mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
1403 lines
68 KiB
Lua
1403 lines
68 KiB
Lua
--labyrinth-- mewmew made this --
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-- modified by gerkiz
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require 'maps.labyrinth_map_intro'
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require 'modules.teleporters'
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require 'modules.satellite_score'
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--require "modules.landfill_reveals_nauvis"
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local Event = require 'utils.event'
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local Server = require 'utils.server'
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local Global = require 'utils.global'
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local map_functions = require 'utils.tools.map_functions'
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local simplex_noise = require 'utils.math.simplex_noise'.d2
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local Score = require 'utils.gui.score'
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local unique_rooms = require 'maps.labyrinth_unique_rooms'
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local SoftReset = require 'utils.functions.soft_reset'
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local Autostash = require 'modules.autostash'
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local BottomFrame = require 'utils.gui.bottom_frame'
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local this = {
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settings = {
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labyrinth_size = 1,
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surface_index = nil,
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check_landfill = true
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}
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}
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Global.register(
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this,
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function (tbl)
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this = tbl
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end
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)
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local labyrinth_difficulty_curve = 333 --- How much size the labyrinth needs to have the highest difficulty.
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local mapkeeper = '[color=blue]Mapkeeper:[/color]'
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local threat_values = {
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['small-biter'] = 1,
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['medium-biter'] = 3,
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['big-biter'] = 5,
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['behemoth-biter'] = 10,
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['small-spitter'] = 1,
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['medium-spitter'] = 3,
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['big-spitter'] = 5,
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['behemoth-spitter'] = 10
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}
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local function create_labyrinth_difficulty_gui(player)
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if player.gui.top['labyrinth_difficulty'] then
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player.gui.top['labyrinth_difficulty'].destroy()
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end
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if not this.settings.labyrinth_size then
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return
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end
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local str = tostring(math.ceil((this.settings.labyrinth_size / labyrinth_difficulty_curve) * 100, 0)) .. '%'
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local b = player.gui.top.add({ type = 'button', name = 'labyrinth_difficulty', caption = 'Difficulty: ' .. str })
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b.style.minimal_height = 38
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b.style.minimal_width = 38
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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b.style.font = 'default'
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b.style.font_color = { r = 0.88, g = 0.88, b = 0.88 }
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end
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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local rand = math.random(size)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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local function get_entity_chunk_position(entity_position)
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local chunk_position = {}
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entity_position.x = math.floor(entity_position.x, 0)
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entity_position.y = math.floor(entity_position.y, 0)
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for x = 0, 31, 1 do
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if (entity_position.x - x) % 32 == 0 then
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chunk_position.x = (entity_position.x - x) / 32
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end
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end
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for y = 0, 31, 1 do
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if (entity_position.y - y) % 32 == 0 then
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chunk_position.y = (entity_position.y - y) / 32
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end
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end
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return chunk_position
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end
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local function is_chunk_allowed_to_grow(chunk_position, surface)
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local pos_x = chunk_position.x * 32
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local pos_y = chunk_position.y * 32
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local area = {
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left_top = { x = pos_x, y = pos_y },
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right_bottom = { x = pos_x + 31, y = pos_y + 31 }
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}
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if surface.count_entities_filtered { area = area, name = { 'big-sand-rock', 'big-rock', 'huge-rock' }, limit = 1 } == 0 then
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return true
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else
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return false
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end
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end
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local function is_canditate_chunk_valid(chunk, surface)
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local modifiers = { { -1, -1 }, { 0, -1 }, { 1, -1 }, { 1, 0 }, { 1, 1 }, { 0, 1 }, { -1, 1 }, { -1, 0 } }
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local invalid_places = 0
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--local invalid_chunk_found = "false"
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for _, m in pairs(modifiers) do
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local testing_chunk = { x = chunk.x + m[1], y = chunk.y + m[2] }
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local left_top_x = testing_chunk.x * 32
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local left_top_y = testing_chunk.y * 32
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local tile = surface.get_tile({ left_top_x, left_top_y })
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if tile.name ~= 'out-of-map' then
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invalid_places = invalid_places + 1
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--[[
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if invalid_chunk_found then
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if invalid_chunk_found == "true" then
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invalid_places = invalid_places - 1 ---if chunks are connected, raise the allowance of expansion one time
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invalid_chunk_found = nil
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end
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end
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if invalid_chunk_found then invalid_chunk_found = "true" end
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else
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if invalid_chunk_found then invalid_chunk_found = "false" end
