
22 KiB
Lua
438 lines
22 KiB
Lua
--junkyard-- mewmew made this --
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require "maps.modules.dynamic_landfill"
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require "maps.modules.satellite_score"
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require "maps.modules.mineable_wreckage_yields_scrap"
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require "maps.modules.spawners_contain_biters"
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require "maps.modules.biters_yield_coins"
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local unearthing_worm = require "functions.unearthing_worm"
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local unearthing_biters = require "functions.unearthing_biters"
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local create_entity_chain = require "functions.create_entity_chain"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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local table_insert = table.insert
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local math_random = math.random
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local map_functions = require "maps.tools.map_functions"
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local disabled_for_deconstruction = {
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["fish"] = true,
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["rock-huge"] = true,
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["rock-big"] = true,
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["sand-rock-big"] = true,
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["mineable-wreckage"] = true
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}
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local tile_replacements = {
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["grass-1"] = "dirt-7",
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["grass-2"] = "dirt-6",
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["grass-3"] = "dirt-5",
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["grass-4"] = "dirt-4" ,
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["water"] = "water-green",
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["deepwater"] = "deepwater-green",
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["sand-1"] = "dirt-7",
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["sand-2"] = "dirt-6",
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["sand-3"] = "dirt-5"
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}
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local entity_replacements = {
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["tree-01"] = "dead-grey-trunk",
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["tree-02"] = "tree-06-brown",
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["tree-03"] = "dead-grey-trunk",
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["tree-04"] = "dry-hairy-tree",
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["tree-05"] = "dead-grey-trunk",
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["tree-06"] = "tree-06-brown",
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["tree-07"] = "dry-hairy-tree",
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["tree-08"] = "dead-grey-trunk",
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["tree-09"] = "tree-06-brown",
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["tree-02-red"] = "dry-tree",
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--["tree-06-brown"] = "dirt",
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["tree-08-brown"] = "tree-06-brown",
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["tree-09-brown"] = "tree-06-brown",
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["tree-09-red"] = "tree-06-brown",
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["iron-ore"] = "mineable-wreckage",
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["copper-ore"] = "mineable-wreckage",
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["coal"] = "mineable-wreckage",
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["stone"] = "mineable-wreckage"
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}
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local wrecks = {"big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3"}
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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local rand = math_random(size)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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local noise_seed_add = 25000
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seed = seed + noise_seed_add
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if name == 1 then
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local noise = {}
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noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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noise[3] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
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seed = seed + noise_seed_add
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noise[4] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
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local noise = noise[1] + noise[2] * 0.35 + noise[3] * 0.23 + noise[4] * 0.11
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return noise
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end
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end
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local function create_shipwreck(surface, position)
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local raffle = {}
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local loot = {
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{{name = "iron-gear-wheel", count = math_random(80,100)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "copper-cable", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "electric-engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.4, evolution_max = 0.8},
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{{name = "battery", count = math_random(40,80)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "advanced-circuit", count = math_random(40,80)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
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{{name = "electronic-circuit", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "processing-unit", count = math_random(30,60)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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{{name = "explosives", count = math_random(25,50)}, weight = 1, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "lubricant-barrel", count = math_random(4,10)}, weight = 1, evolution_min = 0.3, evolution_max = 0.5},
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{{name = "rocket-fuel", count = math_random(4,10)}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
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{{name = "steel-plate", count = math_random(50,100)}, weight = 2, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "nuclear-fuel", count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
