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https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2025-03-03 14:42:27 +02:00
Broke the GUI in multiplayer lol. Fricking globals and shit.
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@ -197,13 +197,13 @@ function TabChangeOarcGui(event)
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local player = game.players[event.player_index]
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local otabs = GetOarcGuiTabsPane(player)
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local selected_tab_name = otabs.tabs[otabs.selected_tab_index].tab.name
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local container = global.oarc_gui_tabs[selected_tab_name].container
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local gui_function = global.oarc_gui_tabs[selected_tab_name].gui_tab_function
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local container = global.oarc_gui_tabs[player.name][selected_tab_name].container
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local gui_function = global.oarc_gui_tabs[player.name][selected_tab_name].gui_tab_function
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for i,t in pairs(otabs.tabs) do
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if (i ~= otabs.selected_tab_index) then
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local tname = otabs.tabs[i].tab.name
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global.oarc_gui_tabs[tname].container.clear()
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global.oarc_gui_tabs[player.name][tname].container.clear()
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end
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end
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@ -256,6 +256,9 @@ function CreateOarcGuiTabsPane(player)
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if (global.oarc_gui_tabs == nil) then
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global.oarc_gui_tabs = {}
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end
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if (global.oarc_gui_tabs[player.name] == nil) then
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global.oarc_gui_tabs[player.name] = {}
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end
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end
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-- Function creates a new tab.
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@ -303,8 +306,8 @@ function AddOarcGuiTab(player, tab_name, gui_tab_function)
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-- Add this tab and it's content creation function to a global table
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-- So that we can recall that function to refresh the table content.
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if (global.oarc_gui_tabs ~= nil) then
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global.oarc_gui_tabs[tab_name] = {
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if (global.oarc_gui_tabs[player.name] ~= nil) then
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global.oarc_gui_tabs[player.name][tab_name] = {
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container=tab_inside_frame,
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tab=new_tab,
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gui_tab_function=gui_tab_function}
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@ -321,10 +324,10 @@ function RemoveOarcGuiTab(player, tab_name)
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-- Destroy content and remove tab
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if (otabs[tab_name] ~= nil) then
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global.oarc_gui_tabs[tab_name].container.destroy()
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otabs.remove_tab(global.oarc_gui_tabs[tab_name].tab)
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global.oarc_gui_tabs[tab_name].tab.destroy()
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global.oarc_gui_tabs[tab_name] = nil
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global.oarc_gui_tabs[player.name][tab_name].container.destroy()
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otabs.remove_tab(global.oarc_gui_tabs[player.name][tab_name].tab)
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global.oarc_gui_tabs[player.name][tab_name].tab.destroy()
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global.oarc_gui_tabs[player.name][tab_name] = nil
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-- Hopefully we have a starting tab we can reset to.
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otabs.selected_tab_index = 1
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