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]]
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--
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end
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end
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if math.random(1, 50) == 1 and chunk.y < -3 then
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return true
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end
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if invalid_places <= 2 then
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return true
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end
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if invalid_places > 2 then
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return false
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end
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end
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local starting_items = { ['pistol'] = 1, ['firearm-magazine'] = 64, ['raw-fish'] = 3 }
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local function init_map()
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local seed = game.surfaces[1].map_gen_settings.seed
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local map_gen_settings = {}
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map_gen_settings.water = '0.01'
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map_gen_settings.cliff_settings = { cliff_elevation_interval = 50, cliff_elevation_0 = 50 }
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map_gen_settings.autoplace_controls = {
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['coal'] = { frequency = 'none', size = 'none', richness = 'none' },
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['stone'] = { frequency = 'none', size = 'none', richness = 'none' },
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['copper-ore'] = { frequency = 'none', size = 'none', richness = 'none' },
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['iron-ore'] = { frequency = 'none', size = 'none', richness = 'none' },
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['crude-oil'] = { frequency = 'none', size = 'none', richness = 'none' },
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['trees'] = { frequency = 'none', size = 'none', richness = 'none' },
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['enemy-base'] = { frequency = 'none', size = 'none', richness = 'none' }
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}
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if not this.settings.surface_index then
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this.settings.surface_index = game.create_surface('labyrinth', map_gen_settings).index
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else
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this.settings.surface_index = SoftReset.soft_reset_map(game.surfaces[this.settings.surface_index], map_gen_settings, starting_items, true).index
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end
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this.settings.labyrinth_size = 1
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local surface = game.get_surface(this.settings.surface_index)
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game.map_settings.pollution.pollution_restored_per_tree_damage = 0
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game.forces['player'].set_spawn_position({ 16, 0 }, surface)
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surface.create_entity { name = 'big-rock', position = { 16, -16 } }
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this.settings.seed = seed
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game.forces['player'].technologies['artillery'].enabled = false
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game.forces['player'].technologies['artillery-shell-range-1'].enabled = false
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game.forces['player'].technologies['artillery-shell-speed-1'].enabled = false
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game.forces['player'].technologies['atomic-bomb'].enabled = false
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storage.satellites_in_space = 0
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Autostash.insert_into_furnace(true)
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Autostash.insert_into_wagon(true)
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Autostash.bottom_button(true)
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BottomFrame.reset()
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BottomFrame.activate_custom_buttons(true)
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end
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local worm_raffle = {}
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worm_raffle[1] = { 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret' }
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worm_raffle[2] = { 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret' }
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worm_raffle[3] = { 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret' }
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worm_raffle[4] = { 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret' }
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worm_raffle[5] = { 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret' }
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worm_raffle[6] = { 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret' }
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worm_raffle[7] = { 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret' }
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worm_raffle[8] = { 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret' }
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worm_raffle[9] = { 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret' }
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worm_raffle[10] = { 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret' }
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local rock_weights = { { 'big-sand-rock', 9 }, { 'big-rock', 32 }, { 'huge-rock', 1 } }
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local rock_raffle = {}
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for _, t in pairs(rock_weights) do
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for _ = 1, t[2], 1 do
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table.insert(rock_raffle, t[1])
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end
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end
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local room_layouts = { 'quad_rocks', 'single_center_rock', 'three_horizontal_rocks', 'three_vertical_rocks', 'tree_and_lake', 'forest', 'forest_fence' }
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local biter_raffle = {
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{ 'small-biter' },
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{ 'small-biter', 'small-biter', 'small-biter', 'medium-biter' },
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{ 'small-biter', 'small-biter', 'medium-biter', 'medium-biter' },
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{ 'small-biter', 'medium-biter', 'medium-biter', 'medium-biter' },
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{ 'small-biter', 'medium-biter', 'medium-biter', 'big-biter' },
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{ 'medium-biter', 'medium-biter', 'medium-biter', 'big-biter' },
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{ 'medium-biter', 'medium-biter', 'big-biter', 'big-biter' },
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{ 'medium-biter', 'big-biter', 'big-biter', 'big-biter' },
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{ 'big-biter', 'big-biter', 'big-biter', 'behemoth-biter' },
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{ 'big-biter', 'big-biter', 'behemoth-biter', 'behemoth-biter' }
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}
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local spitter_raffle = {
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{ 'small-spitter' },
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{ 'small-spitter', 'small-spitter', 'small-spitter', 'medium-spitter' },
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{ 'small-spitter', 'small-spitter', 'medium-spitter', 'medium-spitter' },
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{ 'small-spitter', 'medium-spitter', 'medium-spitter', 'medium-spitter' },
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{ 'small-spitter', 'medium-spitter', 'medium-spitter', 'big-spitter' },
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{ 'medium-spitter', 'medium-spitter', 'medium-spitter', 'big-spitter' },
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{ 'medium-spitter', 'medium-spitter', 'big-spitter', 'big-spitter' },
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{ 'medium-spitter', 'big-spitter', 'big-spitter', 'big-spitter' },
