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https://github.com/ComfyFactory/ComfyFactorio.git
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297 lines
12 KiB
Lua
297 lines
12 KiB
Lua
local Chrono_table = require 'maps.chronosphere.table'
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local Balance = require 'maps.chronosphere.balance'
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local Difficulty = require 'modules.difficulty_vote'
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local Rand = require 'maps.chronosphere.random'
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local random = math.random
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local Public = {}
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local Worlds = {}
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Worlds[1] = {
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world_id = 1,
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map = require 'maps.chronosphere.worlds.basic',
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variants = {
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[1] = {id = 1, min = 1, weight = 1, name = {'chronosphere.map_1_1'}, fe = 6, cu = 1, c = 1, s = 1, u = 0, o = 1, biters = 16, moisture = -0.2, fa = 1},
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[2] = {id = 2, min = 1, weight = 1, name = {'chronosphere.map_1_2'}, fe = 1, cu = 6, c = 1, s = 1, u = 0, o = 1, biters = 16, moisture = 0.2, fa = 1},
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[3] = {id = 3, min = 2, weight = 1, name = {'chronosphere.map_1_3'}, fe = 1, cu = 1, c = 1, s = 6, u = 0, o = 1, biters = 16, moisture = -0.2, fa = 1},
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[4] = {id = 4, min = 4, weight = 1, name = {'chronosphere.map_1_4'}, fe = 1, cu = 1, c = 1, s = 1, u = 0, o = 6, biters = 16, moisture = 0.1, fa = 1},
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[5] = {id = 5, min = 6, weight = 1, name = {'chronosphere.map_1_5'}, fe = 1, cu = 1, c = 1, s = 1, u = 6, o = 1, biters = 16, moisture = -0.2, fa = 1},
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[6] = {id = 6, min = 2, weight = 1, name = {'chronosphere.map_1_6'}, fe = 1, cu = 1, c = 6, s = 1, u = 0, o = 1, biters = 16, moisture = 0, fa = 1},
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[7] = {id = 7, min = 4, weight = 1, name = {'chronosphere.map_1_7'}, fe = 2, cu = 2, c = 2, s = 2, u = 4, o = 3, biters = 40, moisture = 0.2, fa = 0},
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[8] = {id = 8, min = 2, weight = 1, name = {'chronosphere.map_1_8'}, fe = 1, cu = 1, c = 1, s = 1, u = 0, o = 0, biters = 16, moisture = 0.1, fa = 4},
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[9] = {id = 9, min = 1, weight = 1, name = {'chronosphere.map_1_9'}, fe = 2, cu = 2, c = 2, s = 2, u = 0, o = 2, biters = 10, moisture = 0, fa = 1},
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[10] = {id = 10, min = 0, weight = 0, name = {'chronosphere.map_1_10'}, fe = 4, cu = 3, c = 4, s = 2, u = 0, o = 0, biters = 1, moisture = -0.3, fa = 0},
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[11] = {id = 11, min = 6, weight = 1, name = {'chronosphere.map_1_11'}, fe = 3, cu = 3, c = 2, s = 3, u = 0, o = 0, biters = 6, moisture = -0.5, fa = 4}
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},
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modifiers = {},
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default_tile = 'grass-1'
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}
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Worlds[2] = {
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world_id = 2,
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map = require 'maps.chronosphere.worlds.scrapyard',
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variants = {
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[1] = {id = 1, min = 1, weight = 1, name = {'chronosphere.map_2_1'}, fe = 0, cu = 0, c = 0, s = 0, u = 0, o = 0, biters = 0, moisture = -0.2, fa = 4},
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[2] = {id = 2, min = 15, weight = 0, name = {'chronosphere.map_2_2'}, fe = 0, cu = 0, c = 0, s = 0, u = 0, o = 0, biters = 0, moisture = -0.2, fa = 1},
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[3] = {id = 3, min = 4, weight = 1, name = {'chronosphere.map_2_3'}, fe = 0, cu = 0, c = 0, s = 0, u = 0, o = 0, biters = 0, moisture = -0.2, fa = 10}
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},
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modifiers = {
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ores = 'none'
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},
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default_tile = 'dirt-1'
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}
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Worlds[3] = {
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world_id = 3,
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map = require 'maps.chronosphere.worlds.caveworld',
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variants = {
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[1] = {id = 1, min = 2, weight = 1, name = {'chronosphere.map_3_1'}, fe = 0, cu = 0, c = 0, s = 0, u = 0, o = 0, biters = 6, moisture = -0.2, fa = 0},
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[2] = {id = 2, min = 4, weight = 1, name = {'chronosphere.map_3_2'}, fe = 0, cu = 0, c = 0, s = 0, u = 0, o = 0, biters = 18, moisture = -0.4, fa = 0}
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},
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modifiers = {
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daytime = 0.35,
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dayspeed = 'static'
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},
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default_tile = 'dirt-6'
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}
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Worlds[4] = {
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world_id = 4,
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map = require 'maps.chronosphere.worlds.forest',
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variants = {
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[1] = {id = 1, min = 1, weight = 1, name = {'chronosphere.map_4_1'}, fe = 0, cu = 0, c = 0, s = 0, u = 0, o = 0, biters = 6, moisture = 0.4, fa = 0}
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},
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modifiers = {},
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default_tile = 'grass-1'
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}
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Worlds[5] = {
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world_id = 5,
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map = require 'maps.chronosphere.worlds.maze',
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variants = {
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[1] = {id = 1, min = 2, weight = 1, name = {'chronosphere.map_5_1'}, fe = 3, cu = 3, c = 3, s = 3, u = 1, o = 2, biters = 16, moisture = -0.1, fa = 2}
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},
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modifiers = {},
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default_tile = 'grass-1'
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}
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Worlds[6] = {
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world_id = 6,
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map = require 'maps.chronosphere.worlds.riverlands',
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variants = {
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[1] = {id = 1, min = 2, weight = 1, name = {'chronosphere.map_6_1'}, fe = 2, cu = 2, c = 3, s = 1, u = 0, o = 0, biters = 16, moisture = 0.5, fa = 0}
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},
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modifiers = {},
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default_tile = 'grass-1'
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}
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Worlds[7] = {
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world_id = 7,
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map = require 'maps.chronosphere.worlds.fishmarket',
