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11 lines
472 B
Lua
11 lines
472 B
Lua
local event = require 'utils.event'
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local function on_player_joined_game(event)
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game.forces.enemy.set_ammo_damage_modifier("melee", 1)
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game.forces.enemy.set_ammo_damage_modifier("biological", 1)
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game.forces.enemy.set_ammo_damage_modifier("artillery-shell", 0.5)
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game.forces.enemy.set_ammo_damage_modifier("flamethrower", 0.5)
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game.forces.enemy.set_ammo_damage_modifier("laser-turret", 0.5)
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end
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event.add(defines.events.on_player_joined_game, on_player_joined_game) |