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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-03-03 14:42:27 +02:00

Tweaking the example config. Adding new silo island mode option.

This commit is contained in:
Oarcinae 2019-04-28 20:29:39 -05:00
parent d2a56f79d3
commit 178d751377

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@ -1,5 +1,5 @@
-- example-config.lua (Rename this file to config.lua to use it)
-- Feb 2019
-- Apr 2019
-- Configuration Options
--
-- You should be able to leave most of the settings here as defaults.
@ -18,7 +18,7 @@ SERVER_MSG = "Rules: Be polite. Ask before changing other players's stuff. Have
"This server is running a custom scenario that allows individual starting areas on the map."
SCENARIO_INFO_MSG = "Latest updates in this scenario version:\n"..
"0.17 experimental release. New vanilla spawns!\n"..
"0.17 experimental release. New fixes, tweaks and features!\n"..
"This scenario gives you and/or your friends your own starting area.\n"..
"You can be on the main team or your own. All teams are friendly.\n"..
"If you leave in the first 15 minutes, your base and character will be deleted!"
@ -44,6 +44,11 @@ ENABLE_BUDDY_SPAWN = true
-- This means you can't build silos, but some spawn out in the wild for you to use.
FRONTIER_ROCKET_SILO_MODE = true
-- Silo Islands
-- This options is only valid when used with ENABLE_VANILLA_SPAWNS and FRONTIER_ROCKET_SILO_MODE!
-- This spreads out rocket silos on every OTHER island/vanilla spawn
SILO_ISLANDS_MODE = false
-- Enable Undecorator
-- Removes decorative items to reduce save file size.
ENABLE_UNDECORATOR = true
@ -78,7 +83,8 @@ ENABLE_ABANDONED_BASE_REMOVAL = true
ENABLE_RESEARCH_QUEUE = true
-- Lock power armor mk2, atomic bombs and artillery until you launch a rocket.
LOCK_GOODIES_UNTIL_ROCKET_LAUNCH = true
-- Also lock speed/prod module-3s
LOCK_GOODIES_UNTIL_ROCKET_LAUNCH = false
--------------------------------------------------------------------------------
-- MAP CONFIGURATION OPTIONS
@ -108,10 +114,10 @@ OARC_MODIFIED_ENEMY_SPAWNING = true
-- Items provided to the player the first time they join
PLAYER_SPAWN_START_ITEMS = {
{name="pistol", count=1},
{name="firearm-magazine", count=100},
{name="iron-plate", count=8},
{name="burner-mining-drill", count = 1},
{name="stone-furnace", count = 1},
{name="firearm-magazine", count=200},
{name="iron-plate", count=16},
{name="burner-mining-drill", count = 2},
{name="stone-furnace", count = 2},
-- {name="iron-plate", count=20},
-- {name="burner-mining-drill", count = 1},
-- {name="stone-furnace", count = 1},
@ -140,7 +146,7 @@ PLAYER_RESPAWN_START_ITEMS = {
-- chunks. It ensures the spawn area isn't too near generated/explored/existing
-- area. The larger you make this, the further away players will spawn from
-- generated map area (even if it is not visible on the map!).
CHECK_SPAWN_UNGENERATED_CHUNKS_RADIUS = 5
CHECK_SPAWN_UNGENERATED_CHUNKS_RADIUS = 10
-- Near Distance in chunks
-- When a player selects "near" spawn, they will be in or as close to this range as possible.
@ -162,7 +168,7 @@ FAR_MAX_DIST = 300
-- https://forums.factorio.com/viewtopic.php?f=7&t=68657
-- Not sure you need that much anyways....
-- Points are in an even grid layout.
VANILLA_SPAWN_COUNT = 900
VANILLA_SPAWN_COUNT = 60
-- Num tiles between each spawn. (I recommend at least 1000)
VANILLA_SPAWN_SPACING = 2000
@ -207,11 +213,11 @@ OARC_CFG = {
{
-- Safe area has no aliens
-- This is the radius in tiles of safe area.
safe_radius = CHUNK_SIZE*10,
safe_radius = CHUNK_SIZE*20,
-- Warning area has significantly reduced aliens
-- This is the radius in tiles of warning area.
warn_radius = CHUNK_SIZE*20,
warn_radius = CHUNK_SIZE*30,
-- 1 : X (spawners alive : spawners destroyed) in this area
warn_reduction = 20,
@ -349,7 +355,6 @@ ENABLE_SHARED_TEAM_CHAT = true
-- Special Action Cooldowns
---------------------------------------
RESPAWN_COOLDOWN_IN_MINUTES = 15
RESPAWN_COOLDOWN_TICKS = TICKS_PER_MINUTE * RESPAWN_COOLDOWN_IN_MINUTES
-- Require playes to be online for at least X minutes
-- Else their character is removed and their spawn point is freed up for use