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{{name = "burner-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "long-handed-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "fast-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.1, evolution_max = 1},
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{{name = "filter-inserter", count = math_random(4,8)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "stack-filter-inserter", count = math_random(2,4)}, weight = 1, evolution_min = 0.4, evolution_max = 1},
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{{name = "stack-inserter", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-electric-pole", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "medium-electric-pole", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 1},
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{{name = "wooden-chest", count = math_random(16,24)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "iron-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.1, evolution_max = 0.4},
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{{name = "steel-chest", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-lamp", count = math_random(8,16)}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "rail", count = math_random(50,75)}, weight = 3, evolution_min = 0.1, evolution_max = 0.6},
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{{name = "assembling-machine-1", count = math_random(1,2)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "assembling-machine-2", count = math_random(1,2)}, weight = 3, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "offshore-pump", count = 1}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
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--{{name = "beacon", count = 1}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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--{{name = "boiler", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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--{{name = "steam-engine", count = math_random(1,2)}, weight = 3, evolution_min = 0.0, evolution_max = 0.5},
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--{{name = "steam-turbine", count = math_random(1,2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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--{{name = "nuclear-reactor", count = 1}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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--{{name = "centrifuge", count = math_random(1,2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "heat-pipe", count = math_random(8,12)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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--{{name = "heat-exchanger", count = math_random(2,4)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "arithmetic-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "constant-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "decider-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "power-switch", count = math_random(2,4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "programmable-speaker", count = math_random(2,4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "green-wire", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "red-wire", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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--{{name = "chemical-plant", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "burner-mining-drill", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "electric-mining-drill", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "express-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "fast-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.3},
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{{name = "transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "pipe", count = math_random(40,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "pipe-to-ground", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 0.5},
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--{{name = "pumpjack", count = math_random(1,2)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "pump", count = math_random(1,4)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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--{{name = "steel-furnace", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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--{{name = "stone-furnace", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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--{{name = "radar", count = math_random(1,2)}, weight = 1, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "rail-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "rail-chain-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "stone-wall", count = math_random(25,75)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "gate", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
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--{{name = "storage-tank", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
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{{name = "train-stop", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "express-loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.5, evolution_max = 1},
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{{name = "fast-loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.0, evolution_max = 0.5}
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--{{name = "lab", count = math_random(2,4)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1}
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}
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local distance_to_center = math.sqrt(position.x^2 + position.y^2)
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if distance_to_center < 1 then
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distance_to_center = 0.1
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else
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distance_to_center = distance_to_center / 5000
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end
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if distance_to_center > 1 then distance_to_center = 1 end
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for _, t in pairs (loot) do
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for x = 1, t.weight, 1 do
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if t.evolution_min <= distance_to_center and t.evolution_max >= distance_to_center then
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table.insert(raffle, t[1])
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end
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end
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end
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local e = surface.create_entity{name = wrecks[math_random(1,#wrecks)], position = position, force = "player"}
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for x = 1, math_random(2,3), 1 do
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local loot = raffle[math_random(1,#raffle)]
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e.insert(loot)
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end
