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ComfyFactorio/terrain_layouts/scrap_01.lua
2021-03-24 20:14:55 +01:00

244 lines
7.9 KiB
Lua

require 'modules.mineable_wreckage_yields_scrap'
require 'modules.no_deconstruction_of_neutral_entities'
local get_noise = require 'utils.get_noise'
local math_random = math.random
local math_floor = math.floor
local math_abs = math.abs
local scrap_entities = {
'crash-site-assembling-machine-1-broken',
'crash-site-assembling-machine-2-broken',
'crash-site-lab-broken',
'medium-ship-wreck',
'small-ship-wreck',
'crash-site-chest-1',
'crash-site-chest-2',
'crash-site-chest-1',
'crash-site-chest-2',
'crash-site-chest-1',
'crash-site-chest-2',
'big-ship-wreck-1',
'big-ship-wreck-2',
'big-ship-wreck-3',
'big-ship-wreck-1',
'big-ship-wreck-2',
'big-ship-wreck-3',
'big-ship-wreck-1',
'big-ship-wreck-2',
'big-ship-wreck-3'
}
local scrap_entities_index = #scrap_entities
local mining_chance_weights = {
{name = 'iron-plate', chance = 1000},
{name = 'iron-gear-wheel', chance = 750},
{name = 'copper-plate', chance = 750},
{name = 'copper-cable', chance = 500},
{name = 'electronic-circuit', chance = 300},
{name = 'steel-plate', chance = 200},
{name = 'solid-fuel', chance = 150},
{name = 'pipe', chance = 100},
{name = 'iron-stick', chance = 50},
{name = 'battery', chance = 20},
{name = 'empty-barrel', chance = 10},
{name = 'crude-oil-barrel', chance = 30},
{name = 'lubricant-barrel', chance = 20},
{name = 'petroleum-gas-barrel', chance = 15},
{name = 'sulfuric-acid-barrel', chance = 15},
{name = 'heavy-oil-barrel', chance = 15},
{name = 'light-oil-barrel', chance = 15},
{name = 'water-barrel', chance = 10},
{name = 'green-wire', chance = 10},
{name = 'red-wire', chance = 10},
{name = 'explosives', chance = 5},
{name = 'advanced-circuit', chance = 5},
{name = 'nuclear-fuel', chance = 1},
{name = 'pipe-to-ground', chance = 10},
{name = 'plastic-bar', chance = 5},
{name = 'processing-unit', chance = 2},
{name = 'used-up-uranium-fuel-cell', chance = 1},
{name = 'uranium-fuel-cell', chance = 1},
{name = 'rocket-fuel', chance = 3},
{name = 'rocket-control-unit', chance = 1},
{name = 'low-density-structure', chance = 1},
{name = 'heat-pipe', chance = 1},
{name = 'engine-unit', chance = 4},
{name = 'electric-engine-unit', chance = 2},
{name = 'logistic-robot', chance = 1},
{name = 'construction-robot', chance = 1},
{name = 'land-mine', chance = 3},
{name = 'grenade', chance = 10},
{name = 'rocket', chance = 3},
{name = 'explosive-rocket', chance = 3},
{name = 'cannon-shell', chance = 2},
{name = 'explosive-cannon-shell', chance = 2},
{name = 'uranium-cannon-shell', chance = 1},
{name = 'explosive-uranium-cannon-shell', chance = 1},
{name = 'artillery-shell', chance = 1},
{name = 'cluster-grenade', chance = 2},
{name = 'defender-capsule', chance = 5},
{name = 'destroyer-capsule', chance = 1},
{name = 'distractor-capsule', chance = 2}
}
local scrap_yield_amounts = {
['iron-plate'] = 16,
['iron-gear-wheel'] = 8,
['iron-stick'] = 16,
['copper-plate'] = 16,
['copper-cable'] = 24,
['electronic-circuit'] = 8,
['steel-plate'] = 4,
['pipe'] = 8,
['solid-fuel'] = 4,
['empty-barrel'] = 3,
['crude-oil-barrel'] = 3,
['lubricant-barrel'] = 3,
['petroleum-gas-barrel'] = 3,
['sulfuric-acid-barrel'] = 3,
['heavy-oil-barrel'] = 3,
['light-oil-barrel'] = 3,
['water-barrel'] = 3,
['battery'] = 2,
['explosives'] = 4,
['advanced-circuit'] = 2,
['nuclear-fuel'] = 0.1,
['pipe-to-ground'] = 1,
['plastic-bar'] = 4,
['processing-unit'] = 1,
['used-up-uranium-fuel-cell'] = 1,
