mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-09 13:37:02 +02:00
1591 lines
58 KiB
Lua
1591 lines
58 KiB
Lua
local Biters = require 'modules.wave_defense.biter_rolls'
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local WD = require 'modules.wave_defense.table'
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local ICW = require 'maps.scrapyard.icw.main'
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local Event = require 'utils.event'
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local Market = require 'functions.basic_markets'
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local create_entity_chain = require 'functions.create_entity_chain'
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local create_tile_chain = require 'functions.create_tile_chain'
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local noise_v1 = require 'utils.simplex_noise'.d2
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local map_functions = require 'tools.map_functions'
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local Scrap_table = require 'maps.scrapyard.table'
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local shapes = require 'tools.shapes'
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local Loot = require 'maps.scrapyard.loot'
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local get_noise = require 'utils.get_noise'
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local Public = {}
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local insert = table.insert
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local math_random = math.random
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local math_floor = math.floor
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local math_abs = math.abs
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Public.level_depth = 960
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local worm_level_modifier = 0.18
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local average_number_of_wagons_per_level = 2
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local chunks_per_level = ((Public.level_depth - 32) / 32) ^ 2
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local chance_for_wagon_spawn = math_floor(chunks_per_level / average_number_of_wagons_per_level)
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local wagon_raffle = {'cargo-wagon', 'cargo-wagon', 'cargo-wagon', 'locomotive', 'fluid-wagon'}
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local rock_raffle = {
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'sand-rock-big',
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'sand-rock-big',
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'rock-big',
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'rock-big',
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'rock-big',
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'rock-big',
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'rock-big',
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'rock-big',
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'rock-big',
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'rock-big',
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'rock-huge'
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}
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local size_of_rock_raffle = #rock_raffle
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local scrap_entities = {
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'crash-site-assembling-machine-1-broken',
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'crash-site-assembling-machine-2-broken',
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'crash-site-assembling-machine-1-broken',
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'crash-site-assembling-machine-2-broken',
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'crash-site-lab-broken',
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'medium-ship-wreck',
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'small-ship-wreck',
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'medium-ship-wreck',
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'small-ship-wreck',
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'medium-ship-wreck',
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'small-ship-wreck',
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'medium-ship-wreck',
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'small-ship-wreck',
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'crash-site-chest-1',
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'crash-site-chest-2',
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'crash-site-chest-1',
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'crash-site-chest-2',
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'crash-site-chest-1',
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'crash-site-chest-2'
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}
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local scrap_entities_index = #scrap_entities
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local scrap_buildings = {
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'nuclear-reactor',
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'centrifuge',
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'beacon',
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'chemical-plant',
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'assembling-machine-1',
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'assembling-machine-2',
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'assembling-machine-3',
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'oil-refinery',
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'arithmetic-combinator',
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'constant-combinator',
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'decider-combinator',
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'programmable-speaker',
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'steam-turbine',
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'steam-engine',
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'chemical-plant',
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'assembling-machine-1',
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'assembling-machine-2',
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'assembling-machine-3',
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'oil-refinery',
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'arithmetic-combinator',
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'constant-combinator',
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'decider-combinator',
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'programmable-speaker',
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'steam-turbine',
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'steam-engine'
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}
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local spawner_raffle = {'biter-spawner', 'biter-spawner', 'biter-spawner', 'spitter-spawner'}
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local trees = {'dead-grey-trunk', 'dead-grey-trunk', 'dry-tree'}
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local more_colors = {
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'black-refined-concrete',
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'brown-refined-concrete',
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'red-refined-concrete',
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'blue-refined-concrete'
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}
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local function place_wagon(data)
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local surface = data.surface
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local left_top = data.left_top
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local position = {x = left_top.x + math_random(4, 12) * 2, y = left_top.y + math_random(4, 12) * 2}
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local direction
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local tiles
