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pesky debug lines...
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@ -29,7 +29,6 @@ public class AssemblingMachineRendering extends TypeRendererFactory {
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@Override
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@Override
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public void createRenderers(Consumer<Renderer> register, WorldMap map, DataTable dataTable, BlueprintEntity entity,
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public void createRenderers(Consumer<Renderer> register, WorldMap map, DataTable dataTable, BlueprintEntity entity,
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EntityPrototype prototype) {
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EntityPrototype prototype) {
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prototype.debugPrint();
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LuaValue animationLua = prototype.lua().get("idle_animation");
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LuaValue animationLua = prototype.lua().get("idle_animation");
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if (animationLua.isnil()) {
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if (animationLua.isnil()) {
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animationLua = prototype.lua().get("animation");
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animationLua = prototype.lua().get("animation");
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