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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-04 09:43:00 +02:00

Updating readme with note about how to host the game headless with 0.16

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Oarcinae 2017-12-17 09:41:04 -05:00
parent a8121d3a98
commit 18b719f02d

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@ -3,6 +3,9 @@ A custom scenario for allowing separate spawn locations in multiplayer. Designed
0.16 is EXPERIMENTAL RIGHT NOW. It likely has bugs and it does NOT include RSO at this time.
# NOTE
It appears as though the method of saving a zip file on one computer and then using that to host on another headless server may causes crashes / GUI issues. Please try launching the game from the command line instead. See STEP 3 - Option 3.
## Instructions
### STEP 1
@ -25,7 +28,20 @@ Rename the "FactorioScenarioMultiplayerSpawn" folder to something shorter and mo
### STEP 3
Generate a new map, use that save file to host if you want to.
#### OPTION 1 (Client Hosted)
Start a multiplayer game on your client like normal.
#### OPTION 2 (Headless)
(Bugged in 0.16) Generate a new map, use that save file to host if you want to.
#### OPTION 3 (Headless)
Place the scenario code in the game's scenario folder, typically something like "..\Factorio\scenarios\FactorioScenarioMultiplayerSpawn\\.."
Start a new game (generates a random map based on the config in config.lua) from the command line:
./factorio --start-server-load-scenario FactorioScenarioMultiplayerSpawn --server-settings my-server-settings.json
If you want to RESUME from this method, use something like this:
./factorio --start-server-load-latest --server-settings my-server-settings.json
## Configuration