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{ 'big-spitter', 'big-spitter', 'big-spitter', 'behemoth-spitter' },
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{ 'big-spitter', 'big-spitter', 'behemoth-spitter', 'behemoth-spitter' }
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}
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local room_enemies = {}
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local room_enemy_weights = {
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{ 'only_biters', 10 },
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{ 'only_spitters', 10 },
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{ 'biters_and_spitters', 10 },
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{ 'spawners', 7 },
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{ 'only_worms', 5 },
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{ 'worms_and_spawners', 5 },
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{ 'gun_turrets', 3 },
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{ 'allied_entities', 2 },
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{ 'allied_entities_mixed', 2 }
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}
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local unique_room_raffle = { 'forgotten_place', 'flamethrower_cross', 'railway_roundabout', 'big_worm_crossing', 'deadly_crossing', 'mini_labyrinth' }
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for _, t in pairs(room_enemy_weights) do
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for _ = 1, t[2], 1 do
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table.insert(room_enemies, t[1])
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end
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end
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local function grow_cell(chunk_position, surface) -- luacheck: ignore
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local math_random = math.random
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local modifier_raffle = { { 0, -1 }, { -1, 0 }, { 1, 0 }, { 0, 1 } }
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modifier_raffle = shuffle(modifier_raffle)
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local canditate_chunks = {}
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for _, m in pairs(modifier_raffle) do
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local canditate_chunk = { x = chunk_position.x + m[1], y = chunk_position.y + m[2] }
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local left_top_x = canditate_chunk.x * 32
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local left_top_y = canditate_chunk.y * 32
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local tile = surface.get_tile({ left_top_x, left_top_y })
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if tile.name == 'out-of-map' then
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table.insert(canditate_chunks, canditate_chunk)
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end
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end
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local valid_chunks = {}
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for _, chunk in pairs(canditate_chunks) do
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if is_canditate_chunk_valid(chunk, surface) == true then
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table.insert(valid_chunks, { x = chunk.x, y = chunk.y })
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end
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end
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local tree_raffle = {}
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for _, e in pairs(prototypes.entity) do
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if e.type == 'tree' then
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table.insert(tree_raffle, e.name)
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end
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end
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local allied_entity_raffle = {}
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local types = {
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'inserter',
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'inserter',
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'transport-belt',
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'transport-belt',
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'transport-belt',
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'underground-belt',
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'electric-pole',
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'electric-pole',
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'pipe',
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'furnace',
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'assembling-machine',
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'splitter',
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'splitter',
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'straight-rail'
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}
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for _, e in pairs(prototypes.entity) do
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for _, t in pairs(types) do
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if e.type == t then
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table.insert(allied_entity_raffle, e.name)
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end
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end
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end
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if #valid_chunks > 0 then
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this.settings.labyrinth_size = this.settings.labyrinth_size + 1
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else
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return
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end
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local evolution = this.settings.labyrinth_size / labyrinth_difficulty_curve
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if evolution > 1 then
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evolution = 1
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end
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game.forces.enemy.evolution_factor = evolution
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for _, player in pairs(game.connected_players) do
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create_labyrinth_difficulty_gui(player)
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end
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for x = 1, math_random(1, #valid_chunks), 1 do
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local chunk_position = valid_chunks[x] --luacheck: ignore
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local left_top_x = chunk_position.x * 32
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local left_top_y = chunk_position.y * 32
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local tile_to_insert
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local tiles = {}
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local entities_to_place = {
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rocks = {},
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worms = {},
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enemy_buildings = {},
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trees = {},
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fish = {},
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biters = {},
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spitters = {},
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gun_turrets = {},
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misc = {},
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allied_entities = {}
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}
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local tree_name = tree_raffle[math_random(1, #tree_raffle)]
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local layout = room_layouts[math_random(1, #room_layouts)]
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local enemies = room_enemies[math_random(1, #room_enemies)]
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local unique_room
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if this.settings.labyrinth_size > 12 and math_random(1, 50) == 1 then
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layout = nil
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enemies = nil
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unique_room = unique_room_raffle[math_random(1, #unique_room_raffle)]
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else
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unique_room = false
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end
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--layout = nil
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--enemies = nil
