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Fix crash when selecting shared spawn for a player that just left. Now GUI is updated immediately. closes #174
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@ -760,6 +760,11 @@ function RemoveOrResetPlayer(player, remove_player)
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if (remove_player) then
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game.remove_offline_players({ player })
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end
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-- Refresh the shared spawn spawn gui for all players
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for _,p in pairs(game.connected_players) do
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RefreshSharedSpawnFrameIfExist(p)
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end
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end
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---Searches all unique spawns for the primary one for a player. This will return null if they joined someeone else's spawn.
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@ -771,6 +776,7 @@ function FindPrimaryUniqueSpawn(player_name)
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return spawns[player_name]
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end
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end
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return nil
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end
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---Find the primary home spawn of a player, if one exists. It could be they joined a shared spawn.
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@ -842,7 +842,9 @@ function SharedSpawnSelect(gui_element, player)
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local button = gui_element.parent.join_other_spawn
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local primary_spawn = FindPrimaryUniqueSpawn(host_name)
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if (IsSharedSpawnOpen(primary_spawn.surface_name, host_name) and not IsSharedSpawnFull(primary_spawn.surface_name, host_name)) then
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if (primary_spawn and
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IsSharedSpawnOpen(primary_spawn.surface_name, host_name) and
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not IsSharedSpawnFull(primary_spawn.surface_name, host_name)) then
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global.spawn_choices[player.name].host = host_name
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button.enabled = true
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button.caption = { "oarc-join-shared-button-enable", host_name, primary_spawn.surface_name }
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