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Copying example map gen settings from the actual source example file.
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{
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"_comment": "Sizes can be specified as none, very-low, low, normal, high, very-high",
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"terrain_segmentation" : 1,
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"water" : 1,
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"starting_area" : "none",
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"peaceful_mode" : false,
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"research_queue_from_the_start" : "always",
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"autoplace_controls" : {
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"coal" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50},
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"copper-ore" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50},
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"crude-oil" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50},
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"enemy-base" : {"frequency" : 0.20, "richness" : 0.50, "size" : 0.50},
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"iron-ore" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50},
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"stone" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50},
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"trees" : {"frequency" : 0.50, "richness" : 1.00, "size" : 1.50},
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"uranium-ore" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50}
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},
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"cliff_settings" : {
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"cliff_elevation_0" : 10,
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"cliff_elevation_interval" : 10,
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"name" : "cliff",
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"richness" : 1
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},
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"property_expression_names" : {
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"control-setting:aux:bias" : "0.00",
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"control-setting:aux:frequency:multiplier" : "1.00",
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"control-setting:moisture:bias" : "0.00",
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"control-setting:moisture:frequency:multiplier" : "1.00"
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}
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}
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"_terrain_segmentation_comment": "Inverse of map scale",
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"terrain_segmentation": 1,
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"_water_comment":
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[
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"Multiplier for water 'coverage' - higher increases the water level.",
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"Water level = 10 * log2(this value)"
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],
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"water": 1,
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"_comment_width+height": "Width and height of map, in tiles; 0 means infinite",
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"width": 0,
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"height": 0,
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"_starting_area_comment": "Multiplier for 'biter free zone radius'",
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"starting_area": 1,
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"peaceful_mode": false,
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"autoplace_controls":
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{
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"coal" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50},
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"copper-ore" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50},
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"crude-oil" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50},
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"enemy-base" : {"frequency" : 0.20, "richness" : 0.50, "size" : 0.50},
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"iron-ore" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50},
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"stone" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50},
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"trees" : {"frequency" : 0.50, "richness" : 1.00, "size" : 1.50},
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"uranium-ore" : {"frequency" : 0.20, "richness" : 0.50, "size" : 1.50}
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},
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"cliff_settings":
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{
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"_name_comment": "Name of the cliff prototype",
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"name": "cliff",
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"_cliff_elevation_0_comment": "Elevation of first row of cliffs",
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"cliff_elevation_0": 10,
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"_cliff_elevation_interval_comment": "Elevation difference between successive rows of cliffs",
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"cliff_elevation_interval": 10,
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"_richness_comment": "Multiplier for cliff continuity; 0 will result in no cliffs, 10 will make all cliff rows completely solid",
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"richness": 1
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},
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"_property_expression_names_comment":
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[
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"Overrides for property value generators",
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"Elevation influences water and cliff placement.",
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"Leave it blank to get 'normal' terrain.",
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"Use '0_16-elevation' to reproduce terrain from 0.16.",
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"Use '0_17-island' to get an island.",
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"elevation'': ''0_17-island"
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],
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"property_expression_names":
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{
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"control-setting:aux:bias": "0.00",
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"control-setting:aux:frequency:multiplier": "1.00",
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"control-setting:moisture:bias": "0.00",
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"control-setting:moisture:frequency:multiplier": "1.00"
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},
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"starting_points":
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[
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{"x": 0, "y": 0}
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],
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"_seed_comment": "Use null for a random seed, number for a specific seed.",
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"seed": null
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}
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