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local r1 = math_random(2, 4) * 2
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local r2 = math_random(2, 4) * 2
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if math_random(1, 2) == 1 then
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tiles = surface.find_tiles_filtered({area = {{position.x, position.y - r1}, {position.x + 2, position.y + r2}}})
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direction = 0
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else
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tiles = surface.find_tiles_filtered({area = {{position.x - r1, position.y}, {position.x + r2, position.y + 2}}})
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direction = 2
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end
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for k, tile in pairs(tiles) do
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if tile.collides_with('resource-layer') then
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surface.set_tiles({{name = 'landfill', position = tile.position}}, true)
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end
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for _, e in pairs(
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surface.find_entities_filtered(
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{position = tile.position, force = {'neutral', 'enemy', 'scrap_defense', 'scrap'}}
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)
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) do
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e.destroy()
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end
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if tile.position.y % 2 == 0 and tile.position.x % 2 == 0 then
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surface.create_entity(
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{name = 'straight-rail', position = tile.position, force = 'player', direction = direction}
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)
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end
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end
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local entity =
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surface.create_entity(
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{name = wagon_raffle[math_random(1, #wagon_raffle)], position = position, force = 'player'}
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)
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entity.minable = false
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local wagon = ICW.register_wagon(entity, true)
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wagon.entity_count = 999
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end
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local function place_random_scrap_entity(surface, position)
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local r = math_random(1, 100)
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if r < 15 then
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local e =
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surface.create_entity(
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{name = scrap_buildings[math_random(1, #scrap_buildings)], position = position, force = 'scrap'}
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)
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if e.name == 'nuclear-reactor' then
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create_entity_chain(
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surface,
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{name = 'heat-pipe', position = position, force = 'player'},
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math_random(16, 32),
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25
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)
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end
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if
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e.name == 'chemical-plant' or e.name == 'steam-turbine' or e.name == 'steam-engine' or
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e.name == 'oil-refinery'
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then
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create_entity_chain(surface, {name = 'pipe', position = position, force = 'player'}, math_random(8, 16), 25)
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end
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e.active = false
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return
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end
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if r < 75 then
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local e = surface.create_entity({name = 'gun-turret', position = position, force = 'scrap_defense'})
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if math_abs(position.y) < Public.level_depth * 2.5 then
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e.insert({name = 'piercing-rounds-magazine', count = math_random(64, 128)})
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else
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e.insert({name = 'uranium-rounds-magazine', count = math_random(64, 128)})
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end
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return
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end
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local e =
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surface.create_entity(
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{name = 'storage-tank', position = position, force = 'scrap', direction = math_random(0, 3)}
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)
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local fluids = {'crude-oil', 'lubricant', 'heavy-oil', 'light-oil', 'petroleum-gas', 'sulfuric-acid', 'water'}
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e.fluidbox[1] = {name = fluids[math_random(1, #fluids)], amount = math_random(15000, 25000)}
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create_entity_chain(surface, {name = 'pipe', position = position, force = 'player'}, math_random(6, 8), 1)
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create_entity_chain(surface, {name = 'pipe', position = position, force = 'player'}, math_random(6, 8), 1)
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create_entity_chain(surface, {name = 'pipe', position = position, force = 'player'}, math_random(15, 30), 80)
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end
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local function create_inner_content(surface, pos, noise)
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if math_random(1, 90000) == 1 then
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if noise < 0.3 or noise > -0.3 then
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map_functions.draw_noise_entity_ring(surface, pos, 'laser-turret', 'scrap_defense', 0, 2)
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map_functions.draw_noise_entity_ring(surface, pos, 'accumulator', 'scrap_defense', 2, 3)
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map_functions.draw_noise_entity_ring(surface, pos, 'substation', 'scrap_defense', 3, 4)
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map_functions.draw_noise_entity_ring(surface, pos, 'solar-panel', 'scrap_defense', 4, 6)
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map_functions.draw_noise_entity_ring(surface, pos, 'stone-wall', 'scrap_defense', 6, 7)
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create_tile_chain(surface, {name = 'concrete', position = pos}, math_random(16, 32), 50)
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create_tile_chain(surface, {name = 'concrete', position = pos}, math_random(16, 32), 50)
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create_tile_chain(surface, {name = 'stone-path', position = pos}, math_random(16, 32), 50)