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end
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local function secret_shop(pos, surface)
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local secret_market_items = {
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{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'construction-robot'}},
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{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'loader'}},
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{price = {{"coin", math_random(200,300)}}, offer = {type = 'give-item', item = 'fast-loader'}},
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{price = {{"coin", math_random(300,500)}}, offer = {type = 'give-item', item = 'express-loader'}},
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{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'locomotive'}},
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{price = {{"coin", math_random(75,150)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
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{price = {{"coin", math_random(2,3)}}, offer = {type = 'give-item', item = 'rail'}},
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{price = {{"coin", math_random(4,12)}}, offer = {type = 'give-item', item = 'small-lamp'}},
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{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'car'}},
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{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = 'electric-furnace'}},
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{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'effectivity-module'}},
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{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'productivity-module'}},
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{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'speed-module'}},
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{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'wood', count = 50}},
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{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}},
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{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}},
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{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'stone', count = 50}},
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{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'coal', count = 50}},
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{price = {{"coin", math_random(8,16)}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}},
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{price = {{'wood', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'iron-ore', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'copper-ore', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'stone', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'coal', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'uranium-ore', math_random(8,10)}}, offer = {type = 'give-item', item = "coin"}}
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}
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secret_market_items = shuffle(secret_market_items)
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local market = surface.create_entity {name = "market", position = pos}
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market.destructible = false
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for i = 1, math.random(6, 8), 1 do
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market.add_market_item(secret_market_items[i])
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end
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end
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local function place_random_scrap_entity(surface, position)
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local r = math.random(1, 100)
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if r < 8 then
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local buildings = {"nuclear-reactor", "centrifuge", "chemical-plant", "beacon"}
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local e = surface.create_entity({name = buildings[math.random(1, #buildings)], position = position, force = "player"})
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e.operable = false
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e.active = false
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if e.name == "nuclear-reactor" then
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create_entity_chain(surface, {name = "heat-pipe", position = position, force = "player"}, math_random(32,128), 25)
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end
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if e.name == "chemical-plant" then
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create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(16,32), 25)
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end
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return
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end
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if r < 40 then
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local e = surface.create_entity({name = "substation", position = position, force = "player"})
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e.operable = false
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e.active = false
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return
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end
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if r < 60 then
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local e = surface.create_entity({name = "gun-turret", position = position, force = "enemy"})
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e.insert({name = "firearm-magazine", count = math.random(16, 128)})
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return
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end
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local e = surface.create_entity({name = "storage-tank", position = position, force = "player", direction = math.random(0, 3)})
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e.operable = false
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e.active = false
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local fluids = {"crude-oil", "lubricant", "heavy-oil", "light-oil", "petroleum-gas", "sulfuric-acid", "water"}
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e.fluidbox[1] = {name = fluids[math.random(1, #fluids)], amount = math.random(15000, 25000)}
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create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(6,8), 1)
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create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(6,8), 1)
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create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(40,70), 80)
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end
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local function process_entity(e)
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if not e.valid then return end
