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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-26 22:56:43 +02:00
ComfyFactorio/maps/wave_of_death/WoD.lua
2019-05-06 10:34:52 +02:00

64 lines
2.1 KiB
Lua

-- Mapcodes made by MewMew, Idea and Map-painting by Kyte
-- Coding-Time by MewMew: 24.04.19 from 11am to 5pm = 6+ Hours !!
-- code for reading coordinates ingame: /silent-command game.players[1].print(game.player.selected.position)
require "maps.wave_of_death.intro"
require "modules.biter_evasion_hp_increaser"
local event = require 'utils.event'
local init = require "maps.wave_of_death.init"
local on_chunk_generated = require "maps.wave_of_death.terrain"
local ai = require "maps.wave_of_death.ai"
local function autojoin_lane(player)
local lowest_player_count = 256
local lane_number = 1
for i = 1, 4, 1 do
if #game.forces[i].connected_players < lowest_player_count then
lowest_player_count = #game.forces[i].connected_players
lane_number = i
end
end
player.force = game.forces[lane_number]
player.teleport(game.forces[player.force.name].get_spawn_position(game.surfaces["wave_of_death"]), game.surfaces["wave_of_death"])
player.insert({name = "pistol", count = 1})
player.insert({name = "firearm-magazine", count = 16})
player.insert({name = "submachine-gun", count = 1})
player.insert({name = "uranium-rounds-magazine", count = 128})
end
local function on_player_joined_game(event)
init()
local player = game.players[event.player_index]
autojoin_lane(player)
end
local function on_entity_damaged(event)
ai.prevent_friendly_fire(event)
end
local function on_entity_died(event)
if not event.entity.valid then return end
ai.spawn_spread_wave(event)
end
local function on_player_rotated_entity(event)
ai.trigger_new_wave(event)
end
local function on_tick(event)
if game.tick % 300 ~= 0 then return end
for i = 1, 4, 1 do
game.forces[i].chart(game.surfaces["wave_of_death"], {{-320, -384}, {320, 96}})
end
end
event.add(defines.events.on_tick, on_tick)
event.add(defines.events.on_chunk_generated, on_chunk_generated)
event.add(defines.events.on_entity_damaged, on_entity_damaged)
event.add(defines.events.on_entity_died, on_entity_died)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_player_rotated_entity, on_player_rotated_entity)