['uranium-fuel-cell'] = 0.3,
['rocket-fuel'] = 0.3,
['rocket-control-unit'] = 0.3,
['low-density-structure'] = 0.3,
['heat-pipe'] = 1,
['green-wire'] = 8,
['red-wire'] = 8,
['engine-unit'] = 2,
['electric-engine-unit'] = 2,
['logistic-robot'] = 0.3,
['construction-robot'] = 0.3,
['land-mine'] = 1,
['grenade'] = 2,
['rocket'] = 2,
['explosive-rocket'] = 2,
['cannon-shell'] = 2,
['explosive-cannon-shell'] = 2,
['uranium-cannon-shell'] = 2,
['explosive-uranium-cannon-shell'] = 2,
['artillery-shell'] = 0.3,
['cluster-grenade'] = 0.3,
['defender-capsule'] = 2,
['destroyer-capsule'] = 0.3,
['distractor-capsule'] = 0.3
}
local scrap_raffle = {}
for _, t in pairs(mining_chance_weights) do
for _ = 1, t.chance, 1 do
table.insert(scrap_raffle, t.name)
end
end
local size_of_scrap_raffle = #scrap_raffle
local function place_scrap(surface, position)
if math_random(1, 700) == 1 then
if position.x ^ 2 + position.x ^ 2 > 4096 then
local e = surface.create_entity({name = 'gun-turret', position = position, force = 'enemy'})
e.insert({name = 'piercing-rounds-magazine', count = 100})
return
end
end
if math_random(1, 128) == 1 then
local e = surface.create_entity({name = scrap_entities[math_random(1, scrap_entities_index)], position = position, force = 'neutral'})
local i = e.get_inventory(defines.inventory.chest)
if i then
for _ = 1, math_random(6, 18), 1 do
local loot = scrap_raffle[math_random(1, size_of_scrap_raffle)]
i.insert({name = loot, count = math_floor(scrap_yield_amounts[loot] * math_random(5, 35) * 0.1) + 1})
end
end
return
end
surface.create_entity({name = 'mineable-wreckage', position = position, force = 'neutral'})
end
local function is_scrap_area(noise)
if noise > 0.25 then
return true
end
if noise < -0.25 then
return true
end
end
local function move_away_biteys(surface, area)
for _, e in pairs(surface.find_entities_filtered({type = {'unit-spawner', 'turret', 'unit'}, area = area})) do
local position = surface.find_non_colliding_position(e.name, e.position, 96, 4)
if position then
surface.create_entity({name = e.name, position = position, force = 'enemy'})
e.destroy()
end
end
end
local vectors = {{0, 0}, {1, 0}, {-1, 0}, {0, 1}, {0, -1}}
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then
return
end
if entity.name ~= 'mineable-wreckage' then
return
end
local surface = entity.surface
for _, v in pairs(vectors) do
local position = {entity.position.x + v[1], entity.position.y + v[2]}
if not surface.get_tile(position).collides_with('resource-layer') then
surface.set_tiles({{name = 'landfill', position = position}}, true)
end
end
end
local function on_entity_died(event)
if not event.entity.valid then
return
end
on_player_mined_entity(event)
end
local function on_chunk_generated(event)
local surface = event.surface
local seed = surface.map_gen_settings.seed
local left_top_x = event.area.left_top.x
local left_top_y = event.area.left_top.y
local position
local noise
for x = 0, 31, 1 do
for y = 0, 31, 1 do
if math_random(1, 3) > 1 then
position = {x = left_top_x + x, y = left_top_y + y}
if not surface.get_tile(position).collides_with('resource-layer') then
noise = get_noise('scrapyard', position, seed)
if is_scrap_area(noise) then
surface.set_tiles({{name = 'dirt-' .. math_floor(math_abs(noise) * 6) % 6 + 2, position = position}}, true)
place_scrap(surface, position)
end
end
end
end
end
move_away_biteys(surface, event.area)
end
local Event = require 'utils.event'
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_entity_died, on_entity_died)