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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-03 13:12:11 +02:00
2021-02-06 12:42:10 -08:00

104 lines
3.6 KiB
Lua

local table_size = table.size
local Table = require 'modules.scrap_towny_ffa.table'
-- called whenever a player places an item
local function on_built_entity(event)
local ffatable = Table.get_table()
local entity = event.created_entity
if not entity.valid then return end
if entity.name ~= "laser-turret" then return end
local player = game.players[event.player_index]
local force = player.force
local town_center = ffatable.town_centers[force.name]
local surface = entity.surface
if force == game.forces["player"] or force == game.forces["rogue"] or town_center == nil then
surface.create_entity({
name = "flying-text",
position = entity.position,
text = "You are not acclimated to this technology!",
color = { r = 0.77, g = 0.0, b = 0.0 }
})
player.insert({ name = "laser-turret", count = 1 })
entity.destroy()
return
end
local slots = town_center.upgrades.laser_turret.slots
local locations = town_center.upgrades.laser_turret.locations
if table_size(locations) >= slots then
surface.create_entity({
name = "flying-text",
position = entity.position,
text = "You do not have enough slots!",
color = { r = 0.77, g = 0.0, b = 0.0 }
})
player.insert({ name = "laser-turret", count = 1 })
entity.destroy()
return
end
local position = entity.position
local key = tostring("{" .. position.x .. "," .. position.y .. "}")
locations[key] = true
end
-- called whenever a player places an item
local function on_robot_built_entity(event)
local ffatable = Table.get_table()
local entity = event.created_entity
if not entity.valid then return end
if entity.name ~= "laser-turret" then return end
local robot = event.robot
local force = robot.force
local town_center = ffatable.town_centers[force.name]
local surface = entity.surface
if force == game.forces["player"] or force == game.forces["rogue"] or town_center == nil then
surface.create_entity({
name = "flying-text",
position = entity.position,
text = "Robot not acclimated to this technology!",
color = { r = 0.77, g = 0.0, b = 0.0 }
})
robot.insert({ name = "laser-turret", count = 1 })
entity.destroy()
return
end
local slots = town_center.upgrades.laser_turret.slots
local locations = town_center.upgrades.laser_turret.locations
if table_size(locations) >= slots then
surface.create_entity({
name = "flying-text",
position = entity.position,
text = "Town does not have enough slots!",
color = { r = 0.77, g = 0.0, b = 0.0 }
})
robot.insert({ name = "laser-turret", count = 1 })
entity.destroy()
return
end
local position = entity.position
local key = tostring("{" .. position.x .. "," .. position.y .. "}")
locations[key] = true
end
-- called whenever a player mines an entity but before it is removed from the map
-- will have the contents of the drops
local function on_player_mined_entity(event)
local ffatable = Table.get_table()
local player = game.players[event.player_index]
local force = player.force
local entity = event.entity
if entity.name == "laser-turret" then
local town_center = ffatable.town_centers[force.name]
if force == game.forces["player"] or force == game.forces["rogue"] or town_center == nil then return end
local locations = town_center.upgrades.laser_turret.locations
local position = entity.position
local key = tostring("{" .. position.x .. "," .. position.y .. "}")
locations[key] = nil
end
end
local Event = require 'utils.event'
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)