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Tweaking the example config. Adding new silo island mode option.
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@ -1,5 +1,5 @@
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-- example-config.lua (Rename this file to config.lua to use it)
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-- Feb 2019
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-- Apr 2019
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-- Configuration Options
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--
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-- You should be able to leave most of the settings here as defaults.
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@ -18,7 +18,7 @@ SERVER_MSG = "Rules: Be polite. Ask before changing other players's stuff. Have
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"This server is running a custom scenario that allows individual starting areas on the map."
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SCENARIO_INFO_MSG = "Latest updates in this scenario version:\n"..
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"0.17 experimental release. New vanilla spawns!\n"..
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"0.17 experimental release. New fixes, tweaks and features!\n"..
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"This scenario gives you and/or your friends your own starting area.\n"..
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"You can be on the main team or your own. All teams are friendly.\n"..
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"If you leave in the first 15 minutes, your base and character will be deleted!"
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@ -44,6 +44,11 @@ ENABLE_BUDDY_SPAWN = true
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-- This means you can't build silos, but some spawn out in the wild for you to use.
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FRONTIER_ROCKET_SILO_MODE = true
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-- Silo Islands
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-- This options is only valid when used with ENABLE_VANILLA_SPAWNS and FRONTIER_ROCKET_SILO_MODE!
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-- This spreads out rocket silos on every OTHER island/vanilla spawn
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SILO_ISLANDS_MODE = false
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-- Enable Undecorator
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-- Removes decorative items to reduce save file size.
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ENABLE_UNDECORATOR = true
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@ -78,7 +83,8 @@ ENABLE_ABANDONED_BASE_REMOVAL = true
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ENABLE_RESEARCH_QUEUE = true
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-- Lock power armor mk2, atomic bombs and artillery until you launch a rocket.
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LOCK_GOODIES_UNTIL_ROCKET_LAUNCH = true
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-- Also lock speed/prod module-3s
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LOCK_GOODIES_UNTIL_ROCKET_LAUNCH = false
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--------------------------------------------------------------------------------
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-- MAP CONFIGURATION OPTIONS
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@ -108,10 +114,10 @@ OARC_MODIFIED_ENEMY_SPAWNING = true
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-- Items provided to the player the first time they join
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PLAYER_SPAWN_START_ITEMS = {
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{name="pistol", count=1},
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{name="firearm-magazine", count=100},
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{name="iron-plate", count=8},
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{name="burner-mining-drill", count = 1},
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{name="stone-furnace", count = 1},
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{name="firearm-magazine", count=200},
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{name="iron-plate", count=16},
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{name="burner-mining-drill", count = 2},
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{name="stone-furnace", count = 2},
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-- {name="iron-plate", count=20},
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-- {name="burner-mining-drill", count = 1},
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-- {name="stone-furnace", count = 1},
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@ -140,7 +146,7 @@ PLAYER_RESPAWN_START_ITEMS = {
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-- chunks. It ensures the spawn area isn't too near generated/explored/existing
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-- area. The larger you make this, the further away players will spawn from
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-- generated map area (even if it is not visible on the map!).
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CHECK_SPAWN_UNGENERATED_CHUNKS_RADIUS = 5
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CHECK_SPAWN_UNGENERATED_CHUNKS_RADIUS = 10
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-- Near Distance in chunks
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-- When a player selects "near" spawn, they will be in or as close to this range as possible.
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@ -162,7 +168,7 @@ FAR_MAX_DIST = 300
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-- https://forums.factorio.com/viewtopic.php?f=7&t=68657
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-- Not sure you need that much anyways....
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-- Points are in an even grid layout.
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VANILLA_SPAWN_COUNT = 900
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VANILLA_SPAWN_COUNT = 60
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-- Num tiles between each spawn. (I recommend at least 1000)
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VANILLA_SPAWN_SPACING = 2000
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@ -207,11 +213,11 @@ OARC_CFG = {
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{
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-- Safe area has no aliens
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-- This is the radius in tiles of safe area.
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safe_radius = CHUNK_SIZE*10,
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safe_radius = CHUNK_SIZE*20,
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-- Warning area has significantly reduced aliens
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-- This is the radius in tiles of warning area.
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warn_radius = CHUNK_SIZE*20,
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warn_radius = CHUNK_SIZE*30,
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-- 1 : X (spawners alive : spawners destroyed) in this area
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warn_reduction = 20,
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@ -349,7 +355,6 @@ ENABLE_SHARED_TEAM_CHAT = true
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-- Special Action Cooldowns
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---------------------------------------
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RESPAWN_COOLDOWN_IN_MINUTES = 15
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RESPAWN_COOLDOWN_TICKS = TICKS_PER_MINUTE * RESPAWN_COOLDOWN_IN_MINUTES
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-- Require playes to be online for at least X minutes
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-- Else their character is removed and their spawn point is freed up for use
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