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--unique_room = "railway_roundabout"
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if layout == 'quad_rocks' then
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while not entities_to_place.rocks[1] do
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 8, left_top_y + 8 })
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 24, left_top_y + 8 })
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 8, left_top_y + 24 })
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 24, left_top_y + 24 })
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end
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end
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end
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if layout == 'single_center_rock' then
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table.insert(entities_to_place.rocks, { left_top_x + 16, left_top_y + 16 })
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end
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if layout == 'tree_and_lake' then
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table.insert(entities_to_place.rocks, { left_top_x + 16, left_top_y + 16 })
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end
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if layout == 'forest_fence' then
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table.insert(entities_to_place.rocks, { left_top_x + 16, left_top_y + 16 })
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end
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if layout == 'forest' then
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while not entities_to_place.rocks[1] do
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 16, left_top_y + 8 })
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 8, left_top_y + 24 })
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 24, left_top_y + 24 })
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end
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end
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end
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if layout == 'three_horizontal_rocks' then
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while not entities_to_place.rocks[1] do
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 8, left_top_y + 16 })
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 16, left_top_y + 16 })
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 24, left_top_y + 16 })
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end
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end
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end
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if layout == 'three_vertical_rocks' then
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while not entities_to_place.rocks[1] do
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, { left_top_x + 16, left_top_y + 8 })
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end
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if math_random(1, 2) == 1 then
|
|
table.insert(entities_to_place.rocks, { left_top_x + 16, left_top_y + 16 })
|
|
end
|
|
if math_random(1, 2) == 1 then
|
|
table.insert(entities_to_place.rocks, { left_top_x + 16, left_top_y + 24 })
|
|
end
|
|
end
|
|
end
|
|
|
|
if unique_room == 'flamethrower_cross' or unique_room == 'railway_roundabout' then
|
|
table.insert(entities_to_place.rocks, { left_top_x + 6, left_top_y + 6 })
|
|
table.insert(entities_to_place.rocks, { left_top_x + 26, left_top_y + 6 })
|
|
table.insert(entities_to_place.rocks, { left_top_x + 6, left_top_y + 26 })
|
|
table.insert(entities_to_place.rocks, { left_top_x + 26, left_top_y + 26 })
|
|
end
|
|
|
|
local allied_entity
|
|
if enemies == 'allied_entities' then
|
|
allied_entity = allied_entity_raffle[math_random(1, #allied_entity_raffle)]
|
|
end
|
|
|
|
if this.settings.labyrinth_size < 16 then
|
|
while enemies == 'gun_turrets' or enemies == 'only_worms' or enemies == 'worms_and_spawners' do
|
|
enemies = room_enemies[math_random(1, #room_enemies)]
|
|
end
|
|
end
|
|
|
|
local placed_enemies = 0
|
|
local enemy_counter = this.settings.labyrinth_size
|
|
if enemy_counter > 2000 then
|
|
enemy_counter = 2000
|
|
end
|
|
local random_max = 400
|
|
if this.settings.labyrinth_size > 50 then
|
|
random_max = 200
|
|
end
|
|
if this.settings.labyrinth_size > 100 then
|
|
random_max = 100
|
|
end
|
|
while placed_enemies < enemy_counter do
|
|
if not enemies then
|
|
break
|
|
end
|
|
for x = 0, 31, 1 do --luacheck: ignore
|
|
for y = 0, 31, 1 do
|
|
local pos = { x = left_top_x + x, y = left_top_y + y }
|
|
if enemies == 'spawners' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.biters, pos)
|
|
end
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.spitters, pos)
|
|
end
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.enemy_buildings, pos)
|
|
end
|
|
end
|
|
if enemies == 'worms_and_spawners' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.enemy_buildings, pos)
|
|
end
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.worms, pos)
|
|
end
|
|
end
|
|
if enemies == 'only_worms' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.worms, pos)
|
|
end
|
|
end
|
|
if enemies == 'only_biters' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.biters, pos)
|
|
end
|
|
end
|
|
if enemies == 'only_spitters' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.spitters, pos)
|
|
end
|
|
end
|
|
if enemies == 'biters_and_spitters' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.biters, pos)
|
|
end
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.spitters, pos)
|
|
end
|
|
end
|
|
if enemies == 'gun_turrets' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.gun_turrets, pos)
|
|
end
|
|
end
|
|
if enemies == 'allied_entities' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.allied_entities, { allied_entity, pos })
|
|
end
|
|
end
|
|
if enemies == 'allied_entities_mixed' then
|
|
if math_random(1, random_max) == 1 then
|
|
allied_entity = allied_entity_raffle[math_random(1, #allied_entity_raffle)]
|
|
table.insert(entities_to_place.allied_entities, { allied_entity, pos })
|
|
end
|
|
end
|
|
end
|
|
end
|
|
placed_enemies = #entities_to_place.biters * 0.35 + #entities_to_place.spitters * 0.35 + #entities_to_place.enemy_buildings * 2 + #entities_to_place.worms * 3 + #entities_to_place.gun_turrets * 3 + #entities_to_place.allied_entities
|
|
end
|
|
|
|
for x = 0, 31, 1 do --luacheck: ignore
|
|
for y = 0, 31, 1 do
|
|
local pos = { x = left_top_x + x, y = left_top_y + y }
|
|
tile_to_insert = 'dirt-5'
|
|
|
|
if layout == 'tree_and_lake' then
|
|
if x > 12 and x < 20 and y > 12 and y < 20 then
|
|
tile_to_insert = 'water'
|
|
end
|
|
if x > 10 and x < 22 and y > 10 and y < 22 then
|
|
if math_random(1, 2) == 1 then
|
|
table.insert(entities_to_place.trees, pos)
|
|
end
|
|
end
|
|
end
|
|
|
|
if layout == 'forest' or unique_room == 'railway_roundabout' then
|
|
if math_random(1, 6) == 1 then
|
|
table.insert(entities_to_place.trees, pos)
|
|
end
|
|
end
|
|
|
|
if layout == 'forest_fence' then
|
|
if x > 28 or x < 4 or y > 28 or y < 4 then
|
|
if math_random(1, 3) == 1 then
|
|
table.insert(entities_to_place.trees, pos)
|
|
end
|
|
end
|
|
end
|
|
|
|
if unique_room then
|
|
if unique_room == 'mini_labyrinth' then
|
|
if math_random(1, 4) == 1 then
|
|
table.insert(entities_to_place.biters, pos)
|
|
end
|
|
end
|
|
local room = unique_rooms[unique_room]
|
|
for _, e in pairs(room.entities) do
|
|
if math.floor(e.position.x, 0) == x and math.floor(e.position.y, 0) == y then
|
|
if e.name == 'small-biter' or e.name == 'medium-biter' or e.name == 'big-biter' or e.name == 'behemoth-biter' then
|
|
table.insert(entities_to_place.biters, { left_top_x + e.position.x, left_top_y + e.position.y })
|
|
break
|
|
end
|
|
if e.name == 'small-spitter' or e.name == 'medium-spitter' or e.name == 'big-spitter' or e.name == 'behemoth-spitter' then
|
|
table.insert(entities_to_place.spitters, { left_top_x + e.position.x, left_top_y + e.position.y })
|
|
break
|
|
end
|
|
table.insert(entities_to_place.misc, { name = e.name, position = { left_top_x + e.position.x, left_top_y + e.position.y }, direction = e.direction, force = e.force })
|
|
break
|
|
end
|
|
end
|
|
for _, t in pairs(room.tiles) do
|
|
if math.floor(t.position.x, 0) == x and math.floor(t.position.y, 0) == y then
|
|
tile_to_insert = t.name
|
|
break
|
|
end
|
|
end
|
|
end
|
|
table.insert(tiles, { name = tile_to_insert, position = pos })
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
|
|
local decorative_names = {}
|
|
for k, v in pairs(prototypes.decorative) do
|
|
if v.autoplace_specification then
|
|
decorative_names[#decorative_names + 1] = k
|
|
end
|
|
end
|
|
surface.regenerate_decorative(decorative_names, { chunk_position })
|
|
|
|
if unique_room == 'railway_roundabout' then
|
|
local e = surface.create_entity { name = 'big-ship-wreck-1', position = { left_top_x + 16, left_top_y + 22 }, force = 'player' }
|
|
e.insert({ name = 'locomotive', count = 1 })
|
|
e.insert({ name = 'nuclear-fuel', count = 1 })
|
|
end
|
|
|
|
for _, e in pairs(entities_to_place.misc) do
|
|
