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Taking names and fixing bugs.
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@ -78,7 +78,7 @@ function OarcModifyEnemyGroup(group)
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-- Target could also be a player character (more rare)
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-- Target could also be a player character (more rare)
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if (target_player == nil) and (target_entity.type == "character") then
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if (target_player == nil) and (target_entity.type == "character") then
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target_player = target_entity.associated_player
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target_player = target_entity.player
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end
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end
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-- I don't think this should happen...
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-- I don't think this should happen...
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@ -111,6 +111,7 @@ function OarcModifyEnemyGroup(group)
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if (global.buddyPairs[target_player.name] ~= nil) then
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if (global.buddyPairs[target_player.name] ~= nil) then
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SendBroadcastMsg("Enemy group released: " .. GetGPStext(group.members[1].position) .. " Target: " .. GetGPStext(target_entity.position) .. " " .. target_player.name)
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SendBroadcastMsg("Enemy group released: " .. GetGPStext(group.members[1].position) .. " Target: " .. GetGPStext(target_entity.position) .. " " .. target_player.name)
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log("OarcModifyEnemyGroup RELEASING enemy group since someone in the BUDDY PAIR is ONLINE")
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log("OarcModifyEnemyGroup RELEASING enemy group since someone in the BUDDY PAIR is ONLINE")
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return
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end
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end
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-- Otherwise, we delete the group.
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-- Otherwise, we delete the group.
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