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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-02-07 13:07:58 +02:00

Removing migrations and bump to new major version.

This commit is contained in:
Oarcinae 2024-10-19 17:13:53 -04:00
parent 6e5788b29a
commit 19fa4654f9
5 changed files with 8 additions and 41 deletions

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@ -1,4 +1,9 @@
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 2.1.0
Date: ????
Major Features:
- Support for Factorio 2.0 and Space Age DLC!
---------------------------------------------------------------------------------------------------
Version: 2.0.4 Version: 2.0.4
Date: 2024-10-19 Date: 2024-10-19
Bugfixes: Bugfixes:

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@ -1,14 +1,14 @@
{ {
"name": "oarc-mod", "name": "oarc-mod",
"version": "2.0.4", "version": "2.1.0",
"factorio_version": "1.1", "factorio_version": "2.0",
"title": "Oarc Multiplayer Spawn", "title": "Oarc Multiplayer Spawn",
"author": "Oarcinae", "author": "Oarcinae",
"contact": "Mod Discussion Page, oarcinae@gmail.com, Discord:oarc", "contact": "Mod Discussion Page, oarcinae@gmail.com, Discord:oarc",
"homepage": "https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn", "homepage": "https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn",
"description": "[[Description is in locale file!]]", "description": "[[Description is in locale file!]]",
"dependencies": [ "dependencies": [
"base >= 1.1.0", "base >= 2.0.0",
"(?) dangOreus" , "(?) dangOreus" ,
"(?) Milestones", "(?) Milestones",
"(?) space-exploration", "(?) space-exploration",

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-- Migrate safe_radius, warn_radius and danger_radius to be chunks instead of tiles.
for surface_name, surface_config in pairs(global.ocfg.surfaces_config) do
-- If the safe_area is greater than 3 chunks, then it's likely in chunks...
if surface_config.spawn_config.safe_area.safe_radius >= (3 * 32) then
log("Oarc-mod: Migrating safe_radius, warn_radius and danger_radius to be chunks instead of tiles.")
local safe_radius = surface_config.spawn_config.safe_area.safe_radius
global.ocfg.surfaces_config[surface_name].spawn_config.safe_area.safe_radius = math.ceil(safe_radius / 32)
local warn_radius = surface_config.spawn_config.safe_area.warn_radius
global.ocfg.surfaces_config[surface_name].spawn_config.safe_area.warn_radius = math.ceil(warn_radius / 32)
local danger_radius = surface_config.spawn_config.safe_area.danger_radius
global.ocfg.surfaces_config[surface_name].spawn_config.safe_area.danger_radius = math.ceil(danger_radius / 32)
end
end

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-- Add new coin shop settings and config.
if global.ocfg.gameplay.enable_coin_shop == nil then
global.ocfg.gameplay.enable_coin_shop = false -- Default to off
end
if global.ocfg.shop_items == nil then
global.ocfg.shop_items = table.deepcopy(OARC_SHOP_ITEMS)
end
if global.ocfg.coin_generation == nil then
global.ocfg.coin_generation = table.deepcopy(OCFG.coin_generation)
end
SetupOCFGModKeys()

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-- If "enemy-easy" and "enemy-medium" forces still exist, merge them into "enemy" force.
if game.forces["enemy-easy"] then
game.merge_forces("enemy-easy", "enemy")
end
if game.forces["enemy-medium"] then
game.merge_forces("enemy-medium", "enemy")
end