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ComfyFactorio/maps/biter_battles_v2/main.lua

175 lines
5.5 KiB
Lua

-- Biter Battles v2 -- by MewMew
local Ai = require 'maps.biter_battles_v2.ai'
local Functions = require 'maps.biter_battles_v2.functions'
local Game_over = require 'maps.biter_battles_v2.game_over'
local Gui = require 'maps.biter_battles_v2.gui'
local Init = require 'maps.biter_battles_v2.init'
local Mirror_terrain = require 'maps.biter_battles_v2.mirror_terrain'
require 'modules.simple_tags'
local Team_manager = require 'maps.biter_battles_v2.team_manager'
local Terrain = require 'maps.biter_battles_v2.terrain'
require 'maps.biter_battles_v2.sciencelogs_tab'
require 'maps.biter_battles_v2.commands'
require 'modules.spawners_contain_biters'
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if player.online_time == 0 or player.force.name == 'player' then
Functions.init_player(player)
end
Functions.create_map_intro_button(player)
Team_manager.draw_top_toggle_button(player)
end
local function on_gui_click(event)
local player = game.players[event.player_index]
local element = event.element
if not element then
return
end
if not element.valid then
return
end
if Functions.map_intro_click(player, element) then
return
end
Team_manager.gui_click(event)
end
local function on_research_finished(event)
Functions.combat_balance(event)
end
local function on_console_chat(event)
Functions.share_chat(event)
end
local function on_built_entity(event)
Functions.no_turret_creep(event)
Functions.add_target_entity(event.created_entity)
end
local function on_robot_built_entity(event)
Functions.no_turret_creep(event)
Terrain.deny_construction_bots(event)
Functions.add_target_entity(event.created_entity)
end
local function on_entity_died(event)
local entity = event.entity
if not entity.valid then
return
end
if Ai.subtract_threat(entity) then
Gui.refresh_threat()
end
if Functions.biters_landfill(entity) then
return
end
Game_over.silo_death(event)
end
local tick_minute_functions = {
[300 * 1] = Ai.raise_evo,
[300 * 2] = Ai.destroy_inactive_biters,
[300 * 3 + 30 * 0] = Ai.pre_main_attack, -- setup for main_attack
[300 * 3 + 30 * 1] = Ai.perform_main_attack, -- call perform_main_attack 7 times on different ticks
[300 * 3 + 30 * 2] = Ai.perform_main_attack, -- some of these might do nothing (if there are no wave left)
[300 * 3 + 30 * 3] = Ai.perform_main_attack,
[300 * 3 + 30 * 4] = Ai.perform_main_attack,
[300 * 3 + 30 * 5] = Ai.perform_main_attack,
[300 * 3 + 30 * 6] = Ai.perform_main_attack,
[300 * 3 + 30 * 7] = Ai.perform_main_attack,
[300 * 3 + 30 * 8] = Ai.post_main_attack,
[300 * 4] = Ai.send_near_biters_to_silo,
[300 * 5] = Ai.wake_up_sleepy_groups
}
local function on_tick()
Mirror_terrain.ticking_work()
local tick = game.tick
if tick % 60 == 0 then
global.bb_threat['north_biters'] = global.bb_threat['north_biters'] + global.bb_threat_income['north_biters']
global.bb_threat['south_biters'] = global.bb_threat['south_biters'] + global.bb_threat_income['south_biters']
end
if tick % 180 == 0 then
Gui.refresh()
end
if tick % 300 == 0 then
Gui.spy_fish()
if global.bb_game_won_by_team then
Game_over.reveal_map()
Game_over.server_restart()
return
end
end
if tick % 30 == 0 then
local key = tick % 3600
if tick_minute_functions[key] then
tick_minute_functions[key]()
end
end
end
local function on_marked_for_deconstruction(event)
if not event.entity.valid then
return
end
if event.entity.name == 'fish' then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
local function on_player_built_tile(event)
local player = game.players[event.player_index]
Terrain.restrict_landfill(player.surface, player, event.tiles)
end
local function on_player_mined_entity(event)
Terrain.minable_wrecks(event)
end
local function on_chunk_generated(event)
Terrain.generate(event)
Mirror_terrain.add_chunk(event)
end
local function on_init()
Init.tables()
Init.initial_setup()
Init.forces()
Init.source_surface()
Init.load_spawn()
end
local Event = require 'utils.event'
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_console_chat, on_console_chat)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
Event.add(defines.events.on_player_built_tile, on_player_built_tile)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_research_finished, on_research_finished)
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
Event.add(defines.events.on_tick, on_tick)
Event.on_init(on_init)
Event.add_event_filter(defines.events.on_entity_damaged, {filter = 'type', type = 'unit'})
Event.add_event_filter(defines.events.on_entity_damaged, {filter = 'type', type = 'unit-spawner'})
Event.add_event_filter(defines.events.on_entity_damaged, {filter = 'type', type = 'turret'})
require 'maps.biter_battles_v2.spec_spy'
require 'maps.biter_battles_v2.difficulty_vote'