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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-02-03 13:01:24 +02:00

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---Display current game options and server info, maybe have some admin controls here
---Server info gui click event handler
---@param event EventData.on_gui_click
---@return nil
function ServerInfoGuiClick(event)
if not event.element.valid then return end
local player = game.players[event.player_index]
local name = event.element.name
if (name == "ban_player") then
local pIndex = event.element.parent.ban_players_dropdown.selected_index
if (pIndex ~= 0) then
local banPlayer = event.element.parent.ban_players_dropdown.get_item(pIndex)
if (game.players[banPlayer]) then
game.ban_player(banPlayer --[[@as string]], "Banned from admin panel.")
log("Banning " .. banPlayer)
end
end
end
if (name == "restart_player") then
local pIndex = event.element.parent.ban_players_dropdown.selected_index
if (pIndex ~= 0) then
local resetPlayer = event.element.parent.ban_players_dropdown.get_item(pIndex)
if not game.players[resetPlayer] or not game.players[resetPlayer].connected then
SendMsg(player.name, "Player " .. resetPlayer .. " is not found?")
return
end
if PlayerHasDelayedSpawn(resetPlayer--[[@as string]]) then
SendMsg(player.name, "Player " .. resetPlayer .. " is about to spawn, try again later.")
return
end
RemoveOrResetPlayer(player, false, true, true, true)
SeparateSpawnsInitPlayer(resetPlayer --[[@as string]], true)
log("Resetting " .. resetPlayer)
else
SendMsg(player.name, "No player selected!")
return
end
end
end
---Creates the content for the game settings used by AddOarcGuiTab
---@param tab_container LuaGuiElement
---@param player LuaPlayer
---@return nil
function CreateServerInfoTab(tab_container, player)
if global.oarc_announcements ~= nil then
AddLabel(tab_container, "announcement_info_label", "Server announcements:", my_label_header_style)
AddLabel(tab_container, "announcement_info_txt", "global.oarc_announcements", my_longer_label_style)
AddSpacerLine(tab_container)
end
-- General Server Info:
AddLabel(tab_container, "info_1", "global.ocfg.welcome_msg", my_longer_label_style)
AddLabel(tab_container, "info_2", "global.ocfg.server_rules", my_longer_label_style)
AddLabel(tab_container, "info_3", "global.ocfg.server_contact", my_longer_label_style)
tab_container.add{type="textfield",
tooltip="Come join the discord (copy this invite)!",
text="DISCORD_INV"}
AddSpacerLine(tab_container)
-- Enemy Settings:
local enemy_expansion_txt = "disabled"
if game.map_settings.enemy_expansion.enabled then enemy_expansion_txt = "enabled" end
local enemy_text="Server Run Time: " .. FormatTimeHoursSecs(game.tick) .. "\n" ..
"Current Evolution: " .. string.format("%.4f", game.forces["enemy"].evolution_factor) .. "\n" ..
"Enemy evolution time/pollution/destroy factors: " .. game.map_settings.enemy_evolution.time_factor .. "/" ..
game.map_settings.enemy_evolution.pollution_factor .. "/" ..
game.map_settings.enemy_evolution.destroy_factor .. "\n" ..
"Enemy expansion is " .. enemy_expansion_txt
AddLabel(tab_container, "enemy_info", enemy_text, my_longer_label_style)
AddSpacerLine(tab_container)
-- Soft Mods:
local soft_mods_string = "Oarc Core"
if (global.ocfg.regrowth.enable_regrowth) then
soft_mods_string = soft_mods_string .. ", Regrowth"
end
if (global.ocfg.gameplay.enable_offline_protection) then
soft_mods_string = soft_mods_string .. ", Offline Attack Inhibitor"
end
local game_info_str = "Soft Mods: " .. soft_mods_string
-- Spawn options:
if (global.ocfg.gameplay.enable_separate_teams) then
game_info_str = game_info_str.."\n".."You are allowed to spawn on your own team (have your own research tree). All teams are friendly!"
end
-- if (global.ocfg.enable_vanilla_spawns) then
-- game_info_str = game_info_str.."\n".."You are spawned in a default style starting area."
-- else
game_info_str = game_info_str.."\n".."You are spawned with a fix set of starting resources."
if (global.ocfg.gameplay.enable_buddy_spawn) then
game_info_str = game_info_str.."\n".."You can chose to spawn alongside a buddy if you spawn together at the same time."
end
-- end
if (global.ocfg.gameplay.enable_shared_spawns) then
game_info_str = game_info_str.."\n".."Spawn hosts may choose to share their spawn and allow other players to join them."
end
if (global.ocfg.gameplay.enable_separate_teams and global.ocfg.gameplay.enable_shared_team_vision) then
game_info_str = game_info_str.."\n".."Everyone (all teams) have shared vision."
end
if (global.ocfg.gameplay.enable_regrowth) then
game_info_str = game_info_str.."\n".."Old parts of the map will slowly be deleted over time (chunks without any player buildings)."
end
-- if (global.ocfg.enable_power_armor_start or global.ocfg.enable_modular_armor_start) then
-- game_info_str = game_info_str.."\n".."Quicker start enabled."
-- end
-- if (global.ocfg.lock_goodies_rocket_launch) then
-- game_info_str = game_info_str.."\n".."Some technologies and recipes are locked until you launch a rocket!"
-- end
AddLabel(tab_container, "game_info_label", game_info_str, my_longer_label_style)
if (global.ocfg.gameplay.enable_abandoned_base_removal) then
AddLabel(tab_container, "leave_warning_msg", "If you leave within " .. global.ocfg.gameplay.minimum_online_time .. " minutes of joining, your base and character will be deleted.", my_longer_label_style)
tab_container.leave_warning_msg.style.font_color=my_color_red
end
-- Ending Spacer
AddSpacerLine(tab_container)
-- ADMIN CONTROLS
if (player.admin) then
player_list = {}
for _,player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end
AddLabel(tab_container, nil, "Admin Controls:", my_label_header_style)
local horizontal_flow = tab_container.add{
type="flow", direction="horizontal"
}
horizontal_flow.style.horizontally_stretchable = true
local label = AddLabel(horizontal_flow, nil, "Select Player:", my_label_style) --TODO: localize
local dropdown = horizontal_flow.add{
name = "ban_players_dropdown",
type = "drop-down",
items = player_list
}
-- dropdown.style.horizontal_align = "left"
local dragger = horizontal_flow.add{
type="empty-widget",
style="draggable_space_header"
}
dragger.style.horizontally_stretchable = true
local ban_button = horizontal_flow.add{
name="ban_player",
type="button",
caption="Ban Player",
style = "red_button"
}
-- ban_button.style.horizontal_align = "right"
local reset_button = horizontal_flow.add{
name="restart_player",
type="button",
caption="Restart Player",
style = "red_button"
}
-- reset_button.style.horizontal_align = "right"
end
end