mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
4dd532e9f0
Changes: global.score is now inside of global.tokens
472 lines
18 KiB
Lua
472 lines
18 KiB
Lua
-- "Hunger Games" or "Anarchy" mode - by mewmew
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-- create a tag group to form alliances
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-- empty groups will be deleted
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-- join or create a team to be able to play
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require "modules.custom_death_messages"
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require "maps.hunger_games_map_intro"
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require "modules.dynamic_player_spawn"
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local Score = require "comfy_panel.score"
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--require "maps.modules.hunger_games_balance"
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local event = require 'utils.event'
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local message_color = {r=0.98, g=0.66, b=0.22}
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local function anarchy_gui_button(player)
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if not player.gui.top["anarchy_group_button"] then
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local b = player.gui.top.add({type = "button", name = "anarchy_group_button", caption = "[Group]", tooltip = "Join / Create a group"})
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b.style.font_color = {r = 0.77, g = 0.77, b = 0.77}
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b.style.font = "default-bold"
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b.style.minimal_height = 38
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b.style.minimal_width = 38
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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end
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end
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local function anarchy_gui(player)
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local group_name_width = 160
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local description_width = 200
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local members_width = 120
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local member_columns = 3
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local actions_width = 60
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local total_height = 350
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if player.gui.left["anarchy_group_frame"] then player.gui.left["anarchy_group_frame"].destroy() end
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local frame = player.gui.left.add({type = "frame", name = "anarchy_group_frame", direction = "vertical"})
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frame.style.minimal_height = total_height
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local t = frame.add({type = "table", column_count = 5})
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local headings = {{"Title", group_name_width}, {"Description", description_width}, {"Members", members_width * member_columns}, {"", actions_width*2 - 30}}
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for _, h in pairs (headings) do
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local l = t.add({ type = "label", caption = h[1]})
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l.style.font_color = { r=0.98, g=0.66, b=0.22}
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l.style.font = "default-listbox"
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l.style.top_padding = 6
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l.style.minimal_height = 40
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l.style.minimal_width = h[2]
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l.style.maximal_width = h[2]
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end
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local b = t.add {type = "button", caption = "X", name = "close_alliance_group_frame", align = "right"}
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b.style.font = "default"
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b.style.minimal_height = 30
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b.style.minimal_width = 30
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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local scroll_pane = frame.add({ type = "scroll-pane", name = "scroll_pane", direction = "vertical", horizontal_scroll_policy = "never", vertical_scroll_policy = "auto"})
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scroll_pane.style.maximal_height = total_height - 50
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scroll_pane.style.minimal_height = total_height - 50
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local t = scroll_pane.add({type = "table", name = "groups_table", column_count = 4})
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for _, h in pairs (headings) do
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local l = t.add({ type = "label", caption = ""})
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l.style.minimal_width = h[2]
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l.style.maximal_width = h[2]
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end
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for _, group in pairs (global.alliance_groups) do
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local l = t.add({ type = "label", caption = group.name})
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l.style.font = "default-bold"
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l.style.top_padding = 16
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l.style.bottom_padding = 16
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l.style.minimal_width = group_name_width
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l.style.maximal_width = group_name_width
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l.style.font_color = group.color
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l.style.single_line = false
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local l = t.add({ type = "label", caption = group.description})
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l.style.top_padding = 16
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l.style.bottom_padding = 16
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l.style.minimal_width = description_width
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l.style.maximal_width = description_width
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l.style.font_color = {r = 0.90, g = 0.90, b = 0.90}
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l.style.single_line = false
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local tt = t.add({ type = "table", column_count = member_columns})
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for _, member in pairs (group.members) do
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local p = game.players[member]
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if p.connected then
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local l = tt.add({ type = "label", caption = tostring(p.name)})
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local color = {r = p.color.r * 0.6 + 0.4, g = p.color.g * 0.6 + 0.4, b = p.color.b * 0.6 + 0.4, a = 1}
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l.style.font_color = color
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l.style.maximal_width = members_width * 2
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end
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end
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for _, member in pairs (group.members) do
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local p = game.players[member]
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if not p.connected then
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local l = tt.add({ type = "label", caption = tostring(p.name)})
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local color = {r = 0.59, g = 0.59, b = 0.59, a = 1}
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l.style.font_color = color
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l.style.maximal_width = members_width * 2
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end
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end
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local tt = t.add({ type = "table", name = group.name, column_count = 1})
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if not group.members[player.name] then
