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debug_enabled = false
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region_size = 10 -- alternative mean to control how further away resources would be, default - 256 tiles or 8 chunks
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-- each region is region_size*region_size chunks
-- each chunk is 32*32 tiles
use_donut_shapes = false -- setting this to false will remove donuts from possible resource layouts
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starting_area_size = 1 -- starting area in regions, safe from random nonsense
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absolute_resource_chance = 0.40 -- chance to spawn an resource in a region
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starting_richness_mult = 1 -- multiply starting area richness for resources
global_richness_mult = 1 -- multiply richness for all resources except starting area
global_size_mult = 1 -- multiply size for all ores, doesn't affect starting area
absolute_enemy_chance = 3 -- chance to spawn enemies per sector (can be more then one base if spawned)
enemy_base_size_multiplier = 1 -- all base sizes will be multiplied by this - larger number means bigger bases
multi_resource_active = false -- global switch for multi resource chances
multi_resource_richness_factor = 0.60 -- any additional resource is multiplied by this value times resources-1
multi_resource_size_factor = 0.90
multi_resource_chance_diminish = 0.6 -- diminishing effect factor on multi_resource_chance
min_amount = 250 -- default value for minimum amount of resource in single pile
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richness_distance_factor = 0.8 -- exponent for richness distance factor calculation
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fluid_richness_distance_factor = 0.8 -- exponent for richness distance factor calculation for fluids
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size_distance_factor = 0.3 -- exponent for size distance factor calculation
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deterministic = true -- set to false to use system for all decisions math.random
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-- mode is no longer used by generation process - it autodetects endless resources
-- endless_resource_mode = false -- if true, the size of each resource is modified by the following modifier. Use with the endless resources mod.
endless_resource_mode_sizeModifier = 0.80
-- This setting isn't used anywhere in the soft mod version of RSO -- OARC
-- Just set it from Oarc's config.lua (look for ENEMY_EXPANSION)
-- disableEnemyExpansion = false -- allows for disabling of in-game biter base building
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use_RSO_biter_spawning = true -- enables spawning of biters controlled by RSO mod - less enemies around with more space between bases
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use_vanilla_biter_spawning = false -- enables using of vanilla spawning
biter_ratio_segment = 3 --the ratio components determining how many biters to spitters will be spawned
spitter_ratio_segment = 1 --eg. 1 and 1 -> equal number of biters and spitters, 10 and 1 -> 10 times as many biters to spitters
useEnemiesInPeaceMod = false -- additional override for peace mod detection - when set to true it will spawn enemies normally, needs to have enemies enabled in peace mod
-- Always leave this setting to true in this soft mod scenario version! -- OARC
ignoreMapGenSettings = true -- stops the default behaviour of reading map gen settings
--
useResourceCollisionDetection = true -- enables avoidace calculations to reduce ores overlaping of each other
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resourceCollisionDetectionRatio = 0.999 -- threshold to exit placement early
resourceCollisionDetectionRatioFallback = 0.75 -- at least this much of ore field needs to be placable to spawn it
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resourceCollisionFieldSkip = true -- determines if ore field should be skipped completely if placement based on ratio failed
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remove_trees = false
reveal_spawn_resources = false