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create_tile_chain(surface, {name = 'stone-path', position = pos}, math_random(16, 32), 50)
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end
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return
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end
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end
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local function get_oil_amount(p)
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return (math_abs(p.y) * 200 + 10000) * math_random(75, 125) * 0.01
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end
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local function wall(data)
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local surface = data.surface
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local left_top = data.left_top
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local seed = data.seed
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local p = {x = left_top.x + x, y = left_top.y + y}
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local small_caves = get_noise('small_caves', p, seed)
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local cave_ponds = get_noise('cave_rivers', p, seed + 100000)
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if y > 9 + cave_ponds * 6 and y < 23 + small_caves * 6 then
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if small_caves > 0.05 or cave_ponds > 0.05 then
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surface.set_tiles({{name = 'deepwater-green', position = p}})
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if math_random(1, 48) == 1 then
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surface.create_entity({name = 'fish', position = p})
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end
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else
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surface.set_tiles({{name = 'dirt-7', position = p}})
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if math_random(1, 5) ~= 1 then
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surface.create_entity({name = 'mineable-wreckage', position = p})
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end
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end
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else
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surface.set_tiles({{name = 'dirt-7', position = p}})
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if surface.can_place_entity({name = 'stone-wall', position = p, force = 'scrap_defense'}) then
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if math_random(1, 512) == 1 and y > 3 and y < 28 then
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if math_random(1, 2) == 1 then
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Loot.add(surface, p, 'wooden-chest')
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else
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Loot.add(surface, p, 'steel-chest')
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end
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else
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if y < 5 or y > 26 then
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if y <= 15 then
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if math_random(1, y + 1) == 1 then
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local e =
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surface.create_entity(
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{name = 'stone-wall', position = p, force = 'scrap_defense'}
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)
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e.minable = false
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end
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else
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if math_random(1, 32 - y) == 1 then
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local e =
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surface.create_entity(
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{name = 'stone-wall', position = p, force = 'scrap_defense'}
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)
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e.minable = false
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end
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end
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end
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end
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end
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if math_random(1, 512) == 1 then
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place_random_scrap_entity(surface, p)
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end
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if math_random(1, 16) == 1 then
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if surface.can_place_entity({name = 'small-worm-turret', position = p, force = 'scrap_defense'}) then
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Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
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surface.create_entity(
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{name = Biters.wave_defense_roll_worm_name(), position = p, force = 'scrap_defense'}
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)
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end
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end
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if math_random(1, 32) == 1 then
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if surface.can_place_entity({name = 'gun-turret', position = p, force = 'scrap_defense'}) then
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local e = surface.create_entity({name = 'gun-turret', position = p, force = 'scrap_defense'})
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if math_abs(p.y) < Public.level_depth * 2.5 then
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e.insert({name = 'piercing-rounds-magazine', count = math_random(64, 128)})
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else
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e.insert({name = 'uranium-rounds-magazine', count = math_random(64, 128)})
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end
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end
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end
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end
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end
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end
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end
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local function process_level_9_position(data)
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local surface = data.surface
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local p = data.p
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local seed = data.seed
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local tiles = data.tiles
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local entities = data.entities
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local markets = data.markets
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local treasure = data.treasure
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local maze_p = {x = math_floor(p.x - p.x % 10), y = math_floor(p.y - p.y % 10)}
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local maze_noise = get_noise('no_rocks_2', maze_p, seed)
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if maze_noise > -0.35 and maze_noise < 0.35 then
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tiles[#tiles + 1] = {name = 'dirt-7', position = p}
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local no_rocks_2 = get_noise('no_rocks_2', p, seed)
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if math_random(1, 2) == 1 and no_rocks_2 > -0.5 then
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entities[#entities + 1] = {name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p}
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end
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if math_random(1, 1024) == 1 then