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if entity_replacements[e.name] then
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e.surface.create_entity({name = entity_replacements[e.name], position = e.position})
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e.destroy()
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return
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end
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if e.type == "unit-spawner" then
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for _, wreck in pairs (e.surface.find_entities_filtered({area = {{e.position.x - 4, e.position.y - 4},{e.position.x + 4, e.position.y + 4}}, name = "mineable-wreckage"})) do
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if wreck.valid then wreck.destroy() end
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end
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return
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end
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end
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local function on_chunk_generated(event)
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local surface = event.surface
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local left_top = event.area.left_top
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local tiles = {}
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local entities = {}
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local tile_to_insert = false
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local pos = {x = left_top.x + x, y = left_top.y + y}
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local tile = surface.get_tile(pos)
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if tile_replacements[tile.name] then
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table_insert(tiles, {name = tile_replacements[tile.name], position = pos})
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end
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if not tile.collides_with("player-layer") then
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local noise = get_noise(1, pos)
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|
if noise > 0.43 or noise < -0.43 then
|
|
if math_random(1,3) ~= 1 then
|
|
surface.create_entity({name = "mineable-wreckage", position = pos})
|
|
else
|
|
if math_random(1,512) == 1 then
|
|
create_shipwreck(surface, pos)
|
|
else
|
|
if math_random(1, 1024) == 1 then
|
|
place_random_scrap_entity(surface, pos)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if math_random(1, 98304) == 1 then secret_shop(pos, surface) end
|
|
if math_random(1, 51200) == 1 then
|
|
if noise < 0.2 or noise > -0.2 then
|
|
create_entity_chain(surface, {name = "laser-turret", position = pos, force = "enemy"}, 1, 25)
|
|
create_entity_chain(surface, {name = "accumulator", position = pos, force = "enemy"}, math_random(2, 6), 1)
|
|
create_entity_chain(surface, {name = "solar-panel", position = pos, force = "enemy"}, math_random(8, 16), 1)
|
|
create_entity_chain(surface, {name = "substation", position = pos, force = "enemy"}, math_random(4, 8), 1)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
|
|
for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
|
|
process_entity(e)
|
|
end
|
|
|
|
if global.spawn_generated then return end
|
|
if left_top.x < 96 then return end
|
|
map_functions.draw_rainbow_patch({x = 0, y = 0}, surface, 14, 1500)
|
|
for _, wreck in pairs (surface.find_entities_filtered({area = {{-10, -10},{10, 10}}, name = "mineable-wreckage"})) do
|
|
local distance_to_center = math.sqrt(wreck.position.x^2 + wreck.position.y^2)
|
|
if distance_to_center < 8 then wreck.destroy() end
|
|
end
|
|
global.spawn_generated = true
|
|
end
|
|
|
|
local function on_chunk_charted(event)
|
|
if not global.chunks_charted then global.chunks_charted = {} end
|
|
local surface = game.surfaces[event.surface_index]
|
|
local position = event.position
|
|
if global.chunks_charted[tostring(position.x) .. tostring(position.y)] then return end
|
|
global.chunks_charted[tostring(position.x) .. tostring(position.y)] = true
|
|
|
|
local decorative_names = {}
|
|
for k,v in pairs(game.decorative_prototypes) do
|
|
if v.autoplace_specification then
|
|
decorative_names[#decorative_names+1] = k
|
|
end
|
|
end
|
|
surface.regenerate_decorative(decorative_names, {position})
|
|
|
|
if math_random(1, 10) ~= 1 then return end
|
|
local pos = {x = position.x * 32 + math_random(1,32), y = position.y * 32 + math_random(1,32)}
|
|
local noise = get_noise(1, pos)
|
|
if noise > 0.4 or noise < -0.4 then return end
|
|
local distance_to_center = math.sqrt(pos.x^2 + pos.y^2)
|
|
local size = 5 + math.floor(distance_to_center * 0.0075)
|
|
if size > 20 then size = 20 end
|
|
local amount = 100 + distance_to_center
|
|
map_functions.draw_rainbow_patch(pos, surface, size, amount)
|
|
end
|
|
|
|
local function on_marked_for_deconstruction(event)
|
|
if disabled_for_deconstruction[event.entity.name] then
|
|
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
|
|
end
|
|
end
|
|
|
|
local function on_player_joined_game(event)
|
|
local player = game.players[event.player_index]
|
|
if player.online_time == 0 then
|
|
player.insert({name = "pistol", count = 1})
|
|
player.insert({name = "firearm-magazine", count = 16})
|
|
end
|
|
|
|
if global.map_init_done then return end
|
|
game.surfaces["nauvis"].ticks_per_day = game.surfaces["nauvis"].ticks_per_day * 2
|
|
global.map_init_done = true
|
|
end
|
|
|
|
local function on_player_mined_entity(event)
|
|
local entity = event.entity
|
|
if not entity.valid then return end
|
|
|
|
if entity.name == "mineable-wreckage" then
|
|
if math_random(1,32) == 1 then
|
|
unearthing_biters(entity.surface, entity.position, math_random(4,12))
|
|
end
|
|
if math_random(1,64) == 1 then
|
|
unearthing_worm(entity.surface, entity.position)
|
|
end
|
|
end
|
|
|
|
if entity.active == true then return end
|
|
if entity.operable == true then return end
|
|
if entity.force.name ~= "player" then return end
|
|
local positions = {}
|
|
local r = math.ceil(entity.prototype.max_health / 30)
|
|
for x = r * -1, r, 1 do
|
|
for y = r * -1, r, 1 do
|
|
positions[#positions + 1] = {x = entity.position.x + x, y = entity.position.y + y}
|
|
end
|
|
end
|
|
positions = shuffle(positions)
|
|
for i = 1, math.ceil(entity.prototype.max_health / 20), 1 do
|
|
if not positions[i] then return end
|
|
if math_random(1,3) == 1 then
|
|
unearthing_biters(entity.surface, entity.position, math_random(4,8))
|
|
else
|
|
unearthing_worm(entity.surface, positions[i])
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_entity_died(event)
|
|
on_player_mined_entity(event)
|
|
end
|
|
|
|
local function on_research_finished(event)
|
|
event.research.force.character_inventory_slots_bonus = game.forces.player.mining_drill_productivity_bonus * 200
|
|
end
|
|
|
|
event.add(defines.events.on_research_finished, on_research_finished)
|
|
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
|
|
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
event.add(defines.events.on_entity_died, on_entity_died)
|
|
event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
event.add(defines.events.on_chunk_charted, on_chunk_charted) |