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Stop removing fish since it was always confusing but also not worth keeping as a configurable option.
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@ -1328,7 +1328,8 @@ function UndecorateOnChunkGenerate(event)
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local surface = event.surface
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local chunkArea = event.area
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RemoveDecorationsArea(surface, chunkArea)
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RemoveFish(surface, chunkArea)
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-- If you care to, you can remove all fish with the Undecorator option here:
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-- RemoveFish(surface, chunkArea)
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end
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-- Give player items on respawn
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