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Update notes.
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parent
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21
control.lua
21
control.lua
@ -1,4 +1,4 @@
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-- Aug 2024
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-- Sep 2024
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-- ____ _____ _____
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-- / __ \ /\ | __ \ / ____|
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-- | | | | / \ | |__) | |
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@ -14,12 +14,12 @@
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-- Removed a lot of unnecessary feature bloat.
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-- Move text to locale files where possible.
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-- Feature List:
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-- Major Features:
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-- Core feature allows for a safe, separate spawn area for each player.
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-- Players can choose to spawn with friends (buddy spawn) or join other bases.
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-- Offline protection from enemy attacks.
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-- Chunk cleanup to keep save file size down.
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-- (TENTATIVE) Support for multiple vanilla-style spawn points.
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-- Sharing of electricity and items between players.
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require("lib/oarc_utils")
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require("lib/config")
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@ -292,21 +292,6 @@ script.on_event(defines.events.on_gui_confirmed, function(event)
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SettingsControlsTabGuiTextconfirmed(event)
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end)
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--on_gui_checked_state_changed Called when LuaGuiElement checked state is changed (related to checkboxes and radio buttons).
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--on_gui_click Called when LuaGuiElement is clicked.
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--on_gui_closed Called when the player closes the GUI they have open. [...]
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--on_gui_confirmed Called when a LuaGuiElement is confirmed, for example by pressing Enter in a textfield.
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--on_gui_elem_changed Called when LuaGuiElement element value is changed (related to choose element buttons).
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--on_gui_hover Called when LuaGuiElement is hovered by the mouse.
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--on_gui_leave Called when the player's cursor leaves a LuaGuiElement that was previously hovered.
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--on_gui_location_changed Called when LuaGuiElement element location is changed (related to frames in player.gui.screen).
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--on_gui_opened Called when the player opens a GUI.
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--on_gui_selected_tab_changed Called when LuaGuiElement selected tab is changed (related to tabbed-panes).
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--on_gui_selection_state_changed Called when LuaGuiElement selection state is changed (related to drop-downs and listboxes).
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--on_gui_switch_state_changed Called when LuaGuiElement switch state is changed (related to switches).
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--on_gui_text_changed Called when LuaGuiElement text is changed by the player.
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--on_gui_value_changed Called when LuaGuiElement slider value is changed (related to the slider element).
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----------------------------------------
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-- Remote Interface
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----------------------------------------
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10
devplan.txt
10
devplan.txt
@ -1,8 +1,5 @@
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ACTIVE ITEMS:
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- Remove testing surfaces before release!
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------------------------------------------------------------------------------------------------------------------------
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BACKLOG:
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@ -15,7 +12,6 @@ Minor:
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- If dead when resetting spawn... possibly delay the opening of the welcome GUI or block spawning until character is spawned?
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- Pull out general spawn config from surfaces config
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- Expose old enemy scaling as an option? And/or remove unnecessary checks/logs
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- Change default surface selection to be the default surface if multiple are enabled
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- Refresh players in admin controls when dropdown is clicked
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- Default to selecting SELF in admin controls player dropdown?
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@ -25,7 +21,7 @@ Performance:
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- Rework world eater to use less find_entities_filtered
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Major:
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- Space Age Support (TBD)
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------------------------------------------------------SPACE AGE---------------------------------------------------------
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@ -133,4 +129,6 @@ Other Ideas, Not Committed:
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- Add FAQ for item and energy sharing
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- FIX GetNextPlayerIndex!
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- Lots of localizations!
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- List all TO-DOs in code here.
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- List all TO-DOs in code here.
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- Remove testing surfaces before release!
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- Change default surface selection to be the default surface if multiple are enabled
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