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local b = tt.add({ type = "button", caption = "Join"})
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b.style.font = "default-bold"
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b.style.minimal_width = actions_width
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b.style.maximal_width = actions_width
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end
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if group.members[player.name] then
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local b = tt.add({ type = "button", caption = "Leave"})
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b.style.font = "default-bold"
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b.style.minimal_width = actions_width
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b.style.maximal_width = actions_width
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end
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end
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local frame2 = frame.add({type = "frame", name = "frame2"})
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local t = frame2.add({type = "table", name = "group_table", column_count = 3})
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local textfield = t.add({ type = "textfield", name = "new_group_name", text = "Name" })
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textfield.style.minimal_width = group_name_width
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local textfield = t.add({ type = "textfield", name = "new_group_description", text = "Description" })
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textfield.style.minimal_width = description_width + members_width * member_columns
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local b = t.add({type = "button", name = "create_new_group", caption = "Create"})
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b.style.minimal_width = actions_width*2 - 12
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b.style.font = "default-bold"
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end
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local function refresh_gui()
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for _, p in pairs(game.connected_players) do
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if p.gui.left["anarchy_group_frame"] then
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local frame = p.gui.left["anarchy_group_frame"]
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local new_group_name = frame.frame2.group_table.new_group_name.text
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local new_group_description = frame.frame2.group_table.new_group_description.text
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anarchy_gui(p)
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local frame = p.gui.left["anarchy_group_frame"]
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frame.frame2.group_table.new_group_name.text = new_group_name
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frame.frame2.group_table.new_group_description.text = new_group_description
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end
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end
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end
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local function destroy_request_guis(player)
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for _, p in pairs(game.players) do
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if p.gui.center["alliance_request_" .. tostring(player.name)] then p.gui.center["alliance_request_" .. tostring(player.name)].destroy() end
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end
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end
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local function request_alliance(group, requesting_player)
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if not global.alliance_groups[group] then return end
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global.spam_protection[tostring(requesting_player.name)] = game.tick + 900
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destroy_request_guis(requesting_player)
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for _, member in pairs(global.alliance_groups[group].members) do
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local player = game.players[member]
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local frame = player.gui.center.add({type = "frame", caption = tostring(requesting_player.name) .. ' wants to join your group "' .. group .. '"', name = "alliance_request_" .. tostring(requesting_player.name)})
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frame.add({type = "label", caption = "", name = group})
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frame.add({type = "label", caption = "", name = requesting_player.index})
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frame.add({type = "button", caption = "Accept"})
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frame.add({type = "button", caption = "Deny"})
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end
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end
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local function refresh_alliances()
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local players_to_process = {}
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for _, player in pairs(game.players) do
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players_to_process[player.index] = true
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end
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for _, group in pairs(global.alliance_groups) do
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local i = 0
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for _, member in pairs(group.members) do
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local player = game.players[member]
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players_to_process[player.index] = nil
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player.gui.top["anarchy_group_button"].caption = "[" .. group.name .. "]"
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player.tag = "[" .. group.name .. "]"
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player.force = game.forces[group.name]
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local permission_group = game.permissions.get_group("Default")
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permission_group.add_player(player.name)
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i = i + 1
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end
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if i == 0 then
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game.print('Group "' .. group.name .. '" has been abandoned!!', {r=0.90, g=0.0, b=0.0})
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global.alliance_groups[group.name] = nil
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--game.merge_forces(game.forces[group.name], game.forces.spectator)
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game.merge_forces(game.forces[group.name], game.forces.player)
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end
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end
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for _, player in pairs(game.players) do
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if players_to_process[player.index] then
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if player.force.name ~= "player" then
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player.gui.top["anarchy_group_button"].caption = "[Group]"
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player.tag = ""
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player.force = game.forces.spectator
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local permission_group = game.permissions.get_group("spectator")
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permission_group.add_player(player.name)
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end
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players_to_process[player.index] = nil
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player.print("Please join / create a group to play!", message_color)
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end
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end
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refresh_gui()
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end
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local function new_group(frame, player)
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local new_group_name = frame.frame2.group_table.new_group_name.text