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treasure[#treasure + 1] = p
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end
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if math_random(1, 256) == 1 then
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Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
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create_inner_content(surface, p, maze_noise)
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entities[#entities + 1] = {
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name = Biters.wave_defense_roll_worm_name(),
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position = p,
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force = 'scrap_defense'
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}
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end
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return
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end
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if maze_noise > 0 and maze_noise < 0.45 then
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if math_random(1, 512) == 1 then
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markets[#markets + 1] = p
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end
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if math_random(1, 256) == 1 then
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entities[#entities + 1] = {name = 'crude-oil', position = p, amount = get_oil_amount(p)}
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end
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if math_random(1, 32) == 1 then
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entities[#entities + 1] = {name = 'tree-0' .. math_random(1, 9), position = p}
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end
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return
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end
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if maze_noise < -0.5 or maze_noise > 0.5 then
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tiles[#tiles + 1] = {name = 'deepwater', position = p}
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if math_random(1, 96) == 1 then
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entities[#entities + 1] = {name = 'fish', position = p}
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end
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return
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end
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tiles[#tiles + 1] = {name = 'water', position = p}
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if math_random(1, 96) == 1 then
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entities[#entities + 1] = {name = 'fish', position = p}
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end
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end
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local function process_level_8_position(data)
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local surface = data.surface
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local p = data.p
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local seed = data.seed
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local tiles = data.tiles
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local entities = data.entities
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local markets = data.markets
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local treasure = data.treasure
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local scrapyard = get_noise('scrapyard', p, seed)
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--Chasms
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local noise_cave_ponds = get_noise('cave_ponds', p, seed)
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local small_caves = get_noise('small_caves', p, seed)
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if noise_cave_ponds < 0.15 and noise_cave_ponds > -0.15 then
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if small_caves > 0.35 then
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tiles[#tiles + 1] = {name = 'out-of-map', position = p}
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return
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end
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if small_caves < -0.35 then
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tiles[#tiles + 1] = {name = 'out-of-map', position = p}
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return
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end
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end
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if scrapyard < -0.25 or scrapyard > 0.25 then
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if math_random(1, 256) == 1 then
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entities[#entities + 1] = {name = 'gun-turret', position = p, force = 'scrap_defense'}
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end
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tiles[#tiles + 1] = {name = 'dirt-7', position = p}
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if scrapyard < -0.55 or scrapyard > 0.55 then
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if math_random(1, 2) == 1 then
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entities[#entities + 1] = {name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p}
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end
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return
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end
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if scrapyard < -0.28 or scrapyard > 0.28 then
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if math_random(1, 128) == 1 then
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Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
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create_inner_content(surface, p, scrapyard)
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entities[#entities + 1] = {
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name = Biters.wave_defense_roll_worm_name(),
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position = p,
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force = 'scrap_defense'
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}
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end
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if math_random(1, 96) == 1 then
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entities[#entities + 1] = {
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name = scrap_entities[math_random(1, scrap_entities_index)],
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position = p,
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force = 'scrap_defense'
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}
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end
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if math_random(1, 5) > 1 then
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entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
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end
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if math_random(1, 256) == 1 then
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create_inner_content(surface, p, scrapyard)
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entities[#entities + 1] = {name = 'land-mine', position = p, force = 'scrap_defense'}
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end
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return
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end
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return
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end
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local cave_ponds = get_noise('cave_ponds', p, seed)
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if cave_ponds < -0.6 and scrapyard > -0.2 and scrapyard < 0.2 then
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tiles[#tiles + 1] = {name = 'deepwater-green', position = p}