local entity = surface.create_entity { name = e.name, position = e.position, force = e.force, direction = e.direction }
|
|
if entity.name == 'gun-turret' then
|
|
local ammo = 'firearm-magazine'
|
|
if this.settings.labyrinth_size > 100 then
|
|
ammo = 'piercing-rounds-magazine'
|
|
end
|
|
if this.settings.labyrinth_size > 300 then
|
|
ammo = 'uranium-rounds-magazine'
|
|
end
|
|
entity.insert({ name = ammo, count = math.random(50, 150) })
|
|
end
|
|
if entity.name == 'storage-tank' then
|
|
entity.fluidbox[1] = { name = 'crude-oil', amount = 25000 }
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.enemy_buildings) do
|
|
if math_random(1, 3) == 1 then
|
|
if surface.can_place_entity({ name = 'spitter-spawner', position = p }) then
|
|
surface.create_entity { name = 'spitter-spawner', position = p }
|
|
end
|
|
else
|
|
if surface.can_place_entity({ name = 'biter-spawner', position = p }) then
|
|
surface.create_entity { name = 'biter-spawner', position = p }
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.worms) do
|
|
local ev = math.ceil(game.forces.enemy.evolution_factor * 10, 0)
|
|
local raffle = worm_raffle[ev]
|
|
local n = raffle[math.random(1, #raffle)]
|
|
if surface.can_place_entity({ name = n, position = p }) then
|
|
surface.create_entity { name = n, position = p }
|
|
end
|
|
end
|
|
|
|
local threat_amount = this.settings.labyrinth_size * 4
|
|
|
|
for _, p in pairs(entities_to_place.biters) do
|
|
local ev = math.ceil(game.forces.enemy.evolution_factor * 10, 0)
|
|
local raffle = biter_raffle[ev]
|
|
local n = raffle[math.random(1, #raffle)]
|
|
if threat_values[n] then
|
|
threat_amount = threat_amount - threat_values[n]
|
|
if threat_amount < 0 then
|
|
break
|
|
end
|
|
end
|
|
if surface.can_place_entity({ name = n, position = p }) then
|
|
surface.create_entity { name = n, position = p }
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.spitters) do
|
|
local ev = math.ceil(game.forces.enemy.evolution_factor * 10, 0)
|
|
local raffle = spitter_raffle[ev]
|
|
local n = raffle[math.random(1, #raffle)]
|
|
if threat_values[n] then
|
|
threat_amount = threat_amount - threat_values[n]
|
|
if threat_amount < 0 then
|
|
break
|
|
end
|
|
end
|
|
if surface.can_place_entity({ name = n, position = p }) then
|
|
surface.create_entity { name = n, position = p }
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.gun_turrets) do
|
|
local e = surface.create_entity { name = 'gun-turret', position = p, force = 'enemy' }
|
|
local ammo = 'firearm-magazine'
|
|
if this.settings.labyrinth_size > 100 then
|
|
ammo = 'piercing-rounds-magazine'
|
|
end
|
|
if this.settings.labyrinth_size > 300 then
|
|
ammo = 'uranium-rounds-magazine'
|
|
end
|
|
e.insert({ name = ammo, count = math.random(50, 150) })
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.rocks) do
|
|
local e = rock_raffle[math.random(1, #rock_raffle)]
|
|
surface.create_entity { name = e, position = p }
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.allied_entities) do
|
|
local directions = { defines.direction.north, defines.direction.east, defines.direction.south, defines.direction.west }
|
|
local d = directions[math_random(1, #directions)]
|
|
if surface.can_place_entity({ name = p[1], position = p[2], direction = d, force = 'player' }) then
|
|
surface.create_entity { name = p[1], position = p[2], direction = d, force = 'player' }
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.trees) do
|
|
if surface.can_place_entity({ name = tree_name, position = p }) then
|
|
surface.create_entity { name = tree_name, position = p }
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function treasure_chest(position, surface)
|
|
local math_random = math.random
|
|
local chest_raffle = {}
|
|
local chest_loot = {
|
|
{ { name = 'submachine-gun', count = math_random(1, 3) }, weight = 3, evolution_min = 0.0, evolution_max = 0.1 },
|
|
{ { name = 'slowdown-capsule', count = math_random(16, 32) }, weight = 1, evolution_min = 0.0, evolution_max = 1 },
|
|
{ { name = 'poison-capsule', count = math_random(16, 32) }, weight = 3, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'uranium-cannon-shell', count = math_random(16, 32) }, weight = 5, evolution_min = 0.6, evolution_max = 1 },
|
|
{ { name = 'cannon-shell', count = math_random(16, 32) }, weight = 5, evolution_min = 0.4, evolution_max = 0.7 },
|
|
{ { name = 'explosive-uranium-cannon-shell', count = math_random(16, 32) }, weight = 5, evolution_min = 0.6, evolution_max = 1 },
|
|
{ { name = 'explosive-cannon-shell', count = math_random(16, 32) }, weight = 5, evolution_min = 0.4, evolution_max = 0.8 },
|
|
{ { name = 'shotgun', count = 1 }, weight = 2, evolution_min = 0.0, evolution_max = 0.2 },
|
|
{ { name = 'shotgun-shell', count = math_random(16, 32) }, weight = 5, evolution_min = 0.0, evolution_max = 0.2 },
|
|
{ { name = 'combat-shotgun', count = 1 }, weight = 10, evolution_min = 0.3, evolution_max = 0.8 },
|
|
{ { name = 'piercing-shotgun-shell', count = math_random(16, 32) }, weight = 10, evolution_min = 0.2, evolution_max = 1 },
|
|
{ { name = 'flamethrower', count = 1 }, weight = 3, evolution_min = 0.3, evolution_max = 0.6 },
|
|
{ { name = 'flamethrower-ammo', count = math_random(16, 32) }, weight = 5, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'rocket-launcher', count = 1 }, weight = 5, evolution_min = 0.2, evolution_max = 0.6 },
|
|
{ { name = 'rocket', count = math_random(16, 32) }, weight = 10, evolution_min = 0.2, evolution_max = 0.7 },
|
|
{ { name = 'explosive-rocket', count = math_random(16, 32) }, weight = 10, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'land-mine', count = math_random(16, 32) }, weight = 10, evolution_min = 0.2, evolution_max = 0.7 },
|
|
{ { name = 'grenade', count = math_random(16, 32) }, weight = 10, evolution_min = 0.0, evolution_max = 0.5 },
|
|
{ { name = 'cluster-grenade', count = math_random(16, 32) }, weight = 5, evolution_min = 0.4, evolution_max = 1 },
|
|
{ { name = 'firearm-magazine', count = math_random(32, 128) }, weight = 10, evolution_min = 0, evolution_max = 0.3 },
|
|
{ { name = 'piercing-rounds-magazine', count = math_random(32, 128) }, weight = 10, evolution_min = 0.1, evolution_max = 0.8 },
|
|
{ { name = 'uranium-rounds-magazine', count = math_random(32, 128) }, weight = 10, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'defender-capsule', count = math_random(8, 16) }, weight = 10, evolution_min = 0.0, evolution_max = 0.7 },
|
|
{ { name = 'distractor-capsule', count = math_random(8, 16) }, weight = 10, evolution_min = 0.2, evolution_max = 1 },
|
|
{ { name = 'destroyer-capsule', count = math_random(8, 16) }, weight = 10, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'atomic-bomb', count = math_random(8, 16) }, weight = 1, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'light-armor', count = 1 }, weight = 3, evolution_min = 0, evolution_max = 0.1 },
|
|
{ { name = 'heavy-armor', count = 1 }, weight = 3, evolution_min = 0.1, evolution_max = 0.3 },
|
|
{ { name = 'modular-armor', count = 1 }, weight = 2, evolution_min = 0.2, evolution_max = 0.6 },
|
|
{ { name = 'power-armor', count = 1 }, weight = 2, evolution_min = 0.4, evolution_max = 1 },
|
|
{ { name = 'power-armor-mk2', count = 1 }, weight = 1, evolution_min = 0.8, evolution_max = 1 },
|
|
{ { name = 'battery-equipment', count = 1 }, weight = 2, evolution_min = 0.3, evolution_max = 0.7 },
|
|
{ { name = 'battery-mk2-equipment', count = 1 }, weight = 2, evolution_min = 0.6, evolution_max = 1 },
|
|
{ { name = 'belt-immunity-equipment', count = 1 }, weight = 1, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'solar-panel-equipment', count = math_random(1, 4) }, weight = 5, evolution_min = 0.3, evolution_max = 0.8 },
|
|
{ { name = 'discharge-defense-equipment', count = 1 }, weight = 1, evolution_min = 0.5, evolution_max = 0.8 },
|
|
{ { name = 'energy-shield-equipment', count = math_random(1, 2) }, weight = 2, evolution_min = 0.3, evolution_max = 0.8 },
|
|
{ { name = 'energy-shield-mk2-equipment', count = 1 }, weight = 2, evolution_min = 0.7, evolution_max = 1 },
|
|
{ { name = 'exoskeleton-equipment', count = 1 }, weight = 1, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'fusion-reactor-equipment', count = 1 }, weight = 1, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'night-vision-equipment', count = 1 }, weight = 1, evolution_min = 0.3, evolution_max = 0.8 },
|
|
{ { name = 'personal-laser-defense-equipment', count = 1 }, weight = 2, evolution_min = 0.4, evolution_max = 1 },
|
|
{ { name = 'exoskeleton-equipment', count = 1 }, weight = 1, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'iron-gear-wheel', count = math_random(80, 100) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 },
|
|
{ { name = 'copper-cable', count = math_random(100, 200) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 },
|
|
{ { name = 'engine-unit', count = math_random(16, 32) }, weight = 2, evolution_min = 0.1, evolution_max = 0.5 },
|
|
{ { name = 'electric-engine-unit', count = math_random(16, 32) }, weight = 2, evolution_min = 0.4, evolution_max = 0.8 },
|
|
{ { name = 'battery', count = math_random(100, 200) }, weight = 2, evolution_min = 0.3, evolution_max = 0.8 },
|
|
{ { name = 'advanced-circuit', count = math_random(100, 200) }, weight = 3, evolution_min = 0.4, evolution_max = 1 },