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local new_group_description = frame.frame2.group_table.new_group_description.text
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if new_group_name ~= "" and new_group_name ~= "Name" and new_group_description ~= "Description" then
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new_group_name = tostring(new_group_name)
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if new_group_name == "spectator" or new_group_name == "player" then
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player.print("Invalid group name.", {r=0.90, g=0.0, b=0.0})
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return
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end
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if #game.forces > 60 then
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player.print("There are too many existing groups.", {r=0.90, g=0.0, b=0.0})
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return
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end
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if player.tag ~= "" then
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player.print("You are already in a group.", {r=0.90, g=0.0, b=0.0})
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return
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end
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if string.len(new_group_name) > 32 then
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player.print("Group name is too long. 32 characters maximum.", {r=0.90, g=0.0, b=0.0})
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return
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end
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if string.len(new_group_description) > 128 then
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player.print("Description is too long. 128 characters maximum.", {r=0.90, g=0.0, b=0.0})
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return
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end
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if global.alliance_groups[new_group_name] then
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player.print("This groupname already exists.", {r=0.90, g=0.0, b=0.0})
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return
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end
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local color = player.color
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color = {r = color.r * 0.6 + 0.4, g = color.g * 0.6 + 0.4, b = color.b * 0.6 + 0.4, a = 1}
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global.alliance_groups[new_group_name] = {name = new_group_name, color = color, description = new_group_description, members = {[tostring(player.name)] = player.index}}
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local color = {r = player.color.r * 0.7 + 0.3, g = player.color.g * 0.7 + 0.3, b = player.color.b * 0.7 + 0.3, a = 1}
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game.print(tostring(player.name) .. " has founded a new group!", color)
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game.print('>> ' .. new_group_name, { r=0.98, g=0.66, b=0.22})
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game.print(new_group_description, { r=0.85, g=0.85, b=0.85})
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frame.frame2.group_table.new_group_name.text = "Name"
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frame.frame2.group_table.new_group_description.text = "Description"
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if not game.forces[new_group_name] then game.create_force(new_group_name) end
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--balancing module, force damage init
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--init_player_weapon_damage(game.forces[new_group_name])
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game.forces[new_group_name].share_chart = false
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game.forces[new_group_name].technologies["landfill"].enabled = false
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--game.forces[new_group_name].set_friend("spectator", true)
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--game.forces["spectator"].set_friend(new_group_name, true)
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game.forces[new_group_name].set_friend("player", true)
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game.forces["player"].set_friend(new_group_name, true)
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refresh_alliances()
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return
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end
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end
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local function on_gui_click(event)
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if not event then return end
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if not event.element then return end
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if not event.element.valid then return end
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local player = game.players[event.element.player_index]
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local name = event.element.name
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if event.element.caption == "Accept" then
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local frame = event.element.parent
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if not frame then return end
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local group = frame.children[1].name
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local requesting_player = game.players[tonumber(frame.children[2].name)]
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if requesting_player.tag then
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if requesting_player.tag ~= "" then
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local requesting_player_group = string.sub(requesting_player.tag, 2, string.len(requesting_player.tag) - 1)
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global.alliance_groups[requesting_player_group].members[tostring(requesting_player.name)] = nil
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end
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end
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global.alliance_groups[group].members[requesting_player.name] = requesting_player.index
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game.print(tostring(requesting_player.name) .. ' has been accepted into group "' .. group .. '"', message_color)
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refresh_alliances()
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destroy_request_guis(requesting_player)
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return
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end
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if event.element.caption == "Deny" then
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local frame = event.element.parent
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if not frame then return end
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local group = frame.children[1].name
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local requesting_player = game.players[tonumber(frame.children[2].name)]
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game.print(tostring(requesting_player.name) .. ' has been rejected to join group "' .. group .. '"', message_color)
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for _, member in pairs(global.alliance_groups[group].members) do
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local p = game.players[member]
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if p.gui.center["alliance_request_" .. tostring(requesting_player.name)] then p.gui.center["alliance_request_" .. tostring(requesting_player.name)].destroy() end
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end
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return
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end
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local frame = player.gui.left["anarchy_group_frame"]
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if name == "create_new_group" then new_group(frame, player) return end
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local p = event.element.parent
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if p then p = p.parent end
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if p then
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if p.name == "groups_table" then