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if math_random(1, 128) == 1 then
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entities[#entities + 1] = {name = 'fish', position = p}
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end
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return
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end
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local large_caves = get_noise('large_caves', p, seed)
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if scrapyard > -0.15 and scrapyard < 0.15 then
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if math_floor(large_caves * 10) % 4 < 3 then
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tiles[#tiles + 1] = {name = 'dirt-7', position = p}
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if math_random(1, 2) == 1 then
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entities[#entities + 1] = {name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p}
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end
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return
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end
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end
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if math_random(1, 64) == 1 and cave_ponds > 0.6 then
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entities[#entities + 1] = {name = 'crude-oil', position = p, amount = get_oil_amount(p)}
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end
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|
|
tiles[#tiles + 1] = {name = 'stone-path', position = p}
|
|
if math_random(1, 256) == 1 then
|
|
entities[#entities + 1] = {name = 'land-mine', position = p, force = 'scrap_defense'}
|
|
end
|
|
end
|
|
|
|
local function process_level_7_position(data)
|
|
local surface = data.surface
|
|
local p = data.p
|
|
local seed = data.seed
|
|
local tiles = data.tiles
|
|
local entities = data.entities
|
|
local markets = data.markets
|
|
local treasure = data.treasure
|
|
|
|
local cave_rivers_3 = get_noise('cave_rivers_3', p, seed)
|
|
local cave_rivers_4 = get_noise('cave_rivers_4', p, seed + 50000)
|
|
local no_rocks_2 = get_noise('no_rocks_2', p, seed)
|
|
|
|
if cave_rivers_3 > -0.025 and cave_rivers_3 < 0.025 and no_rocks_2 > -0.6 then
|
|
tiles[#tiles + 1] = {name = 'water', position = p}
|
|
if math_random(1, 128) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
return
|
|
end
|
|
|
|
if cave_rivers_4 > -0.025 and cave_rivers_4 < 0.025 and no_rocks_2 > -0.6 then
|
|
tiles[#tiles + 1] = {name = 'water', position = p}
|
|
if math_random(1, 128) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
return
|
|
end
|
|
|
|
local noise_ores = get_noise('no_rocks_2', p, seed + 25000)
|
|
|
|
if cave_rivers_3 > -0.20 and cave_rivers_3 < 0.20 then
|
|
tiles[#tiles + 1] = {name = 'grass-' .. math_floor(cave_rivers_3 * 32) % 3 + 1, position = p}
|
|
if cave_rivers_3 > -0.10 and cave_rivers_3 < 0.10 then
|
|
if math_random(1, 8) == 1 and no_rocks_2 > -0.25 then
|
|
entities[#entities + 1] = {name = 'tree-01', position = p}
|
|
end
|
|
if math_random(1, 2048) == 1 then
|
|
create_inner_content(surface, p, cave_rivers_3)
|
|
markets[#markets + 1] = p
|
|
end
|
|
if noise_ores < -0.5 and no_rocks_2 > -0.6 then
|
|
if cave_rivers_3 > 0 and cave_rivers_3 < 0.07 then
|
|
entities[#entities + 1] = {name = 'iron-ore', position = p, amount = math_abs(p.y) + 1}
|
|
end
|
|
end
|
|
end
|
|
if math_random(1, 64) == 1 and no_rocks_2 > 0.7 then
|
|
entities[#entities + 1] = {name = 'crude-oil', position = p, amount = get_oil_amount(p)}
|
|
end
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if cave_rivers_4 > -0.20 and cave_rivers_4 < 0.20 then
|
|
tiles[#tiles + 1] = {name = 'grass-' .. math_floor(cave_rivers_4 * 32) % 3 + 1, position = p}
|
|
if cave_rivers_4 > -0.10 and cave_rivers_4 < 0.10 then
|
|
if math_random(1, 8) == 1 and no_rocks_2 > -0.25 then
|
|
entities[#entities + 1] = {name = 'tree-02', position = p}
|
|
end
|
|
if math_random(1, 2048) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
if noise_ores < -0.5 and no_rocks_2 > -0.6 then
|
|
if cave_rivers_4 > 0 and cave_rivers_4 < 0.07 then
|
|
create_inner_content(surface, p, noise_ores)
|
|
entities[#entities + 1] = {name = 'copper-ore', position = p, amount = math_abs(p.y) + 1}
|
|
end
|
|
end
|
|
end
|
|
if math_random(1, 64) == 1 and no_rocks_2 > 0.7 then
|
|
entities[#entities + 1] = {name = 'crude-oil', position = p, amount = get_oil_amount(p)}
|
|
end
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
--Chasms
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
if noise_cave_ponds < 0.25 and noise_cave_ponds > -0.25 then
|
|
if small_caves > 0.55 then
|
|
tiles[#tiles + 1] = {name = 'out-of-map', position = p}
|
|
return
|
|
end
|
|
if small_caves < -0.55 then
|
|
tiles[#tiles + 1] = {name = 'out-of-map', position = p}
|
|
return
|
|
end
|
|
end
|
|
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
if math_random(1, 100) > 15 then
|
|
entities[#entities + 1] = {name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p}
|
|
end
|
|
if math_random(1, 256) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
end
|
|
|
|
local function process_level_6_position(data)
|
|
local surface = data.surface
|
|
local p = data.p
|
|
local seed = data.seed
|
|
local tiles = data.tiles
|
|
local entities = data.entities
|
|
local markets = data.markets
|
|
local treasure = data.treasure
|
|
|
|
local large_caves = get_noise('large_caves', p, seed)
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
|
|
if large_caves > -0.14 and large_caves < 0.14 then
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 768) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 3) > 1 then
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
end
|
|
return
|
|
end
|
|
|
|
if large_caves < -0.47 or large_caves > 0.47 then
|
|
tiles[#tiles + 1] = {name = 'deepwater-green', position = p}
|
|
if math_random(1, 128) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
if math_random(1, 128) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
create_inner_content(surface, p, noise_cave_ponds)
|
|
entities[#entities + 1] = {
|
|
name = Biters.wave_defense_roll_worm_name(),
|
|
position = p,
|
|
force = 'scrap_defense'
|
|
}
|
|
end
|
|
return
|
|
end
|
|
|
|
if large_caves > -0.30 and large_caves < 0.30 then
|
|
if noise_cave_ponds > 0.35 then
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_random(1, 4), position = p}
|
|
--tiles[#tiles + 1] = {name = colors[math_random(1, #colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 256) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 256) == 1 then
|
|
entities[#entities + 1] = {name = 'crude-oil', position = p, amount = get_oil_amount(p)}
|
|
end
|
|
return
|
|
end
|
|
if noise_cave_ponds > 0.25 then
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 2) > 1 then
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
local function process_level_5_position(data)
|
|
local surface = data.surface
|
|
local p = data.p
|
|
local seed = data.seed
|
|
local tiles = data.tiles
|
|
local entities = data.entities
|
|
local markets = data.markets
|
|
local treasure = data.treasure
|
|
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
|
|
if small_caves > -0.14 and small_caves < 0.14 then
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 768) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 3) > 1 then
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
end
|
|
return
|
|
end
|
|
|
|
if small_caves < -0.50 or small_caves > 0.50 then
|
|
tiles[#tiles + 1] = {name = 'deepwater-green', position = p}
|
|
if math_random(1, 128) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
if math_random(1, 128) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
create_inner_content(surface, p, noise_cave_ponds)
|
|
entities[#entities + 1] = {
|
|
name = Biters.wave_defense_roll_worm_name(),
|
|
position = p,
|
|
force = 'scrap_defense'
|
|
}
|
|
end
|
|
return
|
|
end
|
|
|
|
if small_caves > -0.30 and small_caves < 0.30 then
|
|
if noise_cave_ponds > 0.35 then
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_random(1, 4), position = p}
|
|