|
|
{ { name = 'electronic-circuit', count = math_random(100, 200) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 },
|
|
{ { name = 'processing-unit', count = math_random(100, 200) }, weight = 3, evolution_min = 0.7, evolution_max = 1 },
|
|
{ { name = 'explosives', count = math_random(25, 50) }, weight = 1, evolution_min = 0.2, evolution_max = 0.6 },
|
|
{ { name = 'lubricant-barrel', count = math_random(4, 10) }, weight = 1, evolution_min = 0.3, evolution_max = 0.5 },
|
|
{ { name = 'rocket-fuel', count = math_random(4, 10) }, weight = 2, evolution_min = 0.3, evolution_max = 0.7 },
|
|
{ { name = 'player-port', count = 1 }, weight = 1, evolution_min = 0.2, evolution_max = 1 },
|
|
{ { name = 'steel-plate', count = math_random(50, 100) }, weight = 2, evolution_min = 0.1, evolution_max = 0.3 },
|
|
{ { name = 'nuclear-fuel', count = 1 }, weight = 2, evolution_min = 0.7, evolution_max = 1 },
|
|
{ { name = 'burner-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.1 },
|
|
{ { name = 'inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 },
|
|
{ { name = 'long-handed-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 },
|
|
{ { name = 'fast-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.1, evolution_max = 1 },
|
|
{ { name = 'bulk-inserter', count = math_random(4, 8) }, weight = 1, evolution_min = 0.4, evolution_max = 1 },
|
|
{ { name = 'bulk-inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'small-electric-pole', count = math_random(16, 32) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 },
|
|
{ { name = 'medium-electric-pole', count = math_random(8, 16) }, weight = 3, evolution_min = 0.2, evolution_max = 1 },
|
|
{ { name = 'big-electric-pole', count = math_random(8, 16) }, weight = 3, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'substation', count = math_random(2, 4) }, weight = 3, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'wooden-chest', count = math_random(25, 50) }, weight = 3, evolution_min = 0.0, evolution_max = 0.2 },
|
|
{ { name = 'iron-chest', count = math_random(4, 8) }, weight = 3, evolution_min = 0.1, evolution_max = 0.4 },
|
|
{ { name = 'steel-chest', count = math_random(4, 8) }, weight = 3, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'small-lamp', count = math_random(8, 16) }, weight = 3, evolution_min = 0.1, evolution_max = 0.3 },
|
|
{ { name = 'rail', count = math_random(50, 75) }, weight = 3, evolution_min = 0.1, evolution_max = 0.6 },
|
|
{ { name = 'assembling-machine-1', count = math_random(2, 4) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 },
|
|
{ { name = 'assembling-machine-2', count = math_random(2, 4) }, weight = 3, evolution_min = 0.2, evolution_max = 0.8 },
|
|
{ { name = 'assembling-machine-3', count = math_random(2, 4) }, weight = 3, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'accumulator', count = math_random(4, 8) }, weight = 3, evolution_min = 0.4, evolution_max = 1 },
|
|
{ { name = 'offshore-pump', count = math_random(1, 2) }, weight = 2, evolution_min = 0.0, evolution_max = 0.1 },
|
|
{ { name = 'beacon', count = math_random(1, 2) }, weight = 3, evolution_min = 0.7, evolution_max = 1 },
|
|
{ { name = 'boiler', count = math_random(2, 4) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 },
|
|
{ { name = 'steam-engine', count = math_random(2, 4) }, weight = 3, evolution_min = 0.0, evolution_max = 0.5 },
|
|
{ { name = 'steam-turbine', count = math_random(1, 2) }, weight = 2, evolution_min = 0.5, evolution_max = 1 },
|
|
--{{name = "nuclear-reactor", count = 1}, weight = 2, evolution_min = 0.5, evolution_max = 1},
|
|
{ { name = 'centrifuge', count = math_random(1, 2) }, weight = 2, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'heat-pipe', count = math_random(8, 12) }, weight = 2, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'heat-exchanger', count = math_random(2, 4) }, weight = 2, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'arithmetic-combinator', count = math_random(8, 16) }, weight = 1, evolution_min = 0.1, evolution_max = 1 },
|
|
{ { name = 'constant-combinator', count = math_random(8, 16) }, weight = 1, evolution_min = 0.1, evolution_max = 1 },
|
|
{ { name = 'decider-combinator', count = math_random(8, 16) }, weight = 1, evolution_min = 0.1, evolution_max = 1 },
|
|
{ { name = 'power-switch', count = math_random(2, 4) }, weight = 1, evolution_min = 0.1, evolution_max = 1 },
|
|
{ { name = 'programmable-speaker', count = math_random(2, 4) }, weight = 1, evolution_min = 0.1, evolution_max = 1 },
|
|
{ { name = 'chemical-plant', count = math_random(2, 4) }, weight = 3, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'burner-mining-drill', count = math_random(4, 8) }, weight = 3, evolution_min = 0.0, evolution_max = 0.2 },
|
|
{ { name = 'electric-mining-drill', count = math_random(4, 8) }, weight = 3, evolution_min = 0.2, evolution_max = 0.6 },
|
|
{ { name = 'express-transport-belt', count = math_random(25, 75) }, weight = 3, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'express-underground-belt', count = math_random(4, 8) }, weight = 3, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'express-splitter', count = math_random(2, 4) }, weight = 3, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'fast-transport-belt', count = math_random(25, 75) }, weight = 3, evolution_min = 0.2, evolution_max = 0.7 },
|
|
{ { name = 'fast-underground-belt', count = math_random(4, 8) }, weight = 3, evolution_min = 0.2, evolution_max = 0.7 },
|
|
{ { name = 'fast-splitter', count = math_random(2, 4) }, weight = 3, evolution_min = 0.2, evolution_max = 0.3 },
|
|
{ { name = 'transport-belt', count = math_random(25, 75) }, weight = 3, evolution_min = 0, evolution_max = 0.3 },
|
|
{ { name = 'underground-belt', count = math_random(4, 8) }, weight = 3, evolution_min = 0, evolution_max = 0.3 },
|
|
{ { name = 'splitter', count = math_random(2, 4) }, weight = 3, evolution_min = 0, evolution_max = 0.3 },
|
|
{ { name = 'oil-refinery', count = math_random(1, 2) }, weight = 2, evolution_min = 0.3, evolution_max = 1 },
|
|
{ { name = 'pipe', count = math_random(40, 50) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 },
|
|
{ { name = 'pipe-to-ground', count = math_random(8, 16) }, weight = 1, evolution_min = 0.2, evolution_max = 0.5 },
|
|
{ { name = 'pumpjack', count = math_random(1, 2) }, weight = 1, evolution_min = 0.3, evolution_max = 0.8 },
|
|
{ { name = 'pump', count = math_random(1, 4) }, weight = 1, evolution_min = 0.3, evolution_max = 0.8 },
|
|
{ { name = 'solar-panel', count = math_random(4, 8) }, weight = 3, evolution_min = 0.4, evolution_max = 0.9 },
|
|
{ { name = 'electric-furnace', count = math_random(2, 4) }, weight = 3, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'steel-furnace', count = math_random(4, 8) }, weight = 3, evolution_min = 0.2, evolution_max = 0.7 },
|
|
{ { name = 'stone-furnace', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.1 },
|
|
{ { name = 'radar', count = math_random(1, 2) }, weight = 1, evolution_min = 0.1, evolution_max = 0.3 },
|
|
{ { name = 'rail-signal', count = math_random(8, 16) }, weight = 2, evolution_min = 0.2, evolution_max = 0.8 },
|
|
{ { name = 'rail-chain-signal', count = math_random(8, 16) }, weight = 2, evolution_min = 0.2, evolution_max = 0.8 },
|
|
{ { name = 'stone-wall', count = math_random(25, 75) }, weight = 1, evolution_min = 0.1, evolution_max = 0.5 },
|
|
{ { name = 'gate', count = math_random(4, 8) }, weight = 1, evolution_min = 0.1, evolution_max = 0.5 },
|
|
{ { name = 'storage-tank', count = math_random(2, 4) }, weight = 3, evolution_min = 0.3, evolution_max = 0.6 },
|
|
{ { name = 'train-stop', count = math_random(1, 2) }, weight = 1, evolution_min = 0.2, evolution_max = 0.7 },
|
|
{ { name = 'express-loader', count = math_random(1, 2) }, weight = 1, evolution_min = 0.5, evolution_max = 1 },
|
|
{ { name = 'fast-loader', count = math_random(1, 2) }, weight = 1, evolution_min = 0.2, evolution_max = 0.7 },
|
|
{ { name = 'loader', count = math_random(1, 2) }, weight = 1, evolution_min = 0.0, evolution_max = 0.5 },
|
|
{ { name = 'lab', count = math_random(2, 4) }, weight = 2, evolution_min = 0.0, evolution_max = 0.1 },
|
|
--{{name = "roboport", count = math_random(2,4)}, weight = 2, evolution_min = 0.6, evolution_max = 1},
|
|
--{{name = "flamethrower-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
|
--{{name = "laser-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
|
{ { name = 'gun-turret', count = math_random(2, 4) }, weight = 3, evolution_min = 0.2, evolution_max = 0.9 }
|
|
}
|
|
for _, t in pairs(chest_loot) do
|
|
for _ = 1, t.weight, 1 do
|
|
if t.evolution_min <= game.forces.enemy.evolution_factor and t.evolution_max >= game.forces.enemy.evolution_factor then
|
|
table.insert(chest_raffle, t[1])
|
|
end
|
|
end
|
|
end
|
|
local chest_type_raffle = { 'steel-chest', 'iron-chest', 'wooden-chest' }
|
|
local e = surface.create_entity { name = chest_type_raffle[math_random(1, #chest_type_raffle)], position = position, force = 'player' }
|
|
local i = e.get_inventory(defines.inventory.chest)
|
|
for _ = 1, math_random(3, 4), 1 do
|
|
local loot = chest_raffle[math_random(1, #chest_raffle)]
|
|
i.insert(loot)
|
|
end
|
|
end
|