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if event.element.type == "button" and event.element.caption == "Join" then
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if global.spam_protection[tostring(player.name)] > game.tick then
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player.print("Please wait " .. math.ceil((global.spam_protection[tostring(player.name)] - game.tick)/60) .. " seconds before sending another request.", message_color)
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return
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end
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destroy_request_guis(player)
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player.print("A request to join the group has been sent.", message_color)
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request_alliance(event.element.parent.name, player)
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end
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if event.element.type == "button" and event.element.caption == "Leave" then
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destroy_request_guis(player)
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global.alliance_groups[event.element.parent.name].members[tostring(player.name)] = nil
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game.print(tostring(player.name) .. ' has left group "' .. event.element.parent.name .. '"', message_color)
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refresh_alliances()
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return
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end
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end
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end
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if name == "anarchy_group_button" then
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if frame then
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frame.destroy()
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else
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anarchy_gui(player)
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end
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end
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if name == "close_alliance_group_frame" then
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frame.destroy()
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end
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if not global.alliance_groups then global.alliance_groups = {} end
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if not global.spam_protection then global.spam_protection = {} end
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if not global.spam_protection[tostring(player.name)] then global.spam_protection[tostring(player.name)] = game.tick end
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if not game.forces["spectator"] then game.create_force("spectator") end
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local permission_group = game.permissions.get_group("spectator")
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if not permission_group then
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permission_group = game.permissions.create_group("spectator")
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for action_name, _ in pairs(defines.input_action) do
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permission_group.set_allows_action(defines.input_action[action_name], false)
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end
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permission_group.set_allows_action(defines.input_action.write_to_console, true)
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permission_group.set_allows_action(defines.input_action.gui_checked_state_changed, true)
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permission_group.set_allows_action(defines.input_action.gui_elem_changed, true)
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permission_group.set_allows_action(defines.input_action.gui_text_changed, true)
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permission_group.set_allows_action(defines.input_action.gui_value_changed, true)
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permission_group.set_allows_action(defines.input_action.gui_click, true)
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permission_group.set_allows_action(defines.input_action.gui_selection_state_changed, true)
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permission_group.set_allows_action(defines.input_action.open_kills_gui, true)
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permission_group.set_allows_action(defines.input_action.open_character_gui, true)
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permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
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permission_group.set_allows_action(defines.input_action.toggle_show_entity_info, true)
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end
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if player.gui.left["group_frame"] then player.gui.left["group_frame"].destroy() end
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if player.gui.top["group_button"] then player.gui.top["group_button"].destroy() end
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anarchy_gui_button(player)
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if player.online_time == 0 then
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player.force = game.forces.spectator
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player.print("Join / Create a group to play!", message_color)
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permission_group.add_player(player.name)
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end
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game.forces["spectator"].clear_chart(player.surface)
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end
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----------share chat -------------------
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local function on_console_chat(event)
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if not event.message then return end
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if event.message == "" then return end
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if not event.player_index then return end
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local player = game.players[event.player_index]
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if player.tag then
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if player.tag ~= "" then return end
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end
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local color = {}
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color = player.color
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color.r = color.r * 0.6 + 0.35
|
|
color.g = color.g * 0.6 + 0.35
|
|
color.b = color.b * 0.6 + 0.35
|
|
color.a = 1
|
|
|
|
for _, target_player in pairs(game.connected_players) do
|
|
if target_player.name ~= player.name then
|
|
if target_player.force ~= player.force then
|
|
target_player.print(player.name .. ": ".. event.message, color)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_player_respawned(event)
|
|
local player = game.players[event.player_index]
|
|
player.insert{name = 'iron-plate', count = 8}
|
|
end
|
|
|
|
local function on_built_entity(event)
|
|
local get_score = Score.get_table().score_table
|
|
local entity = event.created_entity
|
|
if not entity.valid then return end
|
|
local distance_to_center = math.sqrt(entity.position.x^2 + entity.position.y^2)
|
|
if distance_to_center > 32 then return end
|
|
local surface = entity.surface
|
|
surface.create_entity({name = "flying-text", position = entity.position, text = "Spawn is protected from building.", color = {r=0.88, g=0.1, b=0.1}})
|
|
local player = game.players[event.player_index]
|
|
player.insert({name = entity.name, count = 1})
|
|
if get_score then
|
|
if get_score[player.force.name] then
|
|
if get_score[player.force.name].players[player.name] then
|
|
get_score[player.force.name].players[player.name].built_entities = get_score[player.force.name].players[player.name].built_entities - 1
|
|
end
|
|
end
|
|
end
|
|
entity.destroy()
|
|
end
|
|
|
|
--event.add(defines.events.on_built_entity, on_built_entity)
|
|
--event.add(defines.events.on_player_died, on_player_died)
|
|
event.add(defines.events.on_player_respawned, on_player_respawned)
|
|
event.add(defines.events.on_console_chat, on_console_chat)
|
|
event.add(defines.events.on_gui_click, on_gui_click)
|
|
event.add(defines.events.on_player_joined_game, on_player_joined_game) |