--tiles[#tiles + 1] = {name = colors[math_random(1, #colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 256) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 256) == 1 then
|
|
entities[#entities + 1] = {name = 'crude-oil', position = p, amount = get_oil_amount(p)}
|
|
end
|
|
return
|
|
end
|
|
if noise_cave_ponds > 0.25 then
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 2) > 1 then
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
local function process_level_4_position(data)
|
|
local surface = data.surface
|
|
local p = data.p
|
|
local seed = data.seed
|
|
local tiles = data.tiles
|
|
local entities = data.entities
|
|
local markets = data.markets
|
|
local treasure = data.treasure
|
|
|
|
local noise_large_caves = get_noise('large_caves', p, seed)
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
|
|
if math_abs(noise_large_caves) > 0.7 then
|
|
tiles[#tiles + 1] = {name = 'deepwater-green', position = p}
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
return
|
|
end
|
|
if math_abs(noise_large_caves) > 0.6 then
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = {name = trees[math_random(1, #trees)], position = p}
|
|
end
|
|
if math_random(1, 32) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
end
|
|
if math_abs(noise_large_caves) > 0.5 then
|
|
tiles[#tiles + 1] = {name = 'grass-2', position = p}
|
|
if math_random(1, 620) == 1 then
|
|
entities[#entities + 1] = {name = 'crude-oil', position = p, amount = get_oil_amount(p)}
|
|
end
|
|
if math_random(1, 384) == 1 then
|
|
create_inner_content(surface, p, noise_cave_ponds)
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
entities[#entities + 1] = {
|
|
name = Biters.wave_defense_roll_worm_name(),
|
|
position = p,
|
|
force = 'scrap_defense'
|
|
}
|
|
end
|
|
if math_random(1, 1024) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
if math_abs(noise_large_caves) > 0.475 then
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 3) > 1 then
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
end
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
--Chasms
|
|
if noise_cave_ponds < 0.15 and noise_cave_ponds > -0.15 then
|
|
if small_caves > 0.45 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
return
|
|
end
|
|
if small_caves < -0.45 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
return
|
|
end
|
|
end
|
|
|
|
if small_caves > -0.15 and small_caves < 0.15 then
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
--tiles[#tiles + 1] = {name = colors[math_random(1, #colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 5) > 1 then
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
end
|
|
if math_random(1, 1024) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if noise_large_caves > -0.1 and noise_large_caves < 0.1 then
|
|
--Main Terrain
|
|
local no_rocks_2 = get_noise('no_rocks_2', p, seed + 75000)
|
|
if no_rocks_2 > 0.80 or no_rocks_2 < -0.80 then
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_floor(no_rocks_2 * 8) % 2 + 5, position = p}
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 100) > 30 then
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
local function process_level_3_position(data)
|
|
local surface = data.surface
|
|
local p = data.p
|
|
local seed = data.seed
|
|
local tiles = data.tiles
|
|
local entities = data.entities
|
|
local markets = data.markets
|
|
local treasure = data.treasure
|
|
|
|
local small_caves = get_noise('small_caves', p, seed + 50000)
|
|
local small_caves_2 = get_noise('small_caves_2', p, seed + 70000)
|
|
local noise_large_caves = get_noise('large_caves', p, seed + 60000)
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
|
|
--Market Spots
|
|
if noise_cave_ponds < -0.77 then
|
|
if noise_cave_ponds > -0.79 then
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
else
|
|
tiles[#tiles + 1] = {name = 'grass-' .. math_floor(noise_cave_ponds * 32) % 3 + 1, position = p}
|
|
if math_random(1, 32) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = {name = trees[math_random(1, #trees)], position = p}
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if noise_large_caves > -0.2 and noise_large_caves < 0.2 or small_caves_2 > 0 then
|
|
--Green Water Ponds
|
|
if noise_cave_ponds > 0.80 then
|
|
tiles[#tiles + 1] = {name = 'deepwater-green', position = p}
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
return
|
|
end
|
|
|
|
--Chasms
|
|
if noise_cave_ponds < 0.12 and noise_cave_ponds > -0.12 then
|
|
if small_caves > 0.55 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
return
|
|
end
|
|
if small_caves < -0.55 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
return
|
|
end
|
|
end
|
|
|
|
--Rivers
|
|
local cave_rivers = get_noise('cave_rivers', p, seed + 100000)
|
|
if cave_rivers < 0.014 and cave_rivers > -0.014 then
|
|
if noise_cave_ponds > 0.2 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
local cave_rivers_2 = get_noise('cave_rivers_2', p, seed)
|
|
if cave_rivers_2 < 0.024 and cave_rivers_2 > -0.024 then
|
|
if noise_cave_ponds < 0.5 then
|
|
tiles[#tiles + 1] = {name = 'deepwater-green', position = p}
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
if noise_cave_ponds > 0.775 then
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_random(4, 6), position = p}
|
|
--tiles[#tiles + 1] = {name = colors[math_random(1, #colors)].. "-refined-concrete", position = p}
|
|
return
|
|
end
|
|
|
|
local no_rocks = get_noise('no_rocks', p, seed + 25000)
|
|
--Worm oil Zones
|
|
if no_rocks < 0.15 and no_rocks > -0.15 then
|
|
if small_caves > 0.35 then
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_floor(noise_cave_ponds * 32) % 7 + 1, position = p}
|
|
if math_random(1, 320) == 1 then
|
|
entities[#entities + 1] = {name = 'crude-oil', position = p, amount = get_oil_amount(p)}
|
|
end
|
|
if math_random(1, 50) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
create_inner_content(surface, p, noise_cave_ponds)
|
|
entities[#entities + 1] = {
|
|
name = Biters.wave_defense_roll_worm_name(),
|
|
position = p,
|
|
force = 'scrap_defense'
|
|
}
|
|
end
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = {name = trees[math_random(1, #trees)], position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
--Main Terrain
|
|
local no_rocks_2 = get_noise('no_rocks_2', p, seed + 75000)
|
|
if no_rocks_2 > 0.80 or no_rocks_2 < -0.80 then
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_floor(no_rocks_2 * 8) % 2 + 5, position = p}
|
|
--tiles[#tiles + 1] = {name = colors[math_random(1, #colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 2048) == 1 then
|
|
place_random_scrap_entity(surface, p)
|
|
end
|
|
if math_random(1, 100) > 30 then
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
local function process_level_2_position(data)
|
|
local surface = data.surface
|
|
local p = data.p
|
|
local seed = data.seed
|
|
local tiles = data.tiles
|
|
local entities = data.entities
|
|
local markets = data.markets
|
|
local treasure = data.treasure
|
|
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
local noise_large_caves = get_noise('large_caves', p, seed)
|
|
|
|
if noise_large_caves > -0.75 and noise_large_caves < 0.75 then
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
|
|
--Chasms
|
|
if noise_cave_ponds < 0.15 and noise_cave_ponds > -0.15 then
|
|
if small_caves > 0.32 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
return
|
|
end
|
|
if small_caves < -0.32 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
return
|
|
end
|
|
end
|
|
|
|
--Green Water Ponds
|
|
if noise_cave_ponds > 0.80 then
|
|
tiles[#tiles + 1] = {name = 'deepwater-green', position = p}
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
return
|
|
end
|
|
|
|
--Rivers
|
|
local cave_rivers = get_noise('cave_rivers', p, seed + 100000)
|
|
if cave_rivers < 0.027 and cave_rivers > -0.027 then
|
|
if noise_cave_ponds < 0.1 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
if noise_cave_ponds > 0.76 then
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_random(4, 6), position = p}
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
return
|
|
end
|
|
|
|
--Market Spots
|
|
if noise_cave_ponds < -0.80 then
|
|
create_inner_content(surface, p, noise_cave_ponds)
|
|
tiles[#tiles + 1] = {name = 'grass-' .. math_floor(noise_cave_ponds * 32) % 3 + 1, position = p}
|
|
