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https://github.com/demodude4u/Factorio-FBSR.git
synced 2025-01-11 18:24:27 +02:00
Implemented new shifting alogrithm for 0.18.37-3
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@ -99,6 +99,7 @@ public class FBSR {
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items.put(itemName, amount);
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}
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// Used before MapVersion(0, 18, 37, 3)
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private static void alignRenderingTuplesToGrid(List<EntityRenderingTuple> entityRenderingTuples,
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List<TileRenderingTuple> tileRenderingTuples) {
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Multiset<Boolean> xAligned = LinkedHashMultiset.create();
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@ -160,6 +161,16 @@ public class FBSR {
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position.x += 0.5;
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position.y += 0.5;
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}
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}
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// Used since MapVersion(0, 18, 37, 3), due to game-internal bp string changes
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private static void alignTileRenderingTuplesToGrid(List<TileRenderingTuple> tileRenderingTuples) {
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for (TileRenderingTuple tuple : tileRenderingTuples) {
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Point2D.Double position = tuple.tile.getPosition();
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position.x += 0.5;
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position.y += 0.5;
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}
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}
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private static BufferedImage applyRendering(TaskReporting reporting, int tileSize, List<Renderer> renderers,
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@ -963,7 +974,10 @@ public class FBSR {
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tileRenderingTuples.add(tuple);
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}
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alignRenderingTuplesToGrid(entityRenderingTuples, tileRenderingTuples);
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if (blueprint.getVersion().greaterOrEquals(new MapVersion(0, 18, 37, 3)))
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alignTileRenderingTuplesToGrid(tileRenderingTuples);
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else // legacy
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alignRenderingTuplesToGrid(entityRenderingTuples, tileRenderingTuples);
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entityRenderingTuples.forEach(t -> {
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try {
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