|
|
|
commands.add_command(
|
|
'scenario',
|
|
'Usable only for admins - controls the scenario!',
|
|
function (cmd)
|
|
local p
|
|
local player = game.player
|
|
|
|
if not player or not player.valid then
|
|
p = log
|
|
else
|
|
p = player.print
|
|
if not player.admin then
|
|
return
|
|
end
|
|
end
|
|
|
|
local param = cmd.parameter
|
|
|
|
if param == 'restart' or param == 'shutdown' or param == 'reset' or param == 'restartnow' then
|
|
goto continue
|
|
else
|
|
p('[ERROR] Arguments are:\nrestart\nshutdown\nreset\nrestartnow')
|
|
return
|
|
end
|
|
|
|
::continue::
|
|
|
|
if not this.settings.reset_are_you_sure then
|
|
this.settings.reset_are_you_sure = true
|
|
p('[WARNING] This command will disable the soft-reset feature, run this command again if you really want to do this!')
|
|
return
|
|
end
|
|
|
|
if param == 'restart' then
|
|
if this.settings.restart then
|
|
this.settings.reset_are_you_sure = nil
|
|
this.settings.restart = false
|
|
this.settings.soft_reset = true
|
|
p('[SUCCESS] Soft-reset is enabled.')
|
|
return
|
|
else
|
|
this.settings.reset_are_you_sure = nil
|
|
this.settings.restart = true
|
|
this.settings.soft_reset = false
|
|
if this.settings.shutdown then
|
|
this.settings.shutdown = false
|
|
end
|
|
p('[WARNING] Soft-reset is disabled! Server will restart from scenario to load new changes.')
|
|
return
|
|
end
|
|
elseif param == 'restartnow' then
|
|
this.settings.reset_are_you_sure = nil
|
|
Server.start_scenario('Labyrinth')
|
|
return
|
|
elseif param == 'shutdown' then
|
|
if this.settings.shutdown then
|
|
this.settings.reset_are_you_sure = nil
|
|
this.settings.shutdown = false
|
|
this.settings.soft_reset = true
|
|
p('[SUCCESS] Soft-reset is enabled.')
|
|
return
|
|
else
|
|
this.settings.reset_are_you_sure = nil
|
|
this.settings.shutdown = true
|
|
this.settings.soft_reset = false
|
|
if this.settings.restart then
|
|
this.settings.restart = false
|
|
end
|
|
p('[WARNING] Soft-reset is disabled! Server will shutdown. Most likely because of updates.')
|
|
return
|
|
end
|
|
elseif param == 'reset' then
|
|
this.settings.reset_are_you_sure = nil
|
|
if player and player.valid then
|
|
game.print(mapkeeper .. ' ' .. player.name .. ', has reset the game!', { r = 0.98, g = 0.66, b = 0.22 })
|
|
else
|
|
game.print(mapkeeper .. ' server, has reset the game!', { r = 0.98, g = 0.66, b = 0.22 })
|
|
end
|
|
init_map()
|
|
p('[WARNING] Game has been reset!')
|
|
return
|
|
end
|
|
end
|
|
)
|
|
|
|
local function spawn_infinity_chest(pos, surface)
|
|
local math_random = math.random
|
|
local infinity_chests = {
|
|
--{"raw-wood", math_random(1,3)},
|
|
{ 'coal', 1 },
|
|
{ 'stone', math_random(3, 5) },
|
|
{ 'stone', math_random(3, 5) },
|
|
{ 'stone', math_random(3, 5) },
|
|
{ 'stone', math_random(3, 5) },
|
|
{ 'stone', math_random(3, 5) },
|
|
{ 'iron-ore', 1 },
|
|
{ 'copper-ore', 1 }
|
|
}
|
|
local x = math_random(1, #infinity_chests)
|
|
local e = surface.create_entity { name = 'infinity-chest', position = pos, force = 'player' }
|
|
e.set_infinity_container_filter(1, { name = infinity_chests[x][1], count = infinity_chests[x][2] })
|
|
e.minable = false
|
|
e.destructible = false
|
|
e.operable = false
|
|
end
|
|
|
|
local biter_fragmentation = {
|
|
{ 'medium-biter', 'small-biter', 2, 3 },
|
|
{ 'big-biter', 'medium-biter', 2, 2 },
|
|
{ 'behemoth-biter', 'big-biter', 2, 2 }
|
|
}
|
|
|
|
local biter_building_inhabitants = {}
|
|
biter_building_inhabitants[1] = { { 'small-biter', 8, 16 } }
|
|
biter_building_inhabitants[2] = { { 'small-biter', 12, 24 } }
|
|
biter_building_inhabitants[3] = { { 'small-biter', 8, 16 }, { 'medium-biter', 1, 2 } }
|
|
biter_building_inhabitants[4] = { { 'small-biter', 4, 8 }, { 'medium-biter', 4, 8 } }
|
|
biter_building_inhabitants[5] = { { 'small-biter', 3, 5 }, { 'medium-biter', 8, 12 } }
|
|
biter_building_inhabitants[6] = { { 'small-biter', 3, 5 }, { 'medium-biter', 5, 7 }, { 'big-biter', 1, 2 } }
|
|
biter_building_inhabitants[7] = { { 'medium-biter', 6, 8 }, { 'big-biter', 3, 5 } }
|
|
biter_building_inhabitants[8] = { { 'medium-biter', 2, 4 }, { 'big-biter', 6, 8 } }
|
|
biter_building_inhabitants[9] = { { 'medium-biter', 2, 3 }, { 'big-biter', 7, 9 } }
|
|
biter_building_inhabitants[10] = { { 'big-biter', 4, 8 }, { 'behemoth-biter', 3, 4 } }
|
|
|
|
local entity_drop_amount = {
|
|
['small-biter'] = { low = 10, high = 20 },
|
|
['small-spitter'] = { low = 10, high = 20 },
|
|
['medium-spitter'] = { low = 15, high = 30 },
|
|
['big-spitter'] = { low = 20, high = 40 },
|
|
['behemoth-spitter'] = { low = 30, high = 50 },
|
|
['biter-spawner'] = { low = 50, high = 100 },
|
|
['spitter-spawner'] = { low = 50, high = 100 }
|
|
}
|
|
local ore_spill_raffle = { 'iron-ore', 'iron-ore', 'iron-ore', 'copper-ore', 'copper-ore', 'coal', 'coal', 'stone', 'landfill' }
|
|
local ore_spawn_raffle = {
|
|
'iron-ore',
|
|
'iron-ore',
|
|
'iron-ore',
|
|
'iron-ore',
|
|
'copper-ore',
|
|
'copper-ore',
|
|
'copper-ore',
|
|
'coal',
|
|
'coal',
|
|
'stone',
|
|
'uranium-ore',
|
|
'crude-oil'
|
|
}
|
|
|
|
local function restrict_landfill(surface, tiles)
|
|
for _, t in pairs(tiles) do
|
|
local check_position = t.position
|
|
if check_position.y > 100 then
|
|
surface.set_tiles({ { name = t.old_tile.name, position = t.position } }, true)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_player_built_tile(event)
|
|
if not this.settings.check_landfill then
|
|
return
|
|
end
|
|
|
|
local player = game.get_player(event.player_index)
|
|
local tiles = event.tiles
|
|
restrict_landfill(player.surface, tiles)
|
|
end
|
|
|
|
local function on_entity_died(event)
|
|
local entity = event.entity
|
|
if not entity or not entity.valid then
|
|
return
|
|
end
|
|
local name = entity.name
|
|
local position = entity.position
|
|
local evolution = game.forces.enemy.evolution_factor
|
|
local surface = entity.surface
|
|
for _, fragment in pairs(biter_fragmentation) do
|
|
if name == fragment[1] then
|
|
for _ = 1, math.random(fragment[3], fragment[4]), 1 do
|
|
local p = surface.find_non_colliding_position(fragment[2], position, 2, 1)
|
|
if p then
|
|
surface.create_entity { name = fragment[2], position = p }
|
|
end
|
|
end
|
|
break
|
|
end
|
|
end
|
|
|
|
if name == 'biter-spawner' or name == 'spitter-spawner' then
|
|
local e = math.ceil(evolution * 10, 0)
|
|
for _, t in pairs(biter_building_inhabitants[e]) do
|
|
for _ = 1, math.random(t[2], t[3]), 1 do
|
|
local p = surface.find_non_colliding_position(t[1], position, 6, 1)
|
|
if p then
|
|
surface.create_entity { name = t[1], position = p }
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if entity_drop_amount[name] then
|
|
if evolution < 0.5 then
|
|
local evolution_drop_modifier = (0.1 - evolution) * 10
|
|
if evolution_drop_modifier > 0 then
|
|
local amount = math.ceil(math.random(entity_drop_amount[name].low, entity_drop_amount[name].high) * evolution_drop_modifier)
|
|
surface.spill_item_stack(position, { name = ore_spill_raffle[math.random(1, #ore_spill_raffle)], count = amount }, true)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if name == 'big-sand-rock' or name == 'big-rock' or name == 'huge-rock' then
|
|
local pos = { x = position.x, y = position.y }
|
|
if name == 'huge-rock' then
|
|
spawn_infinity_chest(pos, surface)
|
|
elseif name == 'big-rock' then
|
|
treasure_chest(pos, surface)
|
|
elseif name == 'big-sand-rock' then
|
|
local n = ore_spawn_raffle[math.random(1, #ore_spawn_raffle)]
|
|
--local amount_modifier = 1 + ((this.settings.labyrinth_size / labyrinth_difficulty_curve) * 10)
|
|
local amount_modifier = math.ceil(1 + evolution * 5)
|
|
|
|
if n == 'crude-oil' then
|
|
map_functions.draw_oil_circle(pos, n, surface, 6, 100000 * amount_modifier)
|
|
else
|
|
map_functions.draw_smoothed_out_ore_circle(pos, n, surface, 9 + amount_modifier, 200 * amount_modifier)
|
|
end
|
|
end
|
|
entity.destroy()
|
|
local chunk_position = get_entity_chunk_position(pos)
|
|
local b = is_chunk_allowed_to_grow(chunk_position, surface)
|
|
if b == true then
|
|
grow_cell(chunk_position, surface)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_player_mined_entity(event)
|
|
if event.entity.name == 'big-sand-rock' or event.entity.name == 'big-rock' or event.entity.name == 'huge-rock' then
|
|
event.entity.die()
|
|
end
|
|
end
|
|
|
|
local function get_noise(name, pos)
|
|
local seed = game.surfaces[1].map_gen_settings.seed
|
|
local noise = {}
|
|
local noise_seed_add = 25000
|
|
if name == 'ocean' then
|
|
noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
|
|
noise = noise[1]
|
|
return noise
|
|
end
|
|
seed = seed + noise_seed_add
|
|
if name == 'island' then
|
|
noise[1] = simplex_noise(pos.x * 0.002, pos.y * 0.002, seed)
|
|
noise = noise[1]
|
|
return noise
|
|
end
|
|
end
|
|
|
|
local function on_chunk_generated(event)
|
|
local index = this.settings.surface_index
|
|
local surface = game.get_surface(index)
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
if event.surface.name ~= surface.name then
|
|
return
|
|
end
|
|
local math_random = math.random
|
|
local entities_to_place = {
|
|
rocks = {},
|
|
worms = {},
|
|
enemy_buildings = {},
|
|
trees = {},
|
|
fish = {},
|
|
shipwrecks = {}
|
|
}
|
|
local tiles = {}
|
|
local tile_to_insert
|
|