if math_random(1, 32) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = {name = trees[math_random(1, #trees)], position = p}
|
|
end
|
|
return
|
|
end
|
|
|
|
local no_rocks = get_noise('no_rocks', p, seed + 25000)
|
|
--Worm oil Zones
|
|
if no_rocks < 0.15 and no_rocks > -0.15 then
|
|
if small_caves > 0.35 then
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_floor(noise_cave_ponds * 32) % 7 + 1, position = p}
|
|
--tiles[#tiles + 1] = {name = colors[math_random(1, #colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 450) == 1 then
|
|
entities[#entities + 1] = {name = 'crude-oil', position = p, amount = get_oil_amount(p)}
|
|
end
|
|
if math_random(1, 64) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
entities[#entities + 1] = {
|
|
name = Biters.wave_defense_roll_worm_name(),
|
|
position = p,
|
|
force = 'scrap_defense'
|
|
}
|
|
end
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = {name = trees[math_random(1, #trees)], position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
--Main Terrain
|
|
local no_rocks_2 = get_noise('no_rocks_2', p, seed + 75000)
|
|
if no_rocks_2 > 0.80 or no_rocks_2 < -0.80 then
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_floor(no_rocks_2 * 8) % 2 + 5, position = p}
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
if math_random(1, 2048) == 1 then
|
|
place_random_scrap_entity(surface, p)
|
|
end
|
|
if math_random(1, 100) > 30 then
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
local function process_level_1_position(data)
|
|
local surface = data.surface
|
|
local p = data.p
|
|
local seed = data.seed
|
|
local tiles = data.tiles
|
|
local entities = data.entities
|
|
local markets = data.markets
|
|
local treasure = data.treasure
|
|
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
|
|
local cave_worms = get_noise('cave_worms', p, seed)
|
|
|
|
if cave_worms < 0.12 and cave_worms > -0.12 then
|
|
if small_caves > 0.55 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
return
|
|
end
|
|
if small_caves < -0.55 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
return
|
|
end
|
|
end
|
|
--Green Water Ponds
|
|
if noise_cave_ponds > 0.80 then
|
|
tiles[#tiles + 1] = {name = 'deepwater-green', position = p}
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
return
|
|
end
|
|
--Rivers
|
|
local cave_rivers = get_noise('cave_rivers', p, seed + 100000)
|
|
if cave_rivers < 0.024 and cave_rivers > -0.024 then
|
|
if noise_cave_ponds > 0 then
|
|
tiles[#tiles + 1] = {name = 'water-shallow', position = p}
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = {name = 'fish', position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
if noise_cave_ponds > 0.76 then
|
|
--tiles[#tiles + 1] = {name = colors[math_random(1, #colors)].. "-refined-concrete", position = p}
|
|
--tiles[#tiles + 1] = {name = 'dirt-' .. math_random(4, 6), position = p}
|
|
tiles[#tiles + 1] = {name = 'stone-path', position = p}
|
|
|
|
return
|
|
end
|
|
|
|
--Market Spots
|
|
if noise_cave_ponds < -0.75 then
|
|
tiles[#tiles + 1] = {name = 'grass-' .. math_floor(noise_cave_ponds * 32) % 3 + 1, position = p}
|
|
if math_random(1, 32) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
if math_random(1, 32) == 1 then
|
|
entities[#entities + 1] = {name = trees[math_random(1, #trees)], position = p}
|
|
end
|
|
create_inner_content(surface, p, noise_cave_ponds)
|
|
return
|
|
end
|
|
|
|
local no_rocks = get_noise('no_rocks', p, seed + 25000)
|
|
--Worm oil Zones
|
|
if p.y < -64 + noise_cave_ponds * 10 then
|
|
if no_rocks < 0.08 and no_rocks > -0.08 then
|
|
if small_caves > 0.35 then
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_floor(noise_cave_ponds * 32) % 7 + 1, position = p}
|
|
if math_random(1, 450) == 1 then
|
|
entities[#entities + 1] = {name = 'crude-oil', position = p, amount = get_oil_amount(p)}
|
|
end
|
|
if math_random(1, 96) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
entities[#entities + 1] = {
|
|
name = Biters.wave_defense_roll_worm_name(),
|
|
position = p,
|
|
force = 'scrap_defense'
|
|
}
|
|
end
|
|
if math_random(1, 1024) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = {name = trees[math_random(1, #trees)], position = p}
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
--Main Terrain
|
|
local no_rocks_2 = get_noise('no_rocks_2', p, seed + 75000)
|
|
if no_rocks_2 > 0.70 or no_rocks_2 < -0.70 then
|
|
--tiles[#tiles + 1] = {name = more_colors[math_random(1, #more_colors)].. "-refined-concrete", position = p}
|
|
tiles[#tiles + 1] = {name = 'dirt-' .. math_floor(no_rocks_2 * 8) % 2 + 5, position = p}
|
|
if math_random(1, 32) == 1 then
|
|
entities[#entities + 1] = {name = trees[math_random(1, #trees)], position = p}
|
|
end
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
--tiles[#tiles + 1] = {name = colors[math_random(1, #colors)].. "-refined-concrete", position = p}
|
|
--tiles[#tiles + 1] = {name = 'dirt-7', position = p}
|
|
tiles[#tiles + 1] = {name = 'stone-path', position = p}
|
|
|
|
if math_random(1, 4028) == 1 then
|
|
place_random_scrap_entity(surface, p)
|
|
end
|
|
if math_random(1, 100) > 30 then
|
|
entities[#entities + 1] = {name = 'mineable-wreckage', position = p}
|
|
end
|
|
end
|
|
|
|
Public.levels = {
|
|
process_level_1_position,
|
|
process_level_2_position,
|
|
process_level_3_position,
|
|
process_level_4_position,
|
|
process_level_5_position,
|
|
process_level_6_position,
|
|
process_level_7_position,
|
|
process_level_8_position,
|
|
process_level_9_position
|
|
--process_level_10_position,
|
|
}
|
|
|
|
function Public.reveal_train(data)
|
|
local position = data.position
|
|
local surface = data.surface
|
|
local circles = shapes.circles
|
|
local uncover_radius = data.reveal
|
|
data.tiles = {}
|
|
data.entities = {}
|
|
data.markets = {}
|
|
data.treasure = {}
|
|
local level_index = math_floor((math_abs(position.y / Public.level_depth)) % 9) + 1
|
|
local process_level = Public.levels[level_index]
|
|
|
|
for r = 1, uncover_radius, 1 do
|
|
for _, v in pairs(circles[r]) do
|
|
local pos = {x = position.x - 30 + math_random(1, 64) + v.x, y = position.y - 20 + v.y + math_random(1, 64)}
|
|
data.p = pos
|
|
local t_name
|
|
if surface.get_tile(pos).valid then
|
|
t_name = surface.get_tile(pos).name == 'out-of-map'
|
|
end
|
|
if t_name then
|
|
process_level(data)
|
|
end
|
|
end
|
|
end
|
|
if #data.tiles > 0 then
|
|
surface.set_tiles(data.tiles, true)
|
|
end
|
|
for _, entity in pairs(data.entities) do
|
|
if surface.can_place_entity(entity) and entity == 'biter-spawner' or entity == 'spitter-spawner' then
|
|
surface.create_entity(entity)
|
|
else
|
|
surface.create_entity(entity)
|
|
end
|
|
end
|
|
if #data.markets > 0 then
|
|
local pos = data.markets[math_random(1, #data.markets)]
|
|
if
|
|
surface.count_entities_filtered {
|
|
area = {{pos.x - 96, pos.y - 96}, {pos.x + 96, pos.y + 96}},
|
|
name = 'market',
|
|
limit = 1
|
|
} == 0
|
|
then
|
|
local market = Market.mountain_market(surface, pos, math_abs(pos.y) * 0.004)
|
|
market.destructible = false
|
|
end
|
|
end
|
|
for _, p in pairs(data.treasure) do
|
|
local name = 'steel-chest'
|
|
Loot.add(surface, p, name)
|
|
end
|
|
end
|
|
|
|
function Public.reveal(player)
|
|
local this = Scrap_table.get_table()
|
|
local seed = game.surfaces[this.active_surface_index].map_gen_settings.seed
|
|
local position = player.position
|
|
local surface = player.surface
|
|
local circles = shapes.circles
|
|
local uncover_radius = 10
|
|
local data = {
|
|
surface = surface,
|
|
seed = seed,
|
|
tiles = {},
|
|
entities = {},
|
|
markets = {},
|
|
treasure = {}
|
|
}
|
|
|
|
local level_index = math_floor((math_abs(position.y / Public.level_depth)) % 9) + 1
|
|
local process_level = Public.levels[level_index]
|
|
|
|
for r = 1, uncover_radius, 1 do
|
|
for _, v in pairs(circles[r]) do
|
|
local pos = {x = position.x + v.x, y = position.y + v.y}
|
|
data.p = pos
|
|
local t_name = surface.get_tile(pos).name == 'out-of-map'
|
|
if t_name then
|
|
process_level(data)
|
|
end
|
|
end
|
|
end
|
|
if #data.tiles > 0 then
|
|
surface.set_tiles(data.tiles, true)
|
|
end
|
|
for _, entity in pairs(data.entities) do
|
|
if surface.can_place_entity(entity) and entity == 'biter-spawner' or entity == 'spitter-spawner' then
|
|
surface.create_entity(entity)
|
|
else
|
|
surface.create_entity(entity)
|
|
end
|
|
end
