From 0771360b848ebe02bb9c669553ac14ca7b0eb1c8 Mon Sep 17 00:00:00 2001 From: Oarcinae Date: Sat, 27 Jan 2018 10:09:03 -0500 Subject: [PATCH] Still trying to fix player leaving too early. --- separate_spawns.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/separate_spawns.lua b/separate_spawns.lua index a4e6570..33b7635 100644 --- a/separate_spawns.lua +++ b/separate_spawns.lua @@ -273,7 +273,7 @@ function DelayedSpawnOnTick() delayedSpawn = global.delayedSpawns[i] if (delayedSpawn.delayedTick < game.tick) then - if ((delayedSpawn.player ~= nil) and (delayedSpawn.player.connected)) then + if (delayedSpawn.player ~= nil) then SendPlayerToNewSpawnAndCreateIt(delayedSpawn.player, delayedSpawn.spawn, delayedSpawn.moatEnabled) end table.remove(global.delayedSpawns, i)