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variants = {
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[1] = {id = 1, min = 20, weight = 0, name = {'chronosphere.map_7_1'}, fe = 0, cu = 0, c = 0, s = 0, u = 0, o = 0, biters = 100, moisture = 0.0, fa = 0}
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},
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modifiers = {
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ores = 'none',
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dayspeed = 'static',
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daytime = 0
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},
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default_tile = 'grass-1'
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}
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Worlds[8] = {
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world_id = 8,
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map = require 'maps.chronosphere.worlds.swamp',
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variants = {
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[1] = {id = 1, min = 6, weight = 1, name = {'chronosphere.map_8_1'}, fe = 2, cu = 0, c = 3, s = 0, u = 0, o = 2, biters = 16, moisture = 0.5, fa = 0}
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},
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modifiers = {},
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default_tile = 'grass-1'
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}
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local time_speed_variants = {
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static = {name = {'chronosphere.daynight_static'}, timer = 0},
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normal = {name = {'chronosphere.daynight_normal'}, timer = 150},
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slow = {name = {'chronosphere.daynight_slow'}, timer = 300},
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superslow = {name = {'chronosphere.daynight_superslow'}, timer = 600},
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fast = {name = {'chronosphere.daynight_fast'}, timer = 80},
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superfast = {name = {'chronosphere.daynight_superfast'}, timer = 40}
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}
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local time_speed_weights = {static = 1, normal = 4, slow = 3, superslow = 2, fast = 3, superfast = 2}
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local ore_richness_variants = {
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vrich = {name = {'chronosphere.ore_richness_very_rich'}, factor = 2.5},
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rich = {name = {'chronosphere.ore_richness_rich'}, factor = 1.5},
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normal = {name = {'chronosphere.ore_richness_normal'}, factor = 1},
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poor = {name = {'chronosphere.ore_richness_poor'}, factor = 0.75},
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vpoor = {name = {'chronosphere.ore_richness_very_poor'}, factor = 0.5},
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none = {name = {'chronosphere.ore_richness_none'}, factor = 0}
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}
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local function special_world()
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local objective = Chrono_table.get_table()
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local special = {yes = false, chosen_id = nil, chosen_variant_id = nil, ores = nil, dayspeed = nil, daytime = nil}
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if objective.game_lost then --start map
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special.yes = true
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special.chosen_id = 1
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special.chosen_variant_id = 10
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special.ores = ore_richness_variants['rich']
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special.dayspeed = time_speed_variants['normal']
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special.daytime = 0
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return special
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end
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if objective.config.jumpfailure == true then -- danger event
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if objective.chronojumps == 19 or objective.chronojumps == 26 or objective.chronojumps == 33 or objective.chronojumps == 41 then
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special.yes = true
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special.chosen_id = 2
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special.chosen_variant_id = 2
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special.ores = ore_richness_variants['none']
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special.dayspeed = time_speed_variants['static']
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special.daytime = 0.15
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return special
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end
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end
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if objective.upgrades[16] == 1 then -- fish market
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special.yes = true
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special.chosen_id = 7
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special.chosen_variant_id = 1
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special.ores = ore_richness_variants['none']
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special.dayspeed = time_speed_variants['static']
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special.daytime = 0.05
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return special
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end
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return special
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end
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local function get_modifiers(world_id)
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local modifier = {ores = nil, dayspeed = nil, daytime = nil}
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if Worlds[world_id].modifiers.ores then
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modifier.ores = ore_richness_variants[Worlds[world_id].modifiers.ores]
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end
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if Worlds[world_id].modifiers.dayspeed then
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modifier.dayspeed = time_speed_variants[Worlds[world_id].modifiers.dayspeed]
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end
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if Worlds[world_id].modifiers.daytime then
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modifier.daytime = Worlds[world_id].modifiers.daytime
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end
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return modifier
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end
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function Public.determine_world(optional_choice)
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local objective = Chrono_table.get_table()
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local difficulty = Difficulty.get().difficulty_vote_value
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local chosen_id
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local chosen_variant_id
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local ores = Rand.raffle(ore_richness_variants, Balance.ore_richness_weights(difficulty))
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local dayspeed = Rand.raffle(time_speed_variants, time_speed_weights)
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local daytime = random(0, 100) / 100
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local special = special_world()
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if special.yes then
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chosen_id = special.chosen_id