|
|
if #data.markets > 0 then
|
|
local pos = data.markets[math_random(1, #data.markets)]
|
|
if
|
|
surface.count_entities_filtered {
|
|
area = {{pos.x - 96, pos.y - 96}, {pos.x + 96, pos.y + 96}},
|
|
name = 'market',
|
|
limit = 1
|
|
} == 0
|
|
then
|
|
local market = Market.mountain_market(surface, pos, math_abs(pos.y) * 0.004)
|
|
market.destructible = false
|
|
end
|
|
end
|
|
for _, p in pairs(data.treasure) do
|
|
local name = 'steel-chest'
|
|
Loot.add(surface, p, name)
|
|
end
|
|
end
|
|
|
|
local function generate_spawn_area(data)
|
|
local surface = data.surface
|
|
local left_top = data.left_top
|
|
|
|
if left_top.y < -0 then
|
|
return
|
|
end
|
|
if left_top.y > 10 then
|
|
return
|
|
end
|
|
local tiles = {}
|
|
local circles = shapes.circles
|
|
|
|
for r = 1, 12 do
|
|
for k, v in pairs(circles[r]) do
|
|
local pos = {x = left_top.x + v.x, y = left_top.y + 20 + v.y}
|
|
if pos.x > -15 and pos.x < 15 and pos.y < 40 then
|
|
insert(tiles, {name = more_colors[math_random(1, #more_colors)], position = pos})
|
|
end
|
|
if pos.x > -30 and pos.x < 30 and pos.y < 40 then
|
|
insert(tiles, {name = more_colors[math_random(1, #more_colors)], position = pos})
|
|
end
|
|
if pos.x > -60 and pos.x < 60 and pos.y < 40 then
|
|
insert(tiles, {name = more_colors[math_random(1, #more_colors)], position = pos})
|
|
end
|
|
if pos.x > -90 and pos.x < 90 and pos.y < 40 then
|
|
insert(tiles, {name = more_colors[math_random(1, #more_colors)], position = pos})
|
|
end
|
|
if pos.x > -120 and pos.x < 120 and pos.y < 40 then
|
|
insert(tiles, {name = more_colors[math_random(1, #more_colors)], position = pos})
|
|
end
|
|
if pos.x > -150 and pos.x < 150 and pos.y < 40 then
|
|
insert(tiles, {name = more_colors[math_random(1, #more_colors)], position = pos})
|
|
end
|
|
if pos.x > -180 and pos.x < 180 and pos.y < 40 then
|
|
insert(tiles, {name = more_colors[math_random(1, #more_colors)], position = pos})
|
|
end
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
end
|
|
|
|
local function is_out_of_map(p)
|
|
if p.x < 196 and p.x >= -196 then
|
|
return
|
|
end
|
|
if p.y * 0.5 >= math_abs(p.x) then
|
|
return
|
|
end
|
|
if p.y * -0.5 > math_abs(p.x) then
|
|
return
|
|
end
|
|
return true
|
|
end
|
|
|
|
local function border_chunk(data)
|
|
local surface = data.surface
|
|
local left_top = data.left_top
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 5, 31, 1 do
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
if math_random(1, math.ceil(pos.y + pos.y) + 64) == 1 then
|
|
surface.create_entity({name = trees[math_random(1, #trees)], position = pos})
|
|
end
|
|
end
|
|
end
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
if not is_out_of_map(pos) then
|
|
if math_random(1, pos.y + 23) == 1 then
|
|
surface.create_entity {
|
|
name = 'gun-turret-remnants',
|
|
position = pos,
|
|
amount = math_random(1, 1 + math.ceil(20 - y / 2))
|
|
}
|
|
end
|
|
if math_random(1, pos.y + 2) == 1 then
|
|
surface.create_decoratives {
|
|
check_collision = false,
|
|
decoratives = {
|
|
{name = 'rock-small', position = pos, amount = math_random(1, 1 + math.ceil(20 - y / 2))}
|
|
}
|
|
}
|
|
end
|
|
if math_random(1, pos.y + 2) == 1 then
|
|
surface.create_decoratives {
|
|
check_collision = false,
|
|
decoratives = {
|
|
{name = 'rock-tiny', position = pos, amount = math_random(1, 1 + math.ceil(20 - y / 2))}
|
|
}
|
|
}
|
|
end
|
|
if math_random(1, pos.y + 22) == 1 then
|
|
surface.create_entity {
|
|
name = 'wall-remnants',
|
|
position = pos,
|
|
amount = math_random(1, 1 + math.ceil(20 - y / 2))
|
|
}
|
|
end
|
|
if math_random(1, math.ceil(pos.y + pos.y) + 32) == 1 then
|
|
surface.create_entity({name = rock_raffle[math_random(1, #rock_raffle)], position = pos})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, e in pairs(
|
|
surface.find_entities_filtered(
|
|
{area = {{left_top.x, left_top.y}, {left_top.x + 32, left_top.y + 32}}, type = 'cliff'}
|
|
)
|
|
) do
|
|
e.destroy()
|
|
end
|
|
end
|
|
|
|
local function replace_water(data)
|
|
local surface = data.surface
|
|
local left_top = data.left_top
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local p = {x = left_top.x + x, y = left_top.y + y}
|
|
if surface.get_tile(p).collides_with('resource-layer') then
|
|
surface.set_tiles({{name = 'dirt-' .. math_random(1, 5), position = p}}, true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function process(data)
|
|
local surface = data.surface
|
|
local left_top = data.left_top
|
|
|
|
local tiles = {}
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local tile_to_insert = 'out-of-map'
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
insert(tiles, {name = tile_to_insert, position = pos})
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
local decorative_names = {}
|
|
for k, v in pairs(game.decorative_prototypes) do
|
|
if v.autoplace_specification then
|
|
decorative_names[#decorative_names + 1] = k
|
|
end
|
|
end
|
|
surface.regenerate_decorative(decorative_names, {left_top})
|
|
end
|
|
|
|
local function out_of_map_area(data)
|
|
local surface = data.surface
|
|
local left_top = data.left_top
|
|
|
|
for x = -1, 32, 1 do
|
|
for y = -1, 32, 1 do
|
|
local p = {x = left_top.x + x, y = left_top.y + y}
|
|
if is_out_of_map(p) then
|
|
surface.set_tiles({{name = 'out-of-map', position = p}}, true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function biter_chunk(data)
|
|
local surface = data.surface
|
|
local left_top = data.left_top
|
|
|
|
local tile_positions = {}
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local p = {x = left_top.x + x, y = left_top.y + y}
|
|
tile_positions[#tile_positions + 1] = p
|
|
end
|
|
end
|
|
|
|
for i = 1, 1, 1 do
|
|
local position =
|
|
surface.find_non_colliding_position('biter-spawner', tile_positions[math_random(1, #tile_positions)], 16, 2)
|
|
if position then
|
|
local e =
|
|
surface.create_entity(
|
|
{name = spawner_raffle[math_random(1, #spawner_raffle)], position = position, force = 'enemy'}
|
|
)
|
|
e.destructible = false
|
|
e.active = false
|
|
end
|
|
end
|
|
|
|
for i = 1, 3, 1 do
|
|
local position =
|
|
surface.find_non_colliding_position(
|
|
'big-worm-turret',
|
|
tile_positions[math_random(1, #tile_positions)],
|
|
16,
|
|
2
|
|
)
|
|
if position then
|
|
local e = surface.create_entity({name = 'big-worm-turret', position = position, force = 'enemy'})
|
|
e.destructible = false
|
|
end
|
|
end
|
|
end
|
|
|
|
local function out_of_map(data)
|
|
local surface = data.surface
|
|
local left_top = data.left_top
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
surface.set_tiles({{name = 'out-of-map', position = {x = left_top.x + x, y = left_top.y + y}}})
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_chunk_generated(event)
|
|
local this = Scrap_table.get_table()
|
|
if string.sub(event.surface.name, 0, 9) ~= 'scrapyard' then
|
|
return
|
|
end
|
|
local surface = event.surface
|
|
local seed = surface.map_gen_settings.seed
|
|
local position = this.locomotive.position
|
|
local left_top = event.area.left_top
|
|
|
|
local data = {
|
|
this = this,
|
|
surface = surface,
|
|
seed = seed,
|
|
position = position,
|
|
reveal = 23,
|
|
left_top = left_top
|
|
}
|
|
|
|
if left_top.x >= Public.level_depth * 0.5 then
|
|
out_of_map(data)
|
|
return
|
|
end
|
|
if left_top.x < Public.level_depth * -0.5 then
|
|
out_of_map(data)
|
|
return
|
|
end
|
|
|
|
if left_top.y > 32 then
|
|
game.forces.player.chart(surface, {{left_top.x, left_top.y}, {left_top.x + 31, left_top.y + 31}})
|
|
end
|
|
|
|
if not this.train_reveal then
|
|
if this.revealed_spawn > game.tick then
|
|
Public.reveal_train(data)
|
|
end
|
|
end
|
|
|
|
if left_top.y % Public.level_depth == 0 and left_top.y < 0 then
|
|
this.left_top = data.left_top
|
|
wall(data)
|
|
return
|
|
end
|
|
|
|
if left_top.y > 268 then
|
|
out_of_map(data)
|
|
return
|
|
end
|
|
if left_top.y >= 0 then
|
|
replace_water(data)
|
|
end
|
|
if left_top.y > 210 then
|
|
biter_chunk(data)
|
|
end
|
|
if left_top.y >= 10 then
|
|
border_chunk(data)
|
|
end
|
|
if left_top.y < 0 then
|
|
process(data)
|
|
if math_random(1, chance_for_wagon_spawn) == 1 then
|
|
place_wagon(data)
|
|
end
|
|
end
|
|
out_of_map_area(data)
|
|
generate_spawn_area(data)
|
|
end
|
|
|
|
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
|
|
return Public
|