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Removing migrations and bump to new major version.
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.1.0
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Date: ????
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Major Features:
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- Support for Factorio 2.0 and Space Age DLC!
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---------------------------------------------------------------------------------------------------
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Version: 2.0.4
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Date: 2024-10-19
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Bugfixes:
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{
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"name": "oarc-mod",
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"version": "2.0.4",
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"factorio_version": "1.1",
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"version": "2.1.0",
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"factorio_version": "2.0",
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"title": "Oarc Multiplayer Spawn",
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"author": "Oarcinae",
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"contact": "Mod Discussion Page, oarcinae@gmail.com, Discord:oarc",
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"homepage": "https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn",
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"description": "[[Description is in locale file!]]",
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"dependencies": [
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"base >= 1.1.0",
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"base >= 2.0.0",
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"(?) dangOreus" ,
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"(?) Milestones",
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"(?) space-exploration",
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-- Migrate safe_radius, warn_radius and danger_radius to be chunks instead of tiles.
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for surface_name, surface_config in pairs(global.ocfg.surfaces_config) do
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-- If the safe_area is greater than 3 chunks, then it's likely in chunks...
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if surface_config.spawn_config.safe_area.safe_radius >= (3 * 32) then
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log("Oarc-mod: Migrating safe_radius, warn_radius and danger_radius to be chunks instead of tiles.")
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local safe_radius = surface_config.spawn_config.safe_area.safe_radius
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global.ocfg.surfaces_config[surface_name].spawn_config.safe_area.safe_radius = math.ceil(safe_radius / 32)
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local warn_radius = surface_config.spawn_config.safe_area.warn_radius
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global.ocfg.surfaces_config[surface_name].spawn_config.safe_area.warn_radius = math.ceil(warn_radius / 32)
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local danger_radius = surface_config.spawn_config.safe_area.danger_radius
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global.ocfg.surfaces_config[surface_name].spawn_config.safe_area.danger_radius = math.ceil(danger_radius / 32)
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end
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end
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-- Add new coin shop settings and config.
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if global.ocfg.gameplay.enable_coin_shop == nil then
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global.ocfg.gameplay.enable_coin_shop = false -- Default to off
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end
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if global.ocfg.shop_items == nil then
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global.ocfg.shop_items = table.deepcopy(OARC_SHOP_ITEMS)
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end
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if global.ocfg.coin_generation == nil then
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global.ocfg.coin_generation = table.deepcopy(OCFG.coin_generation)
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end
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SetupOCFGModKeys()
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-- If "enemy-easy" and "enemy-medium" forces still exist, merge them into "enemy" force.
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if game.forces["enemy-easy"] then
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game.merge_forces("enemy-easy", "enemy")
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end
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if game.forces["enemy-medium"] then
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game.merge_forces("enemy-medium", "enemy")
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end
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