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chosen_variant_id = special.chosen_variant_id
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if special.ores then
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ores = special.ores
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end
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if special.dayspeed then
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dayspeed = special.dayspeed
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end
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if special.daytime then
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daytime = special.daytime
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end
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objective.world = {
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id = chosen_id,
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variant = Worlds[chosen_id].variants[chosen_variant_id],
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default_tile = Worlds[chosen_id].default_tile or 'grass-1',
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ores = ores,
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dayspeed = dayspeed,
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daytime = daytime
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}
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return
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end
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local choices = {types = {}, weights = {}}
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for _, world in pairs(Worlds) do
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table.insert(choices.types, world.world_id)
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local weight = 0
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for _, variant in pairs(world.variants) do
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if objective.chronojumps >= variant.min then
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weight = weight + variant.weight
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end
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end
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table.insert(choices.weights, weight)
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end
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::retry::
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if Worlds[tonumber(optional_choice)] then
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chosen_id = tonumber(optional_choice)
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else
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chosen_id = Rand.raffle(choices.types, choices.weights)
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end
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local variant_choices = {types = {}, weights = {}}
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for _, variant in pairs(Worlds[chosen_id].variants) do
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if objective.chronojumps >= variant.min then
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table.insert(variant_choices.types, variant.id)
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table.insert(variant_choices.weights, variant.weight)
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end
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end
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if #variant_choices.types < 1 then
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optional_choice = nil
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goto retry
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end
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chosen_variant_id = Rand.raffle(variant_choices.types, variant_choices.weights)
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local modifiers = get_modifiers(chosen_id)
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if modifiers.ores then
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ores = modifiers.ores
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end
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if modifiers.dayspeed then
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dayspeed = modifiers.dayspeed
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end
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if modifiers.daytime then
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daytime = modifiers.daytime
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end
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if objective.upgrades[13] == 1 and ores == ore_richness_variants['vpoor'] then
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ores = ore_richness_variants['poor']
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end
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if objective.upgrades[14] == 1 and (ore_richness_variants['vpoor'] or ore_richness_variants['poor']) then
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ores = ore_richness_variants['normal']
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end
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objective.world = {
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id = chosen_id,
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variant = Worlds[chosen_id].variants[chosen_variant_id],
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default_tile = Worlds[chosen_id].default_tile,
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ores = ores,
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dayspeed = dayspeed,
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daytime = daytime
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}
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end
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local function process_chunk(surface, left_top)
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local objective = Chrono_table.get_table()
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if not surface then
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return
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end
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if not surface.valid then
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return
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end
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if objective.upgrades[27] == 1 then
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game.forces.player.chart(surface, {{left_top.x + 16, left_top.y + 16}, {left_top.x + 16, left_top.y + 16}})
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end
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local world = objective.world
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local level_depth = 960
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if world.id == 7 then
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level_depth = 2176
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end
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if left_top.x >= level_depth * 0.5 or left_top.y >= level_depth * 0.5 then
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return
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end
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if left_top.x < level_depth * -0.5 or left_top.y < level_depth * -0.5 then
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return
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end
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Worlds[world.id].map(world.variant, surface, left_top)
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return
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end
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local function on_chunk_generated(event)
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if string.sub(event.surface.name, 0, 12) ~= 'chronosphere' then
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return
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end
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process_chunk(event.surface, event.area.left_top)
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_chunk_generated, on_chunk_generated)
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return Public
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