diff --git a/.gitignore b/.gitignore index cc86e80..ddaf351 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1 @@ -releases scenarios \ No newline at end of file diff --git a/changelog.txt b/changelog.txt index 0e338f4..b04487f 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,4 +1,20 @@ --------------------------------------------------------------------------------------------------- +Version: 2.0.4 +Date: 2024-10-19 + Bugfixes: + - Reverting the enemy scaling that introduced new enemy forces due to being a suspected source of desyncs. + - Fixed an issue where unexpected chunks were being removed when abandoned bases were being cleaned up, even though regrowth was disabled. + - Fixed a bug where if you use the custom scenario, it would ignore mod settings even when not overriding them. + - Removing accidentally included scenario from the mod package. (Gitignore doesn't stop it from being included in the mod package when using FMTK.) + Minor Features: + - Added a section in the custom GUI for settings that don't appear in the mod settings, but might still be good to have easy access to. Currently, this just adds a couple of settings related to coins generated by killing enemies. I may expand this in the future. + - Added settings for enabling primary and secondary spawning per surface in the in game GUI settings. Previously you couldn't choose which surfaces allow primary and which allow secondary spawning. Now you can pick which surfaces players are allowed to start on, and which surfaces will generate custom secondary spawns when a player first travels to them. This will be useful for space age support. + Changes: + - Re-added the code that turns on the research queue by default. This is the default vanilla behavior. + - Changed resource placement to use degrees instead of radians. Only applies to circle/octagon bases. Should be more intuitive. Watch out for this change if you modified the resource placement mod settings. + Info: + - Due to the nature of the changes, I would recommend restarting fresh to avoid potential migration issues. I did add migration scripts, but can't guarantee they will work perfectly in all cases. +--------------------------------------------------------------------------------------------------- Version: 2.0.3 Date: 2024-10-13 Major Features: diff --git a/info.json b/info.json index bec1f48..05c1f06 100644 --- a/info.json +++ b/info.json @@ -1,6 +1,6 @@ { "name": "oarc-mod", - "version": "2.0.3", + "version": "2.0.4", "factorio_version": "1.1", "title": "Oarc Multiplayer Spawn", "author": "Oarcinae",