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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-02-11 13:15:30 +02:00

Update notes.

This commit is contained in:
Oarcinae 2024-09-22 22:21:50 -04:00
parent a7c300f991
commit 3877fed9c2
2 changed files with 7 additions and 24 deletions

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@ -1,4 +1,4 @@
-- Aug 2024
-- Sep 2024
-- ____ _____ _____
-- / __ \ /\ | __ \ / ____|
-- | | | | / \ | |__) | |
@ -14,12 +14,12 @@
-- Removed a lot of unnecessary feature bloat.
-- Move text to locale files where possible.
-- Feature List:
-- Major Features:
-- Core feature allows for a safe, separate spawn area for each player.
-- Players can choose to spawn with friends (buddy spawn) or join other bases.
-- Offline protection from enemy attacks.
-- Chunk cleanup to keep save file size down.
-- (TENTATIVE) Support for multiple vanilla-style spawn points.
-- Sharing of electricity and items between players.
require("lib/oarc_utils")
require("lib/config")
@ -292,21 +292,6 @@ script.on_event(defines.events.on_gui_confirmed, function(event)
SettingsControlsTabGuiTextconfirmed(event)
end)
--on_gui_checked_state_changed Called when LuaGuiElement checked state is changed (related to checkboxes and radio buttons).
--on_gui_click Called when LuaGuiElement is clicked.
--on_gui_closed Called when the player closes the GUI they have open. [...]
--on_gui_confirmed Called when a LuaGuiElement is confirmed, for example by pressing Enter in a textfield.
--on_gui_elem_changed Called when LuaGuiElement element value is changed (related to choose element buttons).
--on_gui_hover Called when LuaGuiElement is hovered by the mouse.
--on_gui_leave Called when the player's cursor leaves a LuaGuiElement that was previously hovered.
--on_gui_location_changed Called when LuaGuiElement element location is changed (related to frames in player.gui.screen).
--on_gui_opened Called when the player opens a GUI.
--on_gui_selected_tab_changed Called when LuaGuiElement selected tab is changed (related to tabbed-panes).
--on_gui_selection_state_changed Called when LuaGuiElement selection state is changed (related to drop-downs and listboxes).
--on_gui_switch_state_changed Called when LuaGuiElement switch state is changed (related to switches).
--on_gui_text_changed Called when LuaGuiElement text is changed by the player.
--on_gui_value_changed Called when LuaGuiElement slider value is changed (related to the slider element).
----------------------------------------
-- Remote Interface
----------------------------------------

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@ -1,8 +1,5 @@
ACTIVE ITEMS:
- Remove testing surfaces before release!
------------------------------------------------------------------------------------------------------------------------
BACKLOG:
@ -15,7 +12,6 @@ Minor:
- If dead when resetting spawn... possibly delay the opening of the welcome GUI or block spawning until character is spawned?
- Pull out general spawn config from surfaces config
- Expose old enemy scaling as an option? And/or remove unnecessary checks/logs
- Change default surface selection to be the default surface if multiple are enabled
- Refresh players in admin controls when dropdown is clicked
- Default to selecting SELF in admin controls player dropdown?
@ -25,7 +21,7 @@ Performance:
- Rework world eater to use less find_entities_filtered
Major:
- Space Age Support (TBD)
------------------------------------------------------SPACE AGE---------------------------------------------------------
@ -133,4 +129,6 @@ Other Ideas, Not Committed:
- Add FAQ for item and energy sharing
- FIX GetNextPlayerIndex!
- Lots of localizations!
- List all TO-DOs in code here.
- List all TO-DOs in code here.
- Remove testing surfaces before release!
- Change default surface selection to be the default surface if multiple are enabled