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FactorioScenarioMultiplayer.../changelog.txt

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Version: 2.0.0
Date: 2024-09-25
Major Features:
- Initial release of a formal mod (non-scenario) version. This is essentially a rewrite of the original scenario in mod form.
- Added support for spawning on different surfaces in preparation for space age support.
- Updated all GUIs to be more in line with style recommendations and to be more user friendly.
- New preview GUI while spawn is being generated and instant transition to the new spawn when ready.
- Exposed most of the mod settings in the custom in game mod GUI. This provides a nicer interface than the native mod settings allows.
- New holding pen surface with restricted permissions for players to spawn into before being moved to their primary spawn.
- Regrowth and world eater features can safely be toggled on/off at any time and supports multiple surfaces.
Bugfixes:
- Fixed an issue where active radars would block spawn areas from being cleaned up if a player left within the removal window.
- Fixed an issue where regrowth would sometimes delete chunks with vehicles, robots or spidertron in them.
- Added several mods as hidden dependencies to avoid fatal errors on startup due to incompatible load order issues.
Optimizations:
- New implementation of shared electricity should stop any possibility of desync with the old method as well as improve performance. (Uses cross-surface power connections.)
- New implementation of shared items should also improve performance. (Uses linked-chest.)
- Some changes to regrowth to improve performance (reducing unnecessary refresh areas).
Info:
- Several of the soft-mod features have been removed (including the coin shop).
- Space age support will not be available until some time after it is released. I will need time to test and implement it. For now, this is provided as a feature for experimentation. You can test "secondary" spawns by enabling that feature in the settings, it is currently disabled by default.