local chunk_position_x = event.area.left_top.x / 32
|
|
local chunk_position_y = event.area.left_top.y / 32
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
tile_to_insert = false
|
|
local pos = { x = event.area.left_top.x + x, y = event.area.left_top.y + y }
|
|
if chunk_position_y >= 0 then
|
|
tile_to_insert = 'water'
|
|
local noise = get_noise('ocean', pos)
|
|
if math.floor(noise * 10) % 2 == 1 then
|
|
tile_to_insert = 'deepwater'
|
|
end
|
|
|
|
if pos.y >= 196 + noise * 20 then
|
|
noise = get_noise('island', pos)
|
|
if noise > 0.85 then
|
|
tile_to_insert = 'grass-1'
|
|
end
|
|
if noise > 0.88 then
|
|
if math_random(1, 50) == 1 then
|
|
local a = {
|
|
left_top = { x = pos.x - 100, y = pos.y - 100 },
|
|
right_bottom = { x = pos.x + 100, y = pos.y + 100 }
|
|
}
|
|
if surface.count_entities_filtered { area = a, name = 'infinity-chest', limit = 1 } == 0 then
|
|
local e = surface.create_entity { name = 'infinity-chest', position = pos, force = 'player' }
|
|
e.minable = false
|
|
e.destructible = false
|
|
e.operable = false
|
|
e.remove_unfiltered_items = true
|
|
end
|
|
else
|
|
if math_random(1, 15) == 1 then
|
|
surface.create_entity { name = 'tree-05', position = pos }
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if chunk_position_x == 0 and chunk_position_y == 0 then
|
|
tile_to_insert = 'grass-1'
|
|
end
|
|
if chunk_position_x == 0 and chunk_position_y == -1 then
|
|
tile_to_insert = 'dirt-5'
|
|
end
|
|
if tile_to_insert == false then
|
|
table.insert(tiles, { name = 'out-of-map', position = pos })
|
|
else
|
|
if tile_to_insert == 'water' or tile_to_insert == 'deepwater' then
|
|
if math_random(1, 180) == 1 then
|
|
table.insert(entities_to_place.fish, pos)
|
|
end
|
|
end
|
|
table.insert(tiles, { name = tile_to_insert, position = pos })
|
|
end
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
for _, p in pairs(entities_to_place.fish) do
|
|
surface.create_entity { name = 'fish', position = p }
|
|
end
|
|
end
|
|
|
|
local function on_player_joined_game(event)
|
|
local player = game.players[event.player_index]
|
|
local index = this.settings.surface_index
|
|
local surface = game.get_surface(index)
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
|
|
if player.online_time < 5 and surface.is_chunk_generated({ 0, 0 }) then
|
|
player.teleport(surface.find_non_colliding_position('character', { 16, 0 }, 2, 1), surface.name)
|
|
else
|
|
if player.online_time < 5 then
|
|
player.teleport({ 16, 0 }, surface.name)
|
|
end
|
|
end
|
|
if player.online_time < 10 then
|
|
player.insert { name = 'raw-fish', count = 3 }
|
|
player.insert { name = 'pistol', count = 1 }
|
|
player.insert { name = 'firearm-magazine', count = 64 }
|
|
--player.insert {name = 'landfill', count = 10240}
|
|
end
|
|
create_labyrinth_difficulty_gui(player)
|
|
end
|
|
|
|
local inserter_list = { 'inserter', 'long-handed-inserter', 'burner-inserter', 'fast-inserter', 'bulk-inserter', 'bulk-inserter' }
|
|
local inserters = {
|
|
['inserter'] = true,
|
|
['long-handed-inserter'] = true,
|
|
['burner-inserter'] = true,
|
|
['fast-inserter'] = true,
|
|
['bulk-inserter'] = true
|
|
}
|
|
local loaders = {
|
|
['loader'] = true,
|
|
['fast-loader'] = true,
|
|
['express-loader'] = true
|
|
}
|
|
local function on_built_entity(event)
|
|
if not event.entity or not event.entity.valid then
|
|
return
|
|
end
|
|
local get_score = Score.get_table().score_table
|
|
local name = event.entity.name
|
|
if inserters[name] then
|
|
local surface = event.entity.surface
|
|
local a = {
|
|
left_top = { x = event.entity.position.x - 2, y = event.entity.position.y - 2 },
|
|
right_bottom = { x = event.entity.position.x + 2, y = event.entity.position.y + 2 }
|
|
}
|
|
local chest = surface.find_entities_filtered { area = a, name = 'infinity-chest', limit = 1 }
|
|
if not chest[1] then
|
|
return
|
|
end
|
|
local _ = {
|
|
left_top = { x = chest[1].position.x - 2, y = chest[1].position.y - 2 },
|
|
right_bottom = { x = chest[1].position.x + 2, y = chest[1].position.y + 2 }
|
|
}
|
|
local i = surface.find_entities_filtered { area = a, name = inserter_list }
|
|
if not i[1] then
|
|
return
|
|
end
|
|
if #i > 1 then
|
|
if math.random(1, 11) > 1 then
|
|
for _, x in pairs(i) do
|
|
x.die('enemy')
|
|
end
|
|
if event.player_index then
|
|
local player = game.players[event.player_index]
|
|
player.print('The mysterious chest noticed your greed and devoured your devices.', { r = 0.75, g = 0.0, b = 0.0 })
|
|
end
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if loaders[name] then
|
|
local surface = event.entity.surface
|
|
local a = {
|
|
left_top = { x = event.entity.position.x - 2, y = event.entity.position.y - 2 },
|
|
right_bottom = { x = event.entity.position.x + 2, y = event.entity.position.y + 2 }
|
|
}
|
|
local found = surface.find_entities_filtered { area = a, name = 'infinity-chest' }
|
|
if found[1] then
|
|
event.entity.die('enemy')
|
|
if event.player_index then
|
|
local player = game.players[event.player_index]
|
|
player.print('The mysterious chest noticed your greed and devoured your device.', { r = 0.75, g = 0.0, b = 0.0 })
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if name == 'flamethrower-turret' or name == 'laser-turret' then
|
|
if event.entity.position.y < 0 then
|
|
if event.player_index then
|
|
local player = game.players[event.player_index]
|
|
player.insert({ name = name, count = 1 })
|
|
event.entity.destroy()
|
|
if get_score then
|
|
if get_score[player.force.name] then
|
|
if get_score[player.force.name].players[player.name] then
|
|
get_score[player.force.name].players[player.name].built_entities = get_score[player.force.name].players[player.name].built_entities - 1
|
|
end
|
|
end
|
|
end
|
|
player.print('The device seems to be malfunctioning in this strange place.', { r = 0.75, g = 0.0, b = 0.0 })
|
|
else
|
|
if event.robot then
|
|
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
|
|
inventory.insert({ name = name, count = 1 })
|
|
event.entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if name == 'gun-turret' then
|
|
local surface = event.entity.surface
|
|
local amount_of_enemy_structures =
|
|
surface.count_entities_filtered(
|
|
{
|
|
name = { 'spitter-spawner', 'biter-spawner' },
|
|
area = {
|
|
{ event.entity.position.x - 18, event.entity.position.y - 18 },
|
|
{ event.entity.position.x + 18, event.entity.position.y + 18 }
|
|
},
|
|
force = 'enemy',
|
|
limit = 1
|
|
}
|
|
)
|
|
|
|
if event.player_index and amount_of_enemy_structures > 0 then
|
|
local player = game.players[event.player_index]
|
|
player.insert({ name = name, count = 1 })
|
|
event.entity.destroy()
|
|
player.print('Their nests aura seems to deny the placement of any close turrets.', { r = 0.75, g = 0.0, b = 0.0 })
|
|
if get_score then
|
|
if get_score[player.force.name] then
|
|
if get_score[player.force.name].players[player.name] then
|
|
get_score[player.force.name].players[player.name].built_entities = get_score[player.force.name].players[player.name].built_entities - 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if event.robot and amount_of_enemy_structures > 0 then
|
|
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
|
|
inventory.insert({ name = name, count = 1 })
|
|
event.entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_robot_built_entity(event)
|
|
on_built_entity(event)
|
|
end
|
|
|
|
local function on_entity_damaged(event)
|
|
if event.entity.name == 'huge-rock' or event.entity.name == 'big-rock' or event.entity.name == 'big-sand-rock' then
|
|
if event.force.name == 'enemy' then
|
|
event.entity.health = event.entity.health + event.final_damage_amount
|
|
end
|
|
end
|
|
end
|
|
|
|
local attack_messages = {
|
|
'You hear their screeching in the depths. They are trying to reach the entrance!',
|
|
'They are coming for you..',
|
|
'Something stirred them up..',
|
|
'Something must have triggered them..',
|
|
'These noises, this can´t be good..'
|
|
}
|
|
|
|
local function on_tick()
|
|
if game.tick % 4600 == 0 then
|
|
if math.random(1, 6) ~= 1 then
|
|
return
|
|
end
|
|
local index = this.settings.surface_index
|
|
local surface = game.get_surface(index)
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
local area = { { -10000, -10000 }, { 10000, 0 } }
|
|
local biters = surface.find_entities_filtered({ type = 'unit', force = 'enemy', area = area })
|
|
for _, biter in pairs(biters) do
|
|
biter.set_command({ type = defines.command.attack_area, destination = { x = 16, y = 16 }, radius = 15, distraction = defines.distraction.by_anything })
|
|
end
|
|
if #biters > 0 then
|
|
game.print(attack_messages[math.random(1, #attack_messages)], { r = 0.75, g = 0, b = 0 })
|
|
end
|
|
end
|
|
end
|
|
|
|
Event.on_init(init_map)
|
|
Event.add(defines.events.on_tick, on_tick)
|
|
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
|
|
Event.add(defines.events.on_entity_damaged, on_entity_damaged)
|
|
Event.add(defines.events.on_built_entity, on_built_entity)
|
|
Event.add(defines.events.on_entity_died, on_entity_died)
|
|
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
Event.add(defines.events.on_player_built_tile, on_player_built_tile)
|
|
Event.add(defines.events.on_robot_mined_entity, on_player_